Zvezdochets

Zvezdochets

Joined Member # 3728669
1 Posts 249 Replies 1,650 Reputation

[quote]I just want the range to be kept below 800 if that is possible. It would give the fighter an undeserved advantage to have such greatly increased range.[/quote] As you want.[e digicons]:blush:[/e] Fighter start fire from 800 meters and have 540 dp as early model [balanced] 49" x 11 shots [0.1"] 800 meters - speed 750 meters = 1.1 sec And please, delete "muzzle" effect, because this effect useless.

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New realistic weapon effect for "Nials" - as you see, fighter shoot as film. TobiWahn_Kenobi - i change damage for Nial cannons. As you see, in one attack Nials give only one powerful shot from 3 neitron cannons. In summary - 540 dp. But i change fire range to 3000 meters. In one attack fighter have 4 seconds for fire - and make 40 shots. Simply decision - one burst have only 13.5 dp! And yours balance has saved! 540 dp : 40 = 13.5 <a hre

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[quote] know the EA/Minbari are the main focus of the mod right now & i cant wait to get my hands on them [e digicons]:grin:[/e] Im just a Centauri fan & was wondering for the furture what i mite expect in the way of them. Then again im sure you may have not put much effort in to them with the current balanceing of EA/Minbari. Either way great work team, its people like your selfs that keep games living well past their time <img src="http://web.stardo

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[quote]@Zvezdochets I'm sorry to say, it won't be included for now, as efni has many (overpowered) ships, which are not on my priority list. If you like working on non canon ships, perhaps we can make an addon pack (the Zvezdochets addon pack, or the non canon addon pack) where we include these ships. But as our textureing capability is severely limited (thanks soo much steinerX), I'd rather have the canon models first.[/quote] Agreed. I know, non-canonical ships not soo in

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Nice idea, agree too. But in SoSE impossible make object in high, only as "ring". Industral planet is a cool idea. You have plan ?

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SteinerX, thanks for info![e digicons]:)[/e] And in january i use in game one of our model (myrmidon) as fighter - ship fast moving, attak targets - and not stay as all ship! Probably "Whitestar" we see as very big fighter[e digicons]:star:[/e] Need only make "fire distance" less then ship speed. P.S: "Aeolus" in W.I.P but ship have too many detail ... i think my limit not less then 7-8k (but i try reduce he)

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I glad work in our international team! Regrettably, this game in Russia not soo popular as west. And of course, modders extremly little.[e digicons]:'([/e] TobiWahh_Kenobi - when we see new release ?[e digicons]O:)[/e] SteinerX, when you have more time, please help me - need make texture on new missile for warlock. A want make new engine effect for missiles, without smoke trail. In B-5 unverse missiles use ion engine, without smoke trail [and we shall reduce system load o

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[quote who="SteinerX" reply="1326" id="2562252"] Cool, i'm well looking forward to this now. Just the screen shots of the ships are giving me goose bumps they just look so brilliant. Thanks for your comments! It's a great team effort ... I'm amazed by all the work they've done for this mod and the work they're still doing! Narn update: by Koobalt [/quote] Nice ship - for this ship need goo

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[quote who="koobalt" reply="1313" id="2560743"]Why you use my beloved Explorer for shooting practice ?? [/quote] Later, we use nuke bomb against shadow - as in series with battle Narn fleet vs. shadow for Gorash 7. I try finish this ability soon as possible.[e digicons]#:([/e] For Bin'Tak i try make ability "false target" - when ship heavily damaged and need time for escape - ship deploy 10-15 "false target" and when enemy destroy them, battleship take chance for e

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[quote who="TobiWahn_Kenobi" reply="1285" id="2547994"]@SteinerX I agree, just a little tiny bit shorter would make it look more correct I think, but I can't compare it very well, so best leave it to Zvezdochets. [/quote] I try change turret use series "Crusade" [1,13] where i saw this ship. Need add else side hangars and other small detail. About "visually more appealing" - agree, this turet not soo appealing but "polycount limit - terrible thing] Will work mo

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[quote who="BM-3141596" reply="1281" id="2547568"]The GOD cannons are on par with the Minbari slicers/neutron beams from what i remember. And, i didnt mean the storyline or anything, theres just a sweet 20 second visual of 5 or 6 Vorchans taking on 2 Warlocks in beautiful updated CGI [/quote] I see this battle, but second "WarlocK' looks strange - as half of ship [but probably this is a programm error, when coding this CGI].

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[quote who="skidiantasa" reply="4" id="2546096"]ok i get it thank you very much for the help [/quote] As i see you want delete this abilities ? ability:0 "AbilityGaussDefenseMissileBurst" ability:1 "AbilityGaussDefenseRailGun" ?

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[quote who="TobiWahn_Kenobi" reply="1277" id="2547162"]@Zvezdochets Nice ship! And we have no 10k tri limit, rather a best stay under 12k tri limit and a the hell stay under 15k tri limit! What should the G.O.D ability do? Spawn a G.O.D missile defence? [/quote] No, only as analog GaussBlast - in final battle "Call to arms" G.O.D satellite use lasers and high-energy cannon. One shot - one ship. As on "Victory". Ans when ship use this ability enemy ship gets

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