If anyone want, i may attach some ship [in one-colour texture] as "raw-version" or "alpha". Model in one-colour texture, with point for gun and engine. You may choose from: Chronos, Delphi. Myrmidon, Olympus, Oracle, Orestes, Tethis. After release mod - i attach this ships there. As small add-on for mod.[e digicons]^_^[/e]
Zvezdochets
[quote]I just want the range to be kept below 800 if that is possible. It would give the fighter an undeserved advantage to have such greatly increased range.[/quote] As you want.[e digicons]:blush:[/e] Fighter start fire from 800 meters and have 540 dp as early model [balanced] 49" x 11 shots [0.1"] 800 meters - speed 750 meters = 1.1 sec And please, delete "muzzle" effect, because this effect useless.
New realistic weapon effect for "Nials" - as you see, fighter shoot as film. TobiWahn_Kenobi - i change damage for Nial cannons. As you see, in one attack Nials give only one powerful shot from 3 neitron cannons. In summary - 540 dp. But i change fire range to 3000 meters. In one attack fighter have 4 seconds for fire - and make 40 shots. Simply decision - one burst have only 13.5 dp! And yours balance has saved! 540 dp : 40 = 13.5 <a hre
[quote] know the EA/Minbari are the main focus of the mod right now & i cant wait to get my hands on them [e digicons]:grin:[/e] Im just a Centauri fan & was wondering for the furture what i mite expect in the way of them. Then again im sure you may have not put much effort in to them with the current balanceing of EA/Minbari. Either way great work team, its people like your selfs that keep games living well past their time <img src="http://web.stardo
[quote]@Zvezdochets I'm sorry to say, it won't be included for now, as efni has many (overpowered) ships, which are not on my priority list. If you like working on non canon ships, perhaps we can make an addon pack (the Zvezdochets addon pack, or the non canon addon pack) where we include these ships. But as our textureing capability is severely limited (thanks soo much steinerX), I'd rather have the canon models first.[/quote] Agreed. I know, non-canonical ships not soo in
Centauri Maximus Battle Cruiser Now work in WIP, and this model only beta.
[quote who="TobiWahn_Kenobi" reply="1417" id="2592630"]Fileosofts newest model: Cheers!! [/quote] Yes, this ship very impressive! And with weapon effect for main cannon this ship may be more impressive. Nice work!
Small 30s. self-made clip about one of my ship (Earth Alliance) without music [maybe i make clip, in future] http://www.mediafire.com/?jkomuemdym4 5 megabytes! Three Lupo-class frigate easily destroy four TEC ships, use heavy particle cannons and railguns. Model without texture [for now[e digicons]>_>[/e] ]
[quote who="SpardaSon21" reply="1398" id="2583607"]So, did that solve your problem? [/quote] Yes, great thanks![e digicons]:D[/e]
Thanks, i try![e digicons]|-)[/e]
Small question: when i add two or more weapon slots for beam weapon on my ship [Weapon-0] - but in game i see only one beam - from center ship ? How make two or more beam cannon [like Advent Halcyon carrier] for ship ? Needed for modding.
Nice idea, agree too. But in SoSE impossible make object in high, only as "ring". Industral planet is a cool idea. You have plan ?
Nice idea, TobiWahn_Kenobi! And later need make new model for "shadow missiles". P.S: is the Shadow "superweapon" for highest military research ?
SteinerX, thanks for info![e digicons]:)[/e] And in january i use in game one of our model (myrmidon) as fighter - ship fast moving, attak targets - and not stay as all ship! Probably "Whitestar" we see as very big fighter[e digicons]:star:[/e] Need only make "fire distance" less then ship speed. P.S: "Aeolus" in W.I.P but ship have too many detail ... i think my limit not less then 7-8k (but i try reduce he)
Small question with our Mod Team. How many ship we make on this time ? Yeah, include untextured Earh alliance:
Will try this file. This variant explosion less then earlier. http://www.mediafire.com/?okxunzn5zwt
I glad work in our international team! Regrettably, this game in Russia not soo popular as west. And of course, modders extremly little.[e digicons]:'([/e] TobiWahh_Kenobi - when we see new release ?[e digicons]O:)[/e] SteinerX, when you have more time, please help me - need make texture on new missile for warlock. A want make new engine effect for missiles, without smoke trail. In B-5 unverse missiles use ion engine, without smoke trail [and we shall reduce system load o
[quote who="SteinerX" reply="1326" id="2562252"] Cool, i'm well looking forward to this now. Just the screen shots of the ships are giving me goose bumps they just look so brilliant. Thanks for your comments! It's a great team effort ... I'm amazed by all the work they've done for this mod and the work they're still doing! Narn update: by Koobalt [/quote] Nice ship - for this ship need goo
[quote who="koobalt" reply="1313" id="2560743"]Why you use my beloved Explorer for shooting practice ?? [/quote] Later, we use nuke bomb against shadow - as in series with battle Narn fleet vs. shadow for Gorash 7. I try finish this ability soon as possible.[e digicons]#:([/e] For Bin'Tak i try make ability "false target" - when ship heavily damaged and need time for escape - ship deploy 10-15 "false target" and when enemy destroy them, battleship take chance for e
[quote who="TobiWahn_Kenobi" reply="1285" id="2547994"]@SteinerX I agree, just a little tiny bit shorter would make it look more correct I think, but I can't compare it very well, so best leave it to Zvezdochets. [/quote] I try change turret use series "Crusade" [1,13] where i saw this ship. Need add else side hangars and other small detail. About "visually more appealing" - agree, this turet not soo appealing but "polycount limit - terrible thing] Will work mo
[quote who="BM-3141596" reply="1281" id="2547568"]The GOD cannons are on par with the Minbari slicers/neutron beams from what i remember. And, i didnt mean the storyline or anything, theres just a sweet 20 second visual of 5 or 6 Vorchans taking on 2 Warlocks in beautiful updated CGI [/quote] I see this battle, but second "WarlocK' looks strange - as half of ship [but probably this is a programm error, when coding this CGI].
[quote who="skidiantasa" reply="4" id="2546096"]ok i get it thank you very much for the help [/quote] As i see you want delete this abilities ? ability:0 "AbilityGaussDefenseMissileBurst" ability:1 "AbilityGaussDefenseRailGun" ?
[quote who="TobiWahn_Kenobi" reply="1277" id="2547162"]@Zvezdochets Nice ship! And we have no 10k tri limit, rather a best stay under 12k tri limit and a the hell stay under 15k tri limit! What should the G.O.D ability do? Spawn a G.O.D missile defence? [/quote] No, only as analog GaussBlast - in final battle "Call to arms" G.O.D satellite use lasers and high-energy cannon. One shot - one ship. As on "Victory". Ans when ship use this ability enemy ship gets
[quote who="koobalt" reply="1275" id="2547090"]nice [/quote] Thanks, i work on this ship last week[e digicons]:ninja:[/e] Another screenshot [3d render with 3dMax]. Few bugs with nose but this problem only if you see with minimal distance. About abilities for this ship - maybe add G.O.D cannon [as ability] or anyone else.
New model "Warlock" V2.0 Have 10.700 tri {i know, more then 10k limit[e digicons]:X[/e] } Gun turret and other weapon eat 30-35 % limit on tri.