not every GW allows you to get as many SC hangerbays as a starbase can hold.
Allegiance86
anyone gotta count yet? sheesh.
maybe for some people. I prefer as many SC defending my GW as I can get. They wont stop a well prepped fleet from taking that GW but atleast theyll add a little bit of buffer between the enemy jumping into my GW and Me jumping my Fleet in to counter.
Vasari are aliens...........they do things differently...........Advent well, I like to think of them as the Mentally challenged bully with the helmet.......Not too smart when it comes to somethings, but have abnormal levels of strength...
especially after they hear them nag.............................[e digicons]:rofl:[/e] jp.
Im not saying I only play 1 hard AI Im saying that I can surivive against an opponent that seems to magically autocast unit building and constantly barages you with midsized to very large sized fleets. I wouldnt even call smurfs even decent players, usually they specialize on exploiting particular units that seem to do more then what they were created for. Im sorry but to me spamming isnt a true strategy. Its a lazy mans tactic to winning a game. He doesnt want to put himself agains
When I go online, I just want to enjoy the game, I dont want to be talked down to, I dont want to be kicked cause Im I dont have that many MP wins/loses. I dont want to be kicked because I cant prove Im a new player and not a Smurf. I want to play a game where Im facing off someone that Ill actually learn something from. Not someone thats going to steamroll me in 15 minutes.............Whats the use of playing at all if you cant get a decent 45 minutes out the game? Im no SINs Strategy Genius
I agree, Im not saying the idea isnt interesting...Im just worried it wont play out as good as youd want it to. I know if you jumped SC in and left them there in my GW Id spam flak and eat your SC for breakfest. I know SC can chew up Flak when Flak arent able to stay clustered and a good number of them. But With enough about 27 or more from my math will eat 20 SC squadrons alive.
I dont know about Advent or Vasari but the TEC get 4 squadrons for the first and second upgrades but the third adds 6 squadrons which yes its expensive but considering the fact that anti structures can stay out of the SB's canopy and that SB's have no anti SC abilities other then its own SC. As well adding 14 SC squadrons to your GW with only 8 or 12 Squadrons can mean holding off the enemy long enough to get your fleet in the action. Im pretty sure SC is an essential part of a SB b
The arguement here is why the N in TDN means Navy or Network, and one of the arguements from the Network side are saying that other branches of the TEC military is why Network makes sense.........Im not saying other branches dont exist or that Network doesnt make sense. Im saying that the arguement that other branches of the military, which as far as I know arent mentioned in TEC Lore, is a poor arguement considering its speculation and not based on anything ingame. If someone can show
so basically their doing absolutely nothing to address an online issue. I know stopping smurfing wont give the MP community a HUGE boost. But atleast itll be a start. Maybe some more advertising and contests could draw people to the MP community, but to be honest I think they need to start with the Smurfing issue before anything else when it comes to increasing numbers. Also creating some more MP exclusive content would help in that area as well.
you just claimed you wanted to keep your Carriers out of the fray, yet you then say you want to jump them to a GW with little to no Defenses let the SC loose and then jump your Carriers (with no SC) back to a HEAVILY fortified GW........why? youll have no SC and not only will your fleet be undefended but your carriers will have to rebuild ALL of their SC right off the bat in the middle of an assault...while a the enemy will have ALL of his SC from the getgo and simply tear your Carriers apart
if your building more transports, your opponent is going to build more flak. flak here and there arent a challenge to 20 bombers/fighters but a good sized cluster of flak will break your SC's back.
personally i think SB's are probably the best addition so far. While Ive heavily fortified my frontline worlds with everything from mines to repair bays but without a SB sitting there overlooking my GW at times the heavy assaults of my opponent would have overran my defenses long before my Fleets, which are normally skirmishing, could turn around and double back to defend the besieged planet.
Flak already do alot of damage as it is. if you think your gonna leave 20 squadrons in a gravity well and then come back to collect whatever is left over i can guarantee your in for a big surprise. SC dont last very long especially against other SC and Flak...............as well as hangerbays with the flak upgrade......Only reason your SC continue to go to blows in a slugfest is because your Carriers and Capitals are constantly churning out replacements for those that are lost.
currently hes only missing that because of smurfing...................alot of people prefer to know that when they face off against someone they are who they say they are.
considering how the TO went from nothing more then a policing action against Pirates to Stalling out a Race of Aliens with God knows how many millenia conquering less experienced races..........Im pretty sure TEC, Advent and Vasari are more then capable of creating a planetbased anti starship weapon.
yeah, with Bombers their easy prey...........but to actually kill the SB you have to divert almost all of your SC to do so which allows your opponent to jump in a fleet and thrash you with their SC and Ships......I use my SC as precision killers focus firing all of them at once on one target at a time. With them tied up on SB im losing a very big key to my success in a slugfest with an enemy fleet. Also you put 4 starbases in a Star GW and place them right, they'll eat away at any incoming fl
the Vasari at one time did have ground troops wether they exist still or not is debateable But the Vasari Lore state they rule from orbital structures without actual contact with the people on the surface.
yeah took me a minute to find the actual info that stated Navy.......i was like................"I could have sworn Navy was mentioned in Halo:2 when you first start out" but Halo is hard to pin down as its kindof a hypocrite and will say and do one thing at one point in its lore and vastly change it at another point in its lore. The way I see UNSC is nothing more then the same as HMS or RFS it doesnt say Navy in it but its still a Marker to allow other to know what Military those ships belong
I wasnt trying to be an ass. But when someone makes a statement and instead of backing it up they start making other claims that doesnt actually help their side. It gets tiring to repeat myself over and over again. As for it being Navy, Ill say it one more time. I think its more then plausible for it to either be Navy or Network. I lean towards Navy because the game heavily uses Naval terms. Im not saying Im 100% right here, Im arguing my point with evidence from Lore and ingame descriptions.
Those areas would be Battlestations and operational areas. Which Im pretty sure everyone onboard would have somekindof duty to fullfill onboard the Jarasul. But the majority of the ship would be like a giant city. To me the SkyScrapers wouldnt just be living quarters but Observation Decks, StrikeCraft Control Towers, And the Bridge. As theyll have the best location to oversee everything thats going on within site of the ship.
Bringing in the Advent and Vasari isnt actually making an arguement. Plain and simple you claimed that Ground troops for the TEC have been mentioned that proves theres other Branches of Military other then Navy......so where is it? You dont even have to post it here tell me what page number is in the manual or what website that has Canon Lore. And Ill go look it up.
who was talking to you I was responding to the OP..........So there was no need for your ridiculous response. I didnt mean these supply ships would actually carry gear and and ordiance but that the idea was after every battle a group of supply ships from a near by Friendly GW would jump in do the Trade ship trick and swing past the ships, it wouldnt take much to add these ships in, infact you can pretty much build them off of the Tradeship design. As for the Crew #'s would be in the s
Vasari are able to Clone themselves...........which can bulk their numbers up. As for the Colony ship its sole purpose is to Colonize planets..........theres nothing else for it to do.