you would think the people would know of impulse because if you hit the update or download button in game it takes you right to the download page of impulse.
PirateKillingcyborg
[quote who="Major Stress" reply="2" id="2829531"]There are some issues that are coming up with newer versions of of the softimage modeling programs, and convertXSI. So for best results use XSI 6.0 to finalize your model for conversion to .mesh Unfortunately that will mean you need a system that runs Windows XP, because XSI 6.0 will not run on Vista, or Windows 7. We are still doing research on this, and will keep you informed.[/quote] well i had 6.01 for xsi worki
what i would also like to see is that trinity can be gotten in local stores for those of use that cant buy it online :)
well Ive got a few models for a mod of mine and i used 3ds max 2010 and i don't know how to convert it to a mesh file. how do i go about doing this?
thanks this helps a lot now i can add in all those new worlds :)
Ive started a new mod and i would like to add new worlds to the game but when i put them in to the mod and run the game they don't get used they just sit there inside the mod useless is there some place to enable the use of them. this is a mod for entrenchment.
I have to ask is this mod like the big dig in boston its just never going to be done and released? ive been watching it for some time now and never seen a hint of a release date.
i was wondering if it is possible to make new ships in 3DS max? or if not what modeling program would work for it. also what would i need to export them to work with sins? thanks in advance
Well i know how to make entrenchment mods i just dont know how to make new diplomacy mods. i also know how to place mods
Hi well ive been trying to make mods for diplomacy but i just dont under stand how the new game system works. if any one could tell me how it all works that would be great. thanks in advance for any help given.
i guess it must go by race,frig,captype,then i guess what type it is. hope it helps i havent played with moding diplo yet still getting the hang of entrenchment manifest files
i am currently working on a mod ive been doing for about a month and ive added a new race to the game and i have no idea on how to make a manifest file ive tryed harpos manifest maker but it doesnt seem to say my entrenchment is there. is it possible to take the one that comes with the game and just add the races name to it? and help will be great. and thanks to any one that helps
looks like you've come a long way from most mods ive seen cant wait for it to come out same for the mod im starting to play test for.
well i already changing things in the mod its self already most of that info is out dated since the post. i just started off with the x10 on every thing starbases have chnage quite a bit al ready they can no longer be soloed by a player you need at least 2 ai or people to take one down even with high loses for both opposeing players. the x10 was just the starting base of the mod
looks cool wonder where one can get it
In my mod i have increased the damage values and hull points by X10 for a start and hopefully kept every thing in ballance with each other. i have also made a change log for most things not complete yet though. i hope to in the up coming updates to have replaced some of the older models with new designs and add in new objects. i am currently a single person mod team and looking for members to help with the creation of the mod. i am currently looking for someone that knows how to bui
well that sucks i would of liked to do that.[e digicons]:thumbsdown:[/e] [e classic]:([/e]
[quote who="Cheif50" reply="72" id="2552414"]A mod is always a work in progress. So its never done... [/quote] ok whens it suppose to be released for download then?
thanks now i just need to finish the change log for my mod and then work on updates for it and at a later time start to model new ships some how dont know what programs will work for the models
so whens this suppose to be done?
here is a little bit of what has been changed by me the complete list will be done by tomarrow in this txt file i am listing the changes ot the game files Tec changes: Capital ships Kol battleship the hull is now 30000 instead of 3000 armor is still 5 no change shields are now 12500 instead of 1250 antimatter is 225 wepons average beam damage is now 21 average autocannon damage is now 338 - seems a bit much subject to ch
Name is now Starbases of War. change log in progess of being made.[e digicons]:cylon:[/e]
ok ill give that a shot ill list all changes as well
im looking to make starbase have the ablity to have the power to have labs on them instead of building them all over the place. im looking to take out the trade port abilty and make act as labs for technology any one have any ideas how to do this? any help will be credited to the people.
im looking to make an abilty that allows the star base to act as labs with up grades to limit the mess after you get the tech for them would save the use of constructors to deffences and the such also might make the tech able to build caps out of them for the front line[e digicons]:borg:[/e]