cloak002

cloak002

Joined Member # 3803586
1 Posts 19 Replies 198 Reputation

[quote who="Melik88" reply="1381" id="2629339"]a friend of mine hase the same problem he simply cant get any updates from impulse so he nerver can use entremenc ore diplomacy we tested everthing we also moves the pc to my house in case it hast to do something with therer wlan but nothing works so unels he update to windos 7 he will never play the 2 adons whats realy sad is impulse is like steam but crappier ^^[/quote] what i did was went into internet options and reset my a

5,100 Replies 12,687,592 Views

hey guys cloak again...i was playing an outdated version but i seem to hit a major snag i doubt even chief o'brien and geordie could troubleshoot;i cannot seem to update my game thru impulse.i went to their help pages and tried everything to get impulse back online and found that many other people are having the very same problem,and that stardock really has no solution to it.i was wondering if anyone knew of any way i could patch entrenchment to the proper lvl without having to go thru impul

5,100 Replies 12,687,592 Views

hey guys amazing work as always.it's been what 2 years now and i am still enthralled with the mod in fact i don't even bother playing regular sins anymore. something i just noticed tho...my sovereign and my galaxy class ships don't seem to be taking any damage.at first i thought it was just that they were that uber but i sent 2 sovereigns into a system and wiped it out completely and didn't get hit once.my defiant and ambassador classes seem to be the only capital ships in the fed fle

5,100 Replies 12,687,592 Views

i gotta say i have been into star trek since my uncle took me to see search for spock and so i grew up with the movies first and tng/ds9 2nd(i don't mention voyager or enterprise cause...c'mon...really?)and i gotta say imo the soveirgn class is the best looking ship design they have had.but then i love the defiant's design as well which many people hate on.i love that it looks so vastly different from the rest of the other models.and i dunno...something about both ship designs says major adva

1,969 Replies 4,018,790 Views

yeah when i was going to try to make abilities i was thinking of doing something similar...in reverence for "PERHAPS TODAY IS A GOOD DAY TO DIE...PREPARE FOR RAMMING SPEED!"which might be my favorite line in any stra trek film hehe.

1,969 Replies 4,018,790 Views

well the obvious one would be the soveirgn shields.shield restore is also a good ability imo.i like the gemini ability,transwarp would be neat but dunno if that is possible.been reading the mod forums and there is an ongoing effort towards a decent cloaking ability that would also be cool. i am considering trying my hand at some of this but i am an extreme novice.the most modding i have ever done consists of cutting n pasting n renaming lol.trying to read some guides and how tos but d

1,969 Replies 4,018,790 Views

[quote who="darkshimmer" reply="1109" id="2371023"] Quoting Triggerhappy, reply 1098Hey guys, Firstly, Great Mod, I really enjoy playing it I can't wait for future updates. Make sure you leave yourselves enough time to play it and enjoy your work. Its not a critism but I was just wondering if the Starbase specs were lowered too much in the patch? I am a slow player and like securing each system/sun as I go and liked the more powerful starbases but I am finding

1,969 Replies 4,018,790 Views

[quote who="QuicktoDraw" reply="1063" id="2370226"] some are good (research complete, station complete) and some are not so good (spacial anomaly detected, transwarp signatures detected) imo but all show real potential and it should be up to these guys whether to accept them.[/quote] yeah there's really not much you can cover the pirate raiders with otherwise.it's a shame about those 2 lower sounding ones i guess i can try to remaster them with so

1,969 Replies 4,018,790 Views

ok i've posted the rar here http://www.zshare.net/download/654923493793293e/ as far as i know(what worked for me)is you have to unrar these into your s.o.a.s.e sounds folder.probably be best to make back ups before... list of changes: pirates launched:spacial anomaly detected pirate raid imminent:transwarp signatures detected player fleet arrival:yellow a

1,969 Replies 4,018,790 Views

the files i needed to change aren't in the mod folder they're in sins itself.got most of it done to quite an awesome effect...replaced the psy order zealots voice with mrs roddenberry's(federation computer standard).i was wondering..if i delete some sound files outright it won't cause a crash when it tries to roll the event will it?srry...that psionic broad's voice really annoys me lol.there will be some files i can't overdub as there are no files that match it from the pool of samples i am u

1,969 Replies 4,018,790 Views

yeah but i want to change the psy-order female voice over to the traditional enterprise computer and the files for the psy order voice over are in the the original sins folder...and i am not even sure i am gonna do it cause i don't have enough oggs to cover all of it [e digicons]X|[/e]

1,969 Replies 4,018,790 Views

hey guys quick question.i am wanting to make some changes to the sound(namely the psy order/federation voice over...i want to replace the ogg files with some of my own).do i have to change them out of the primary s.o.a.s.e sound folder or is there a way i could layer them directly into the mod so that they turn off when i turn the mod off?if i get this sorted i will share my work n let you guys see what you think... thanks for the hard work mod team big upz b

1,969 Replies 4,018,790 Views

loki you guys are doing a great job on a mod i thought wasn't going to happen at one point.i see where you guys are headed and i think when it's finished and polished it will be the best sins of a solar empire mod yet.don't listen to their whining..just keep working hehe.take as long as you guys need.

1,969 Replies 4,018,790 Views