Sticky is gone... was it an incorrect patch that went up? Is that why people are having issues?
Blueshocked
nevermind just re-read your post, I missread.
was really hoping the vasari were going to be enabled, after all it has been two months and the tec had a month and now the advent have had a month. Oh well.
Here's hoping they are adding vasari this patch, so maybe it got pushed back a few days if it doesn't happen today.
I also have never played sins on a 32 bit machine, or a single core machine. As much as I love this game, it is sad that rebellion being a stand alone is still can't take advantage of either. Rebellion should have just been an expansion to sins, or else it should have supported one or both features to justify it being stand alone. I can only imagine that sins 2 will still be years away at this point. That being said, I still pre-ordered and have be
[quote who="Ben_Maxwell" reply="9" id="3138540"] Quoting Blueshocked, reply 3just on or off isn't enough, if they do that than add a third option to limit them too. I really disliked having them unlimited, but by no means want them removed completely. They have their uses even when limited. Erm I hate to burst your bubble but this type of post won't encourage the Devs to remove the limit on super weapons, why you ask? Well its simple, they want you to actua
just on or off isn't enough, if they do that than add a third option to limit them too. I really disliked having them unlimited, but by no means want them removed completely. They have their uses even when limited.
I can only hope next weeks update will add the vasari. Unfortunately I only saw that there will be another patch, unless there are details since I was last here. Also, love the limit on supers, still think there should be a toggle for them (off/limited number/unlimited), but they are much less annoying now.
[quote who="cbray" reply="6" id="3132463"]It will be a patch with stability fixes, performance improvements, gameplay bug fixes, and gameplay balancing. Exact change log won't be available until release. Also, while it is possible to turn off auto-updates in Steam, we highly discourage it as any feedback is 'tainted' by the version being out of date.[/quote] Here is hoping that the c++ run time errors I have been having will go bye bye with
Considering how much experience it takes for leveling a titan, I don't think It should go back to level one. That said, I also don't think that they should keep all the experience they were destroyed with. Similar to the idea proposed above with the titan retaining its level up to level 4 and no higher, I would suggest just removing 50~60% of the titan's current experience.
so why not just add a toggle when setting up the game, to limit/allow/disable them, then everyone is happy.
What about instead of preserving the level of the titan, or wiping the level, you loose 50% of the exp the titan has already earned. So, even you you loose a level 10 titan you can never come back with one over level 5 right away. I don't really like the idea of titans coming back the same level as when they were destroyed, but I suppose I don't have much in the way of strong feelings about how exactly it should be changed. Also, maybe increase the cost of replacing
Good idea, and to take it further, it would be nice to see a larger variety in planet types and planet bonuses. These things can always be added through mods, but It would be so much nicer if they just existed in the normal unmodded game.
[quote who="RilletSnowy" reply="1" id="3129586"]Beta 3 will likely come out in a month or so. I suspect there will be a beta 2a, but it could go either way really. Asking when things will come is usually answered with: 'soon' = anywhere from now utill the end of time. [/quote] which is why I asked how not when. But I get what you mean.
Just curious, will there be a beta 2a phase like there was a beta 1a, or will we be able to move directly into beta 3 and the Vasari? Or is it not something that can be stated for sure at the moment? I love playing as Vasari so I couldn't help but ask. Oh, and I don't mean to ask when it will happen, I am just curious as to how it will play out.
that second issue you mentioned, the wording it just different than it used to be, but it works properly. It means 3 levels higher, and since it starts at level one, the result is you can train them to level 4. At least that is how I am reading it, unless I am remembering it incorrectly.
This could happen in previous versions of sins if you played with a mod that increased fleet supply and capital ship slots. Otherwise I never really noticed it, but it is not a new issue. But yes, it is infuriating and really slows down the pace of the game. If you pull your fleet away the AI could take the planet, or just follow your fleet and you're no better off. There aren't to many ways to deal with it unfortunately, usually make your fleet follow an Akkan
I kind of like the idea of changing the game pace, but I really fear that this would horribly unbalance the game. Like previously stated, to many ships would become obsolete. The game currently has enough balance issues, this could just make things worse.
Are most of these problems with PVP, or PVE. I admittedly rarely play this as PVP, and have not run into an issue with the AI using corvettes. Honestly they almost never use them, at least in comparison to how often I use them. I do have to admit that the corvettes do seem to make the basic frigates obsolete.
Been a number of threads like this one so far, and I agree that some sort of toggle needs to be added. previous threads: https://forums.sinsofasolarempire.com/419938/page/1/#replies https://forums.sinsofasolarempire.com/421278 Personally I like the idea of adding a toggle where you can turn them off,
I definitely think that the current ultimate needs to be done away with, it is really lame it only comes into effect when the titan dies. Whether or not one of the suggestions here is used I think it would be an improvement to be able to use some sort of skill while fighting and repeatably, not just when the titan is destroyed.
Seems to be many issues with movement when a Titan is involved. I ran into an issue, seems to only happen with advent titans(at least so far), where when I try to move my titan instead of turning and moving, it tries to move sideways and extremely slowly. When this happens it takes a long time before it stops trying to move in that manner, it isn't permanent but extremely annoying.
Considering that the devs were trying to update the AI for rebellion, I would think it is possible that they are still working on it. The AI is functional/playable for now, and will undergo further tweeking. At least that is what I am thinking is the case for now.
Or just add a toggle for limiting the numbers of/turning off super weapons. Or just make the super weapons take up a cap ship slot and fleet capacity.
Ive wondered for a long time why star bases did not have point defenses, and the same for capital ships. It just seems like an huge missed opportunity to add a little more challenge and realism. I know that the Advent and TEC can field a decent number of strike craft without taking away from defenses and firepower but the Vasari star base can not. Maybe if point defenses are added they could balance them based on how the star bases are already able to fend o