Teun-A-Roonius

Teun-A-Roonius

Joined Member # 3863428
14 Posts 1,549 Replies 848 Reputation

I think I have seen someone post this idea elsewhere on the Rebellion forum before, and this might be you. I still don't think this idea is a strong one, for the player already has a lot on his plate in the game. You do make it sound nice though, but I don't think there should be severe penalties if you fail those council missions. In some situations, the last thing you want is to lose allegiance on an important planet that is already struggling to survive while a lo

19 Replies 19,576 Views

I completely agree with you, a trailer is a must. Though I think the dev's have already been planning to release one (remember, they also released a promotional video for SOASE Entrenchment).

7 Replies 8,337 Views

[quote who="argetlam18" reply="24" id="3016976"]i think the boarding idea is great, it's just something sins has been lacking, the ability to board capital ships [/quote] Lets see how you like that idea when a Vicious AI steals your lvl 10 capital ship.[e digicons]:hrmph:[/e]

41 Replies 121,510 Views

We won't. Not in SINS Rebellion anyway. Maybe in SINS 2, if it is ever to be released.

25 Replies 27,428 Views

[quote who="Emplear" reply="17" id="3016214"]The biggest question I have about the Titan's for all sides is do they have Colonize ability??[/quote] Probably not lol. There are a colony capital ship and a frigate able to claim planets, no need to waste a precious ability point on a colonize ability for your Titan if you ak me.

28 Replies 35,911 Views

I would really like to see a Titan with an ability that would make your faction unable to lose as long as your Titan hasn't been destroyed yet (even if you dont own any planets anymore). I think an ability like that would suit more or less equally with all factions.

28 Replies 35,911 Views

[quote who="gamerlamb" reply="9" id="3015122"]That would be cool with me, though I don't know how I feel about stealing Capital ships. Could have some MAJOR balance issues.[/quote] I am with you on this one. No capitalship stealing whatsoever. I hate the idea of people collecting al possible capital ships and creating some sort of huge superfleet with them. Though I still love the idea of dominating 5 to 10 ships at once. Would be a nice ability for an Advent titan I thi

28 Replies 35,911 Views

Well since the release date is scheduled for the first of december I can only assume the beta will be released about 2 - 3 weeks before the official release date, if the dev's still want to receive some feedback that is... So the most likely period for the beta to be released is early to mid november, correct me if I'm wrong.

64 Replies 157,828 Views

The beta will most likely be released in early or mid november...

64 Replies 157,828 Views

To return to the main question: I would LOVE to play the VAsari Rebels. I just like the idea of the Vasari teaming up with a TEC Loyalist player and an Advent Rebel player as allies.

27 Replies 17,180 Views

[quote who="DirtySanchezz" reply="20" id="3013408"]I'll probably buy Rebellion, but I want to hear people's reports of how the game plays in online multiplayer and whether anyone is actually playing it in online multiplayer first.[/quote] Well, I will be happy to send you screenshots of the game and the build in multiplayer system ones it's finally released. That might help you decide whether it's worth the money or not. [e digicons];P[/e] I do under

23 Replies 18,839 Views

[quote who="Volt_Cruelerz" reply="83" id="3013223"] From: Brandon Rogers Question: Will there ever be a campaign? Answer: Yes, just not in the Sins 1 series. We are looking to add some more interesting scenarios in Rebellion, however. So does that mean that there will be a Sins II and it might have campaign?[/quote] Obviously...

110 Replies 242,672 Views

[quote who="DirtySanchezz" reply="17" id="3013112"]What I find bothersome is that I'm going to end up having to repurchase much of the same content I have already purchased. I'm going to pay the same exact price as someone who never previously purchased any Sins content. I could understand having to pay the full price if it were a completely new game with a new engine, etc., a bona-fide Sins-2. Hopefully they'll bring the discount back at some point closer to its

23 Replies 18,839 Views

Would be sweet if they implement Pirate voices. It would only add to the game if you ask me.

17 Replies 25,794 Views

Good thing the Dev's have promised us a greatly improved AI for Rebellion.

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[quote who="Wrath89" reply="6" id="3012288"]Yeah, building alliances with the AI and then building starbases on all their worlds and then going to war and taking all their territory... is a very common tactic used against the AI, from what I've heard.[/quote] A very expensive one nonetheless.[e digicons]x_x[/e] [quote who="ZombiesRus5" reply="8" id="3012291"]Simple solution is to code Hard level AI's or higher to do the same thing to their Allies[/quote] That would ma

41 Replies 121,510 Views

The new victory conditions will make it easier to have games be decided much quicker (think 1-2 hours of gametime). And the scenario's will most likely just be a few new maps like the ones present in your current Sins game.

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@ point 3: Having four starbases per player on a sun max is because the gravity well of a sun is way larger than that of any other planet or special well in the game. I think being able to heavily fortify a wormhole with two starbases would be unfair, because it would almost be impossible for enemy ships to fly by without being decimated by the starbases. If you you would make the gravity well radius of a wormhole larger than that of a planet, having two starbases per faction in that well wou

41 Replies 121,510 Views

In other words: A single research station would not be a good idea. And being able to build multiple of those stations while having one of them would practicaly be sufficient seems a little rediculous to me, for there would be no advantage of having multiple stations except for the fact that they all need to be destroyed in order to eliminate a player's researched tech. Nah, doing research the way you have to do it now is fine with me. I don't see the point of changing

27 Replies 39,398 Views

[quote who="AdmiralAckbar42" reply="22" id="2980148"]I like the idea of deployable spy stations or listening posts so you can see what your enemies are doing without them realizing (and vice versa) at the same time, maybe a way to make ships invisible to enemies so you could sneak behind enemy lines and wreak havoc (or maybe an AoE buff so you could squirrel a fleet into a weak spot)[/quote] Maybe a feature of the new corvette class ships is that they are able to become invisible to o

33 Replies 156,365 Views

[quote who="wbino" reply="3" id="3011171"]Does anyone know if you choose loyal/rebel if that eliminates the normal ships or they all become loyal or rebel versions ?[/quote] I wouldn't know for sure, but I think you are going to be stuck with the rebel/loyalist ship types after choosing to research in one of the new tech trees. Being able to build two different types of each ship class might result in your army becoming too overpowered, but who knows what the dev's will do...<

19 Replies 14,556 Views

@ P4QmA1: A bit strange then that you seem to be the only one on this forum communicating in this much more effective way, huh? Though clearly you are a much more intelligent human being compared with us "normal townsfolk" and I suppose I should just kneel down before you and pray all humans will evolve to be as smart as you one day... But let's all get back to the main subject of this topic, shall we?

102 Replies 326,100 Views

[quote who="P4QmA1" reply="75" id="3010443"]Ithink thatby"Land-Based-Combat", thecreator of this postmeant a realisticwayto take over planets andcapture their defense structures + rescources without havingto bother repopulating andupgrading and buying more structures. I...ontheother hand, took this to mean that "Troop Carriers" would be needed to perform such demanding tasks. Carriers that are probably going to be stationed inside of Titans and usable at the whim ofanystarlor

102 Replies 326,100 Views

I agree with you for 100%. The percentages often require some thinking before you truly get what they mean and often the colouring of the text makes understanding the effects of an ability even more difficult, because it is not always implemented correctly (think of the Advent's Rapture Class Battlecruiser's ability 'Vengeance', which shows in red on targeted friendly ships). Like you stated, changing this shouldn't be too hard and I think a lot of people would be

7 Replies 13,651 Views