Pupetier

Pupetier

Joined Member # 3866286
32 Posts 1,285 Replies 780 Reputation

Probably this is going to be noob question but..... I'm trying to convert from BIN to TXT for mod 7DS that is installed in ....\Sins of a Solar Empire\Mods-Entrenchment v1.051\7DS 2.5 ALPHA H Now when i run your sinstextbinner.exe program and select whole mesh folder to convert into TXT (some of files are already in txt .... but program should just skip them .... right??) program shows message convertdata not found for expansion choosen......</

238 Replies 586,297 Views

If i wanna kill those caps i build 1 carrier (fighters on) and rush with lrms. I ussually wait till I got 20 of them (keep them hidden) and let him bomb my worlds and then jump him. 1 of them will definitely die.

13 Replies 4,816 Views

In first 2-3 raids you should be able to colonize planets and when pirates attack they wont attack your HW so just leave them to kill off that outer rim planet they will attack and recolonize as soon as they leave. After 2-3 initial attacks you should have big enough fleet to not to take heavy looses while defending against them. I personally loved them in 1.00 diplo version where they were really strong and really hard to defend against. In 1.01 they are still ok but they got nerfed

27 Replies 16,763 Views

[quote]3) I finally got out of the system, and another battle near the star - 7 Halcyons + 109 Illums + 35 Dominas+ 25 Drone Hosts against his 50 Sentinels and 250 Assailants. Few minutes - and I am running as a rabbit. Any ways to counter such fleet as my enemy had?[/quote] Cap ship against 75+ assailants with fully upgraded phase missiles die before they can leave gravity well if you retreat them as soon as he jumps in. So against 250 of them...... well they die and they are waste o

16 Replies 13,750 Views

As advent if you had scouted him properly you could spam scouts. Advent scouts especially are very good against any kind of lrms. U should get them 40 in fleet assign numbers and micro throughout his assailants. You would need massive amounts of them ..... And ilums are better than assailants you just need to move them around his fleet since they can fire from side beams and assailants can fire only on certain angle. And as advent right at start scout and disc spam

16 Replies 13,750 Views

Update: Since win sync is really problematic once a lot of pple are added Dan decided to go public. Here is copy of one of Danman threads. Greetings All, Well I did it. I made the Alpha public. This is the 7DS Alpha H as of 07/08/10. Rules of thumb. This for Entrenchment, so you need to have Entrenchment up to date and also Sins. Diplomacy is not supported yet. They have too many bugs with it.<br

22 Replies 14,551 Views

[quote]These are two separate issues. I personally believe that LRF shouldn't be the counter to capital ships since they scale so well into the late game.[/quote] I think completely opposite. LRF should be most effective against capitals and structures and least effective against LF. They fire torpedoes which can hold a big warhead which in turn can bring big punch to slow and big target. LF on the other hand are small fast and agile ships who should be able to avoid mi

71 Replies 115,933 Views

I completely agree with darvin about Advent is very weak early game but once you do necessary research they become very strong. Tec are very strong at start and late game they fade. Only problem I've got with vasari are skirantras and skirmishers. Skirantras are OP in terms of scramble bombers and thats it. Skirmisher takes too much fleet supply and once you do research Weapons and regeneration) is very weak and expensive and therefore most players skip them altogether. About

198 Replies 66,258 Views

Yes to capture enemy neutrals just do it like you would do it if they weren't captured. eg, colony ships with advent and TEC and scout with vasari As for ability on gas giants.... You mean explosion pockets???.... I'm not sure if it even works but if it works i think it works on percentage of all fire in gas giant gravity well (Once you fire and if it falls in that percentage you trigger gas pocket and it explodes) I assume it was meant to work this way. As I said i'm

107 Replies 50,435 Views

Yes task manager will tell you how much memory sins are using. Just activate resource monitor and go in memory section..... I'm running on same settings as you and yesterday i played distant stars mod (mod that makes bigger fleets - more research....) On 5v5 map all cruel ais I hit 2 GB limit in 20 minutes.....

10 Replies 4,906 Views

Great thing for people who don't want to try everything by themselves. They should add this to the manual of the game. For basic game play this tutorial works great on all 3 expansions. Diplomacy ads envoys and with them ability to boost relationships with other races. Once relationships are sufficiently high they enable player to form pacts with other races which in turn give boost to economy or military strength. If you are interested of adding that i can describe pa

70 Replies 558,666 Views

My both GEFORCE gtx 285 run at 62-75 degrees celsius. I have them positioned close together though with another cards on top and on bottom. So ventilation is sort of poor and my case temperature is about 40 degrees all the time. I did had problems with my CPU. Temperatures were running to 55-60 on idle. It turned out that radiator was clogged with dust..... But overall GPUs are set up to run on higher temperatures than CPUs. I think their range is 60-80 for normal temper

15 Replies 57,570 Views

Probably you are hitting 2GB hard coded limit. Try to turn graphic settings down. I've got gaming rig here but late game especially on diplomacy my game runs in slow motion. Although I do not crash.

10 Replies 4,906 Views

You don't have right ver of sins. Only alpha H is for latest SINS..... You probably have 2.1 7DS or something similar. That works only on previous versions of SINS.

22 Replies 14,551 Views

Yes shockmaster sorry about that but that link takes you to depth of playtester. It's easier for me to navigate.... Since you already have an account you just need to ark for permission to be playtester..... Once granted you will be able to download latest version of mod (alpha H) via Windows Live Sync. Really useful program especially if you are running multiple PC's in network ..... They use this option because once they make changes on their PCs ass soon as you run sync you

22 Replies 14,551 Views

As to step by step mode you need to explain which version of sins do you have and which version of 7DS mod do you have as well. Not all are compatible. More help you can find on link i posted in previous post.

22 Replies 14,551 Views

Here is path to latest 7DS. http://danmangames.com/forums/index.php It is for latest entrenchment 1.151 and is currently is in Alpha H stage. It is distributed via live sync and you need to ask to be play tester to try it out. Every thing is explained on that forum..... But when it's finished for public release (Dan Says it will actually never finish - they are looking into possibilities to h

22 Replies 14,551 Views