When there was a war in Jugoslavia people weren't problem. I'm from a country that was part of Yugoslavia. Problem were politicians that were fueling racial disagreements to the point of war. Once people start fighting it's hard to forget for people that were attacked. And violence escalates exponentially.....
Pupetier
There is another tactical situation you haven't thought about. Defending your sb with another one from your team mate. More often than not vasari allied player always doubles defenses with their sb in case of a stalemate. Another thing if you bring those 25 carriers with phase missiles that sb will prob die but that depends on how far phase bypass is researched. With 2 carrier caps and some guardians + repair platforms that sb has high chance to live until reinforcements arrive
Perhaps they are concerned about copy rights. I'm not sure if those even apply in this situation.... Regarding names It would be fairly simple to check for vulgarity load a map and then....
Currently 99% of all MP games online are played on random maps. And here lies a problem. They are random so players don't start under even starting conditions. Other thing are team positions. You have suicide spots. Random maps can get rid of this. Now so far I DL-ed only dirty sanchez mega map pack. Some of them are really good and would be really interesting to play online on. The problem is links on file hosting sites..... well most ppla don't really
It's also an option If your HW is destroyed. If you have no HW your allegiance falls to 25% so in this case you need to build new one ASAP. HW also gives you extra credits but this bonus is not same on all planets. Terran and desert give you 4 cps. Asteroid gives you only 2 (or 3 not sure here). I have no idea about ice and volcano planets.
Oh thx 4 correcting me
You are talking about BP and oil spill???? Well he sort of has to. They made a mess out there and America and probably whole world will be paying huge price for if for a very long time. Western society its too money orientated and thats why it will be our downfall. Money is our GOD.
Yes It was low budged game and it is a huge success. Currently devs are very busy with elemental and as far as I know there is no official plans to make SINS 2. There is another patch for SINS supposed to come out ...... sometime...... But it wont solve 2 GB ceiling because that its hard coded into the game itself and It cannot be fixed by patch. They would need to rewrite whole game
[quote]So if I understand you correctly, if I build one figher squadron and one bomber squadron from the same carrier, I can make each squadron attack a different target?[/quote] Yes And not for TEC as much but for vasari mine layer or any other support ships and advent repulse ..... If you have group and you pres TAB while group is selected you are selecting different ships oin that group to use abilities on. Otherwise you are using abilities just on first ship. <p
[quote]Incidentally, what is the significance of creating fleets? I know I can select/group ships together via Ctrl- 0-9, but how does a fleet differ? Benefits/drawbacks?[/quote] Fleets and assigning numbers to ships is part of advanced fleet control if you want. It is called microing. Benefit is that it lets you select ships quicker. I will give you an example. You build your first LRM frigate. Create a fleet with one ship in it and assign number to the fleet not ship.
When win 7 came out I didn't liked them and I had all sorts of problems. But now when there was enough time 4 companies to get all drivers to work properly i wouldn't replace them.
I think that USA meddle with all countries that have one of their big companies representation in and where all those companies see profit in. USA is military superpower because its economic superpower. And all those big companies .... they want to get even bigger and they do support and donate money for election campaigns and they do bribe. So far nobody gave anything for free and all those millions aren't for free as well. Plus there is lobbying and I bet there is also if you do not
[quote]Using the 4.5 conversion rate and the presumption that you're not expanding your trade route with the newly built trade port, a cost-comparison puts a 10-rock refinery as a match to a 9-jump trade route, which is fairly normal for an early pocket player's empire. I would imagine this is probably the comparison you saw, but in my opinion this is an overly optimistic outlook. This is a break-even condition, and if your trade route continues to grow then the trade port is stil
First thing You don't have eco player in 2v2 matches and not very often in 3v3. What I'm talking about when I say eco player I mean player that is shielded on both sides. 2v2 games are totally different story Now if you play advent and you want to put culture on sb as ECO player you need 3 mil labs and thats it. And as advent you get all most useful ships on Tier 3 unless you want repulse which needs 5 labs. AS eco player your role is to feed and support other players.
NO I think in next 50 years new superpowers will rise
Darvin If I remember correctly someone did a number crouching on what repays faster refinery or trade port and if I remember correctly you need to have around 10 extractors on the other end of phase line for refinery to be faster. Don't ask me if trade line and how long it was was accounted for..... There must be a thread somewhere still. It is long tome ago and I was noob at that time. Seleuceia If you play eco spot you should never get 16 labs and and
This is going to be my last post in this thread because everyone is entitled to their own opinions and preferences. But I have to laugh LOL Now u are talking about 100 assailants hitting a cap and that its going to die. Now here is scenario Cap is bombing a planet and on the same side of planet you jump in with 30 LRMs or Assailants (it doesn't really matter, Think same goes for ilums.) cap runs out of the gravity well on shortest route and (not sur
Trade ports get 0.1 credits per second for each link in the trade line. So with 8 planets in trade line you can get 2.5 credits per second per each trade port. And general consent among skilled players in diplo MP is quick start, normal fleet, pirates off, and all settings on fastest. Thats where most if not all assumptions and calculations come from.
To Darvin Im not disputing that colony pods are fairly useless thing in the game. But for fact I know that first colony pod purchase gives you 50 population on SB second gives you additional 75 for a total of 125. So it's not linear like you think. 2nd purchase gives you 150% compared to first one and yes it is more expensive..... so for total you get 250% compared if you buy just 1st upgrade. I'm not sure if allegiance apply to colony pods and it would be fun to
[quote] Assailants have an effective DPS of 65 while Enforcers have a DPS of just 26 [/quote] You are saying that one assailant does 65 dps. I think your estimates are way wrong. If it was so if you get 1 assailant at the time against cap ship until you reach same hp level that cap ship has with assailants cap ship would die. Didn't test it and I won't but I think I know the answer.
[quote]That is more than twice the damage from a ship that comes at tier 1[/quote] Perhaps i did misunderstand you ....... but you are comparing assailants which are tier 1 but they have full phase missile upgrade which is tier 7 (might be 6 not sure here) with ship that is tier 5 and has no weapon upgrades???? That's how I understood you. Perhaps 1 v 1 ship wise they do do more damage but in game wise i think its more useful to spam some heavies into your fleet. In my
Well when I calculated colony pods self payout time i didn't count sb purchase into equation because I dont build them before novaliths come into play and at that point if u want to hold on to planet you need to have loyality purchased. And 2 colony pod upgrade is much more effective than first since (i might be wrong on this) it gives you 3.3 or even more cred ps. Its not just 2x more. Its similar to tec trade on SB which doesn't multiply by 2 as well. Now once u are forced t
Hmmm which one would i rather have 65 assailants or 26 enforcers???? It all comes up to what enemy has. 45 flak that are properly upgraded can easily kill 65 assailants. That is with a little help of micro. Now 45 flak against 26 enforcers. I don't think flak has a chance. As well I think we all agree that 26 enforcers easily die to 3 cap ships with bombers on supported by some overseers or hoshikas with disable weapons or advent guardians with repulse and perhaps repair
[quote]and us fanboys are nothing more than a group of 19 year old bums that have no jobs and/or lives beyond the game[/quote] ROFL
Didn't read all the posts so I might double..... If you decide to upgrade phase missiles you are basically upgrading 70% of ships that as vasari you can build. Thats why upgrading them to full is best investment you can make. And yes you need to watch your caps if you play against vasari. They die really easy. Ad yes again phase missiles and bombers are main reason for this. Now regarding fighter enforcer thing Perhaps they have more damage than enforcer but tell me wh