Here are the changes to the Colonial starbase names and the colonial Battlestar Names https://www.dropbox.com/s/xr1u0u9wvs9wqtu/Colonial_English.str Colonial_stringinfo.txt
CommanderBarzane
[quote who="ZombiesRus5" reply="2017" id="3390096"] Quoting Stalcore, reply 2013Cool. I was also working on the Colonial StarBase random names in the english string file. my question is, is it possible to change the name character length or is it hard coded? Hardcoded. https://www.dropbox.com/s/lz5iyt94bctynvu/Colonial_English.str https://www.dropbox.com/s/jvbrzithedvowv6/Colonial_stringinfo.txt [/quote] Ok Cool. I will get
[quote who="ZombiesRus5" reply="2004" id="3389854"] Quoting Stalcore, reply 1999 Hey Z I have been working on the Tenorias planets GasGiant not being able to colonise. I have found how to fix it. I was wondering what you want the cost and stages to be set at? Ah, thanks for pointing this out. It's actually templated so I modified my template to have them colonizable with the same stas as the generic gas giant. All the planet code is created by feedin
Hey Z I have been working on the Tenorias planets GasGiant not being able to colonise. I have found how to fix it. I was wondering what you want the cost and stages to be set at?
[quote who="ZombiesRus5" reply="1949" id="3387987"] Quoting Stalcore, reply 1947 Looking Great as Always Z.. A new build will likely be coming tomorrow. Expect a bunch of abilities that are close but not quite right for cylons Also, a lot of polish work has been done with a prototype datastream around research icons. You'll also notice there is no longer a light frigate. Let me know if the AI behaves wonky
Looking Great as Always Z.. [e digicons]:beer:[/e]
Cool Video Z [e digicons]:beer:[/e]
Just wanted to say the new voices for the colonials sound amazeing keep up the good work all. So Say We All
@ Crazyfrywad Have you had a chance to check the lines I sent to you? [e digicons]:beer:[/e]
The cylons are a being worked on and are not finished yet.
@ Crazyfrywad: did you get the lines I sent you?
[quote who="ZombiesRus5" reply="1858" id="3380781"] Quoting P3CTankman, reply 1856I like the mod but the Cylons need a bit of work. You're kidding right? Quoting P3CTankman, reply 1856Also the DPS on the ships is on the insane side, it makes me wonder why the original races are in the download still. You're kidding right?[/quote] [e digicons]:hugme:[/e] [e digicons]8C[/e] [e digicons]8(|[/e] [e digicons]x_x[/e] [e digicons]:b
[quote who="Crazyfrywad" reply="1843" id="3379950"] I know what you mean, I had quite a few people stepping up and saying they'll help me with the lines for the colonials. But so far, only one person keeps in touch with me and sends in lines for multiple ships. Her and I can only do so much and I wish people who say they'll help will step up.[/quote]I sent you the lines for mercury class and haven't heard back.
A Lot of the addon's such as the flagship, moons etc. Are kinda Bork ed at the moment.
[quote who="megas64" reply="1816" id="3378635"] so i am unable to colonize gas planets even though the research tree says that i can im using the latest FOK download and my addons are listed as such *sotf planets tenorias reb *sotf addon artifacts reb *sotf addon moons reb *sotf Militia vasari reb *sotf race colonial reb *sotf race cylon reb *sotf core flagship reb *sotf core reb<br
[quote who="ZombiesRus5" reply="1795" id="3375457"] Promotion Party U-87 Cyber Combat Unit: JonJay [/quote] Congrats JonJay First round is on me [e digicons]:beer:[/e]
I would like to thank all the members that are helping to make this a kickass mod.. So say we All! [e digicons]:beer:[/e]
[quote who="Crazyfrywad" reply="1729" id="3371227"] Well if anyone wants to help Zombie out, I need more voice actors for the custom Colonial lines. As of right now, all lines are done but I only got one person to help with them. Who wants to give me a hand and be a part of the Colonial fleet?[/quote] I would be willing to give it a shot.
The new planet types social or industrial would fit in the bsg universe nicely. Tauron and scorpia were big Industrial worlds.
[e digicons]:beer:[/e] [e digicons]:grin:[/e] keep up the good work guys!
[quote who="ZombiesRus5" reply="1602" id="3334704"] Interesting... Many others have expressed they feel the colonials are weaker. Generally speaking Colonial are a bit tougher damage wise though their FF damage is not as good as other factions as they tend to have more 360 degree coverage of weapons. I compare factions numerically by exporting the damage and durability to spreadsheets to get a hard # of how the factions compare. The colonial heavy
I hope everyone has a safe and happy Christmas and a happy new year. [e digicons]:beer:[/e] Merry Christmas everyone. So Say We All!
I agree with you Z. It was good seeing a part of the story of the BSG universe that we haven't seen before.
they are showing it on T.V. in Feb.