CommanderBarzane

CommanderBarzane

Joined Member # 3870457
7 Posts 224 Replies 789 Reputation

[quote who="ZombiesRus5" reply="2017" id="3390096"] Quoting Stalcore, reply 2013Cool. I was also working on the Colonial StarBase random names in the english string file. my question is, is it possible to change the name character length or is it hard coded? Hardcoded. https://www.dropbox.com/s/lz5iyt94bctynvu/Colonial_English.str https://www.dropbox.com/s/jvbrzithedvowv6/Colonial_stringinfo.txt [/quote] Ok Cool. I will get

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[quote who="ZombiesRus5" reply="2004" id="3389854"] Quoting Stalcore, reply 1999 Hey Z I have been working on the Tenorias planets GasGiant not being able to colonise. I have found how to fix it. I was wondering what you want the cost and stages to be set at? Ah, thanks for pointing this out. It's actually templated so I modified my template to have them colonizable with the same stas as the generic gas giant. All the planet code is created by feedin

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[quote who="ZombiesRus5" reply="1949" id="3387987"] Quoting Stalcore, reply 1947 Looking Great as Always Z.. A new build will likely be coming tomorrow. Expect a bunch of abilities that are close but not quite right for cylons Also, a lot of polish work has been done with a prototype datastream around research icons. You'll also notice there is no longer a light frigate. Let me know if the AI behaves wonky

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[quote who="ZombiesRus5" reply="1858" id="3380781"] Quoting P3CTankman, reply 1856I like the mod but the Cylons need a bit of work. You're kidding right? Quoting P3CTankman, reply 1856Also the DPS on the ships is on the insane side, it makes me wonder why the original races are in the download still. You're kidding right?[/quote] [e digicons]:hugme:[/e] [e digicons]8C[/e] [e digicons]8(|[/e] [e digicons]x_x[/e] [e digicons]:b

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[quote who="Crazyfrywad" reply="1843" id="3379950"] I know what you mean, I had quite a few people stepping up and saying they'll help me with the lines for the colonials. But so far, only one person keeps in touch with me and sends in lines for multiple ships. Her and I can only do so much and I wish people who say they'll help will step up.[/quote]I sent you the lines for mercury class and haven't heard back.

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[quote who="megas64" reply="1816" id="3378635"] so i am unable to colonize gas planets even though the research tree says that i can im using the latest FOK download and my addons are listed as such *sotf planets tenorias reb *sotf addon artifacts reb *sotf addon moons reb *sotf Militia vasari reb *sotf race colonial reb *sotf race cylon reb *sotf core flagship reb *sotf core reb<br

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[quote who="Crazyfrywad" reply="1729" id="3371227"] Well if anyone wants to help Zombie out, I need more voice actors for the custom Colonial lines. As of right now, all lines are done but I only got one person to help with them. Who wants to give me a hand and be a part of the Colonial fleet?[/quote] I would be willing to give it a shot.

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[quote who="ZombiesRus5" reply="1602" id="3334704"] Interesting... Many others have expressed they feel the colonials are weaker. Generally speaking Colonial are a bit tougher damage wise though their FF damage is not as good as other factions as they tend to have more 360 degree coverage of weapons. I compare factions numerically by exporting the damage and durability to spreadsheets to get a hard # of how the factions compare. The colonial heavy

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