SirPudd

SirPudd

Joined Member # 3876313
2 Posts 2 Replies 126 Reputation

Correct...that's what i've read; AI was a poor choice in words. but obviously they follow some rules that are editable, as I was able to limit the number of Caps that I built, but the AI built a lot more. So somehow the computer players are being following a different set of rules for MaxCapitalShips. I'm curious why that is.

3 Replies 4,337 Views

Gotcha, thanks Goa. Reposted in Mod section. Being relatively brand new on the forum, when I didn't see a mod area under Rebellion, wasn't sure if there was a specific Mod area. To the balance issue, 4 was just a test. Mainly, I don't like battles where the only ships that make much of a difference are the cap's. The SoGE mod has too many awesome ships for only caps to matter. Thats also the #1 reason I think the titans are a bit over powe

2 Replies 6,709 Views

I was wondering if anyone could share some info, or point me to the right place regarding AI modding. I love the SoGE mod, but I don't love having giant battles where the only ships that make a noticable diference are capital ships. It's pretty easy and straightforward how to limit the player 's number of Capital Ships, but the AI doesn't seem to follow the same rules. Example, I modified the research .entity's for the MaxCapitalShip

3 Replies 4,337 Views

I was wondering if anyone could share some info, or point me to the right place regarding AI modding. I love the SoGE mod, but I don't love having giant battles capital ships. It's pretty easy and straightforward how to limit the player 's number of Capital Ships, but the AI doesn't seem to follow the same rules. Example, I modified the research .entity's for the MaxCapitalShips to limit to just a total of 4 Caps. In game, I could only build

2 Replies 6,709 Views