Still working on this. Like 20+ new posts on the blog. One has screenshots I think. Although they are very in dev screenshots. Discord and or subreddit linked on the substack have update sections about actual coding. I know many people disparage "design blogs". Still hoping to release, at least in EA, in December.
TAOCuathon
Although I have a general idea for how the Character system would work, which allows for functioning espionage and politics, one issue is that of player response. Essentially, even if the system is very functional I must be concerned with player perception. If the players decide the system isn't fair, there's not much I can do. Essentially the goal is to have espionage and diplomacy work in a similar manner to warfare. Well, better than
Paradox is about to fix some of the major tricks I think. You can get tons of free resources for trade deals that don't matter. There is a way to grow ~2-7 pop a turn on one planet and resettle it for 1 influence each. Corvettes are incredibly over powered. Several other issues. As far as the random tech, its really only interesting if you haven't seen it before. Otherwise you know what you are likely to get and what techs to go for. And generally the important
Talking about factions, not mentioning Warlords Battle Cry 2/3. Sin against humanity.
[quote who="Rovert10" reply="12" id="3394425"] Quoting sareth01, reply 11 Quoting GeomanNL, reply 10 Nice in theory, but lots and lots of crap will take its toll after a while. If they don't seek it, they need not worry. If they feel the need to ask/observe mainstream fans they will have to take responsibility for the risk of negative feedback. I'm sure with the sad state of work culture across the US many people un
I'm sorry but the anger out there directed at devs is the same passion they are trying to seek out when they make games. If you fuck shit up people get mad. If people were not getting that angry over your game they would not be spending even half as much money as they do currently on it because that would mean they didn't care about it one way or the other. For every person who loves with the burning passion of 1000 suns your change to their favorite genre or yo
OP sounds like bullshit. The game plays flawlessly and bug free for me. Its supposed to take a long time to play 20 years of the game. From 1444 to 1821 should take you like 100 hours. There is a slight hang when it autosaves but that's to be expected. I run a 7 year old dell laptop with core 2 duo and no upgrades except a new battery. Not only do all the normal nations work but I have successfully modded dozens of game files in the base files, even though they reco
[quote who="Ellestar" reply="11" id="3384681"] Development Setup: high-tech industries By the way, why not Urban Centralization in a starting colony? http://www.war-facts.com/wiki/index.php?topic=Development+Indexes As i understand, it's a waste of time to try to research anything when you just started playing in already existing universe. [/quote] That post is pretty old. Tech is actually ideal for growth as well as sc
Well, in this case for me the question is so I want to play a game that has what this one has, and the answer is yes. Then I ask if there is anything else I can play that has those things and the answer is no. Sad times.
Pretty easy to avoid their problems. Use modern programming practices, don't leave the game with half the features half done. :P
[quote who="boshimi336" reply="3" id="3373793"] It just seems ... overwhelmingly cool. I don't have near enough time to dig into it the way I'd like but it certainly is intriguing. I just am surprised something as interesting as this exists at the scale it does. Very intriguing. [/quote] The main issue is that it always lacks players, most players have been around for years and years and there are only about 100 semi-stable ones. Als
[quote who="boshimi336" reply="1" id="3373754"] [/quote] Well that's certainly an interesting reply. You've never seen one of my massive walls of text before eh? I'd say this one is a medium punch to the face.
A new round of this game just started, they tend to last a year or so. I posted about this on the Dwarf Fortress Forums and I realized this might be a better place with its space theme and love of Gal-Civ. This is perhaps the most unique of the space browser games and I've played dozens. This game is all about working together towards very long term goals. It is free and can be played less than an hour a day at non peak points of action. Your goal is to mana
Wow, RPS is pretty popular here.
You know why people with the gun are never the victim? Because they are the perpetrator...
I am obsessed with this game. I based a lot of my personal project's mechanics kinda on it, mainly the spirit of having just a shit ton of factions and units and mechanics and what not, which sadly is much harder in 3d when you aren't a modeler. When I saw the title of this thread and realized it wasn't actually going to happen I literally cried though. Whoever made this thread is the spawn of satan. I agree about the GUI, its pretty atrocious and an
I hate the internet. Someone had to say it. Sorry. More on topic. You are both wrong. In general humans are all wired differently. But they are also generally wired to adapt. They will try to adopt whatever behavior is necessary to succeed. There is some fascinating research suggesting that children are all wired to respond helpfully to an adult in distress, even if they don't know them. It is not yet well known if they react similarly
Man I hate that. Take a huge dump on some for something, the get caught doing it, they never let you forget. People tell me that the solution is just not to take a piss at someone, but that sounds too easy. Its clearly a trap somehow.
[quote who="Jythier" reply="19" id="3318445"]So, guys, if hardware isn't the limitation, why aren't you making the next gen RTS? Obviously you're in the business of making games or you would be ignorant of the actual challenges while the OP is deeply involved in them daily. So get to work.[/quote] I am making RTS games, but its so easy to do literally nothing but play CK2 for a month straight that progress basically stalls anytime a really good s
[quote who="Misaniovent" reply="26" id="3318515"] After all, can you imagine what would happen if you tried to make some sort of City simulation game today? People would expect to be able to zoom in on individual citizens and have breathtaking visuals but also expect it to take place on some giant map. The designers would have to either have to make the map you play on be really small or cut down the amount of detail or cut down the visual fidelity of the world/buildings (or a comb
The problem is that only graphical innovations sell. If you switched out the graphical power of SC2 for a game with the diplomacy of CK2 but with a stat system more in line with modern RPG complexity as opposed to the crappy 5 stat 1999 DnD crap CK2 uses, and the city building power of an Impressions game, and stuck that on a WCB3 or Kohan base, with better AI and formations/squads/regiments/legions as icing it wouldn't sell because the graphics would have to be Kohan or WBC3 level to acc
I am so obsessed with this game after I bought it for 10$ for the whole package on a sale. Saved me 117$ claims amazon. In any case I am an assassinating ascendant. I kill up to a dozen people in a year, though that's rare. I eventually plan to have a game where I conquer the whole map with just marriage and murder, no warfare at all. Though that will be hard. I did manage to marry into the Byzantines from my starting place as king of Poland,
[quote who="pomalley" reply="9" id="3316436"] Well, what do you mean "truly good"? If you had an enormous, worldwide, yearly tournament of Game X and gave the winner a million dollars each time, after ten years I think you'd have to say that the winner was "truly good". Can you say that the person who, right now, is the best at Fallen Enchantress (however you want to determine that) is not "truly good" at the game? I think you have to say he (or she) is. I think you probably co
The problem with AI is that the same AI has to compete against up to 10s of millions of players. IMO humans suck at chess too. I mean really, are humans truly good at TBS games? I don't think so. You could design an AI to stomp humans, although it may be hard to update all those games whenever it learns something. Actually the real challenge would be to make the AI capable of sucking on purpose so it won't just roll over every person on earth once it fig
What drives talented people away from the industry is publishers and their ridiculous rules and standards and pathetic compensation. The number of indie games I've bought by 2 or 3 guys quitting the industry and mortgaging their house to make a game that's actually cool is enormous. And kickstarter certainly backs up this theory. Froggy isn't the only one spilling the beans on industry contracting tactics among other things. Plenty of devs have come out to talk about this