Norsehound

Norsehound

Joined Member # 3937486
1 Posts 16 Replies 167 Reputation

I would guess Corvettes come in squadrons, but are not married to a mothership or capital vessel. If anything there would be a new class of dedicated tender to see to their needs (repair, resupply). They act as a purely attrition unit, or something that still wreaks havoc with capital ships, but is too large for anti-fighter guns to swat and too small for capital weaponry to hit effectively.

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The reason I'd edit the .brushes file is to make it clear where the divisions between the recognized ships are. As it is, the corellian corvettes have something like two little pixels floating in front of the icons when they are in game. I had the same issue with the dreadnought as well- little white pixels that probably came from the back end of the ship in front of them. I can't tell- the lines aren't clearly drawn in the .tga file. Touching the .brushes file would (p

1,730 Replies 4,130,196 Views

Well, the computer that I had Sins on with the mod has encountered a strange error and bluescreens on anything other than safe mode. I can still grab the files I was working on and still have the 'extracted' images, but I can't work on anything for now. I intended to get some screencaps of my progress so far but it looks like it won't happen now... I managed to replace the icons for the TIE fighters, assault gunboat, both Star Destroyers, the Interdictor cruiser, the Modified and Regu

1,730 Replies 4,130,196 Views

Infocard 2 modifies the sprites that fly around in the game. Infocard 3 modifies the sprites that are on the unit tree to the left. That I figured out, as well as their locations. What I want to know is how I can edit the .brushes file. The icon size helps. How did Eville make these in the firstplace? Also, I'm surprised to see the hangar defense being an XQ platform, something I didn't know.

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If I know even how big the 'standard square' is, I can make the icons fit that size and paste them in without a problem. And what about adding new icons for existing classes? I thought about using one of the XQ icons to stand in for some structures.

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There are some problems that are coming with these 'edits'. First, the sizes which I extracted the images appears to be twice the scale of what they...ah... 'should' be. This means like the width of the X-wing is two pixels instead of one. Personally I like the pixelated image, if nothing else as a homage to those old briefings. Second I asked about the limits of those icons because in some cases I can't tell where the boundaries are and where they aren't. The TIE Bomber icon for exam

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Not sure if any of you would find this interesting, but after I got my first play in of the mod I didn't really like the icons used for the ships. However, it did make me think of the icons used in the breifings for TIE fighter and X-wing. So I did my best to 'extract' them from screencaptures of the game Obviously this can't run

1,730 Replies 4,130,196 Views

Well, Star Destroyers in TIE Fighter are under-gunned compared to their canon statistics. Take a rough guess on how much the difference is, apply it to the Platform, and problem solved. Starbases don't do well against fleets on their own, either.

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If you can mod the size, perhaps you can mod the armament as well? Besides, TIE fighter is really restrictive in how the capital ships are armed due to game limitations. An Imperial Star destroyer for example has only the fraction of its canon armament for this reason. The bottom line is that you're more likely be able to find an XQ in the middle of nowhere as well as being in orbit of a planet. You can establish Sins starbases in relatively empty areas of space (wormho

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Sparda, XQ platforms are more than just TIE hangars. They can be everything from patrol stations to research bases to trade points. They fit the role of starbase better than the Golan in my opinion, for this reason. Actually I thought the Golan Is would work as replacements for the gun batteries while Platforms (perhaps the scaled-up XW-Alliance versions at 1km in diameter) would work as the space stations- since you could have merchant and limited manufacturing capability in them as

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Yeah, the XQ-2 . Of the space platforms from TIE fighter it seems to be the most popular (as it appeared on the cover of The Krytos Trap for the X-wing book series). Thanks to DOSBox I'm playing TIE fighter again, but I wish I had a joystick... Either way I don't know how XQ platforms stack up against Golan defense platforms- I've never read a book containing a Golan and they d

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Personally I'd like the platforms to make a return. Those were the best Starbase-like things I've ever seen in Star Wars, and like the other TIE-fighter original designs they haven't made much of a mark on the universe.

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Just downloaded and installed this to give it a try now, at least the version available on page 1. So far it's impressive... I like seeing the Nebulon-B2 back in action as it's one of my favorite ships and it's been out of the picture since it first appeared in TIE fighter. Still in the process of my first game, I don't typically play online and always play comp-stomp. Looking great so far. Though I wondered if you'd consider reintroducing the BFF

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I wanted to use this as a way of goading AI players to unaffiliate with me so I could attack them. Or in the very least, antagonize them when they're being beaten into the ground. Better than them offering a trade agreement with me when it's down to the last planet at any rate. There's reasearch items for this (demanding resources) for at least the Advent, but when you "Request mission" of another faction there is no option for demainding resources from them: just attac

4 Replies 4,266 Views

Sid Myer's Alpha Centauri had a lot of interplay between players and other AI factions based on what was done and what wasn't. The 'nuke' of the game, a planet-buster, had a lot of pull diplomatically. Using one basically made you enemy of the planet. Likewise, the Death Star in star wars: rebellion influenced the allegence of any planet it was orbiting in the Empire's favor... but drastically dropped it across the universe when it is actually used to blow up a planet. Given that the

13 Replies 6,107 Views

Subterfuge, sabotage, and spying might be best reserved for another expansion, but I can see it augmenting the 'darker' sides of diplomacy very nicely. I just feel there needs to be some kind of way, diplomatically, to pressure other players into compliance. Persuasion and threats are different means to the same end, but have different effects upon relations between factions. We have persuasion through rewards and bounties (positive), but we don't have any way of threats through milit

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I've noticed that while Diplomacy helps and supports players cooperating with each other (which is I guess the point of the addition after all...) I've noticed that it doesn't support diplomacy going the other way: bullying and threatening other players thru diplomacy. The worst you can do to another (AI) player is give them a mission to attack their allies or go to war with them. Why not give players the option to bully and/or threaten them? "Give X amount of resources or I'll attack

13 Replies 6,107 Views