burnedbacon

burnedbacon

Joined Member # 3948630
1 Posts 26 Replies 106 Reputation

So when a loyalist planet goes to 0%, it goes rebel and if a rebel world goes to 0%, it goes loyalist. Obvious yet beautiful. Would would be cool if you joined the loyalist side and one of these rebelions did happen, it would spread from world to world. If you joined the rebel side, some of your planets would call you a traitor and try to subdue the 'rebelion.'

5 Replies 9,649 Views

Clicked on link earlier. It says I can't open microsoft outlook. [e digicons]-_-[/e]

5 Replies 2,309 Views
Reply to new pact in Sins Diplomacy

go to the trade planet and ship pact thread [e digicons]:thumbsup:[/e]

1 Replies 3,074 Views

It is very doubtful Ironclad would make this expansion so keep scanning the mod section. When I imagine a sins land battle, Section 7 keep coming to mind. You go halo ODST and drop out of an orbiting starship and you can land anywhere on the map but if you try to land in the enemy base, automated flak cannons blow you out of the sky. And those posts at the top that talked about SW: EAW, I agree. It ballanced land and space very well, but was very monotnous and got very borin

27 Replies 57,751 Views

I don't mod. Now that thats out of the way, i was wondering. Is it possible to add ship classes? Built in classes are, ofcourse, (small) frigate and cruiser (big) battleships. Could you make more? Here are some examples (small) frigate, destroyer, cruiser, heavy cruiser, battlecruiser, support cruiser (big) light cap, standard cap, heavy cap, titan. If it is possible, them modders are no long stuck with 9 frigs, 9 cruisers, and 9 caps. Agian, I have never modded so I

2 Replies 2,826 Views

If you do anything else to this mod, add the old republic and sith armada (actually all i want is the sith armada [e digicons];)[/e] ). I really want to dish out a couple of those sith interdictors agianist a few star destroyers. btw i dished out 3 SSD on a med sized map with about 40 SD protecting my home star (just the star). Well I had one for each of the remaining stars. What was going through the AI's head must have been something like this.....[e digicons]X

1,730 Replies 4,129,913 Views

Yes, I have very little metal and crystal when I start cracking out ships. Also i get alittle confused in the researching panels, and the ship construction, and the structure construction. Its a miner problem, really. Could i get an estimate on when the letters on the selection panels will be replaced by pics? Other than that, i give you a [e digicons]4*[/e] on the mod and a [e digicons]5*[/e] on making an origonal mod. [e digicons]:D[/e]

71 Replies 65,019 Views

The mod is broken, i tried to play it but the overview is messed up. i can't even build ships or command my ships. Plus sometimes when i start there are no motherships and other times i get 2. Any ideas on how to fix it?

82 Replies 149,673 Views

[quote who="Evaders99" reply="1030" id="2500493"] There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future Hint: implies that starbases will be in the future... [/quote] Starbases? [e digicons]:drool:[/e]

1,730 Replies 4,129,913 Views

Well, i was talking about the first cap, mine was lvl 3 and the hive was lvl 2, the hive left my ship with only 500 HP. I know that some of the models are donated, I'm ok with the hive ship looking like that, however I would prefer it look alitte more like the one in SGA.

1,775 Replies 3,750,088 Views

lol I feel the same way. Its gets annoying reading through all the posts. My vote is armed civi structures, planet defence abilities: example, scorched earth policy (impossible for enemy to colonize your former planet for X minutes), and merc hiring for the civi tech tree.

62 Replies 94,888 Views

The hive ship looks nothing like the hive in SGA, the invictus looks nothing like an alteran ship IMO. Its just not........acienty. But good work, its an awesome mod. Like all mods it need quiet a bit of fine tooning before its done but keep with the good work. Thumbs up to you. BTW i noticed my cap and the wraith hives are about the same strength, from SG history book, the acient ship pwned the wriath, the only reason the acients where wiped out is becuase there where just so many. Is

1,775 Replies 3,750,088 Views

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29 Replies 57,637 Views

I say yay to linking civi to defence. I am a civi player so i mainly reily on cobalts +a kol and a sova early game til i get a massive income going, then i go full military with additional civi tech along the way, so until then my empire is basiclly open to attack. But by the time i go military, I have enough cash to buy and max out 2-3 starbases as well as double my fleet and finally add a marza to my armada. By now I have a run away econemy great military strength p

62 Replies 94,888 Views

Was just thinking, a little addition to my idea. Upgrading your sub-capital to a full empire capital would be cheaper than upgrading a vanilla planet. Think about it, that planet would already have everytihng it needs to run multiple planets, all you would need to do is expand its capability instead of starting from scratch.

60 Replies 38,023 Views

I'd say an alien race exploring the galaxy stumbled apon the vasari. Seeing the evils they comit, they exterminated them, freed their slaves, and now rule the former vasari empire. Its most likily the vasari's slaves using the alien races ships to hunt the vasari down and finish the job. Or its the care bears.

29 Replies 57,637 Views

Personally, I would love to buly around the AI. But there should be a limit. Say, at the start of the game you have a cease fire with an AI, then your start bullying the heck out of him, give me this, give me that, eventually the AI war decs you. There should also be a 'friendly side' to this. example: Can i please have this? then if he refuses, threaten him for it. This could really give you that 'i'm in control' feeling. Ofcourse they would listen more to the threats the higher you emp

13 Replies 6,103 Views