I understand the message "its in the codes" like a play on words: Whats inside the code? Bugs But Bug has two meanings, the Natural thing, and the Virtual thing. So i dont think that there is a real codeline that says "it is this", i think it means simply...Bugs.
LazerusKI
If the DE could "convert" enemy Culture Centers like a chain reaction it would be also very powerful and usefull. At the moment you need to negate his culture first before you spread your own, there is the first problem in my opinion, this is to weak. i have seen Vasari with only one propaganda who stand against the DE because his culture was spread to some other planets. after i shot 2 other DEs to nearby planets, i could overwhelm him. So, if you shoot your DE to an enemy pl
[IMG]http://www7.pic-upload.de/thumb/19.05.12/z7erajq6dmi.jpg[/IMG] Original Size (screenshot taken after the fight, Cap ships were standing there to get exp vor the kills, after i killed everything i started to bomb the planet) Full Armor, Shield and Hull Tech, btw, how many dmg absorb is there with this hull? To say: Ban them...is not a good choice, it remembers me of these casual kiddys..."i cant bea
Also a good way to destroy your enemy with vasari loyal is, to destroy his planets. After you destroyed them first, they wil lturn into dead asteroids. If you destroy them again, they will turn into asteroid belts. Also: if you destroy them, every building in the gravity well is also destroyed. Maybe it will be a new strategy - bomb planets, capture, destroy.
i have played some rounds with two friends of me. Only one of them got the desync problem maybe 1 or 2 minutes after the beginning. 3 rounds started, different hosts, always the same guy desynced after a very short time
nice ideas, would love to see them. btw, will there be another buff for the Engine, or will it stay like it is now?
The part i listet there is my computer, it is something about one year old now. HIS computer is the old one, but i dont know his specifications. As i said, my computer can handle these fleets and galaxys without problems.
So, at the moment im playing some Diplomacy rounds with a friend of me. At the moment only agains 8 Normal AIs, because he has to find "his" way to play. Hard AI would destroy him atm. We use a Galaxy with 5 stars and 2 players per star, also with something about 30 planets per star. But: After a while i build up a big fleet. Im Advent, so im using mainly Drone Host combined with Guardian. If the enemy uses also Carriers, im sending some Defense vessels wit
does the max-fleet affects also the Corona ability? This would explain why i cant mind control the enemy ships...
Tried the Vasari Titans now for myself, and yes, they can be very strong. sadly i could not test them with level 10, but the abilitys sounds like they are ultimative strong against fleets
Then im not the only one who thinks the Coronata is worthless^^ Is he realy the lowest in any category so far? Armor? Shield? Weapons? What is he good for? o.O
Yesterday i played a game with hard TEC in my Solar system. I was Advent Loyayl, full tech into culture. Some of my key planets had a culture rate over 40. And the TEC with no culture centers on the nearby planets, only a few centers maybe 2 jumps away from it...i could not reach the planet with my culture. I dont know what went wrong there. In my opinion the culture is fine as it is now. If you could set it to different targets (maybe planet based) it would be also
I have noticed the jumping problem with Titans and Capitals too, specially if you set them to jump together. Happens to me with Advent L Titan, Mothership and Battleship, and ~30 Smaller ships. I think the Telecinetic Push is a known bug, think they will fix it soon.
[quote who="Volt_Cruelerz" reply="15" id="3151291"] Quoting LazerusKI, reply 14Btw, is there any reasy why the Vasari have none of these Anti-Structure ships? The Orky has Assault Deployment and it's first weapons to be unlocked are Disentegrators which are antimodule weapons. In addition, the VR can phase jump their Orkies.[/quote] Sounds fair.
Btw, is there any reason why the Vasari have none of these Anti-Structure ships?
some stupid questions: what is this planet? and where can i find it? I have seen some planets with neutral factions on it, but never with Starbase. EDIT: found it^^
damned^^ then i have to wait a loooooong time xD
So, and who wants to teach me how to unlock them?^^
[quote quoting="post"] EDIT 1 [Comment]: Maybe it's just me, but the Vorastra feels really weak in combat. I do like how incredibly high Loyalists can increase their wave cannons though. What astounds me the most though is that it lacks phase missiles. Also, it appears that having a Vasari titan breaks the AI it belongs to. I'm assuming this is because they haven't been officially released yet, so we'll see what happens later. I think this i
I think the strongest titan so far is the Ragnarov. If you send it into battle with some other Capitals, it is a very hard enemy, because of its high dmg output
[quote who="crisaron" reply="9" id="3151037"]BY Vasarie release date is announced, 12th june 2012![/quote] and whats your source for this?
whoa only one more week to play the vasari? they soudn like they got the biggest change of all races, i would love to try them out finaly. Normaly im Advent player, but what i heard in the Interview about the Vasari makes me think about to play them. Suck everything up from planets and turn them into dead asteroids? fun Merge techs from other races? also fun Hell i love Rebellion
At the moment we have two (ok three if we count the Advent Loyal Titan) ways to Destroy planets. 1) Bomb them 2) Culture 3) Convert them with Advent Titan my suggestion is this: You can trade planets. Make offers to other players, and if they agree, you are the new owner of the planet. Maybe it could be possiblie to combine this with Diplomacy, a peaceful way to get enemy planets. As TEC it could be possible to force other players to trade
is there any reason to think about this? Will this race be added into the full release? Or is it only a running gag?
i like the ideas from mcintire to the first one: maybe it would be also nice if you could set your own SW Cap. Disabled - [Number] - Unlimited the second idea sounds very good. Atm SWs ar not realy SWs. they are good (Engine is not...), but they are not game-ending. Only if you are able to spam them out...15+ SWs are realy ugly. Let the players freak out if they hear the warning. the way how to let the players freak out are realy huge. Turn planets in