I found it! Commandpoint! :) Now to test my first ever mod.
DareArkin
Ohh, I figured out why. I"m looking at a CARRIER, not a light carrier. S'that change things?
okay. It took a lot of fiddling to get in, but I'm in! ...if I can beg more help? I don't -see- maxNumCommandPoints anywhere in any of the carrier properties!
Holy hell. Okay, you can't load it with notepad. what do you use?
About to try it. Thanks in advance! :)
So, I'm trying again to make an -actual- mod, instead of just fiddling with the gamedata files on my computer. Is there a way to tinker with things like the population that a ship consumes, or how many fighters can be fit inside a hangar? I can't seem to find a tutorial on that...
Thanks, that was it. Boy do I feel dumb. x.x
Edit- I changed the 0.30 to 1.00, hoping that would prompt a big increase- but it doesn't seem to have... did I mess up?
Wow, AWESOME! Thanks for the help! [e digicons]:w00t:[/e]
Okay, I'm new to the modding thing, so please be gentle. All I want to do is create a mod so that resource rates are above a crawl. My friends and I regularly play over a lan, and we'd like to be able to do a multiplayer game that -doesn't- take something on the tune of 5+ hours to complete, mostly because we're all scrabbling for resources. How would I go about adding a multiplyer to the Credit/Metal/Crystal generation rates? And please, no comments about "then you don