DareArkin

DareArkin

Joined Member # 3957702
53 Posts 207 Replies 517 Reputation

Uh, correction, problem. I installed the thing- and now I have no ship models, nor planet, nor debris.... nothing. o.O; Edit- ye Gods I'm an idiot, didn't see the previous bit. Ignore me! ^^; But a new problem arose, like the one above. I go to put points into the Akkan's Colonize, mouse over it (Don't even click) and dump. Help? It works perfectly, save that it's gutted that -one- ship.

444 Replies 1,002,489 Views

Try as i might, I can't find jack online about what's new in Diplomacy, aside from, you know. The diplomatic side of things. Are there new ships/abilities/structures, etc? Or is it -literally- just an overhaul of the relations bit? I can't afford it yet,n but I want to know what's coming.

6 Replies 4,027 Views

Is there a way I can post the modded files, so you can take a look and tell me what I'm messing up? You obviously know a TON more than I do. http://www.mediafire.com/?xawi0dz51yz That's the dl link. Long live mediafire.

42 Replies 15,848 Views

Well that didn't work. Somehwo whatever I did minidumps the game on mod activation. x.x

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no worries about delay! I've just been poking around, and causing minidumps. XD And here goes, I'm about to try this. I named it IonCannon.

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okay, I seriously need help here. I can't figure out how to add it to the station.

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Update. I got it to show up in the reseach tree. But now I have to figure out how to fit the ship ability to the station.

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ability:2 is where i'd have to put it, i guess. To start with, I think I'll replace the 'auxilury government" upgrade with the "Ion" ability. Er, how do I do that- cos one's a constant and one's a weapon...?

42 Replies 15,848 Views

Well, it's hard coded- the game minidumped hard. How so I go about using an ability slot then? (Sorry for the newbishness. Until now, I've spent my time doing little more than futzing around with range, damage, cooldown, antimatter cost, etc.)

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All I'm trying to do is add an ability that'd be research after the "Beam" and then "Missiles" addons- a fourth level, that uses Antimatter.

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Uh. Okay, I messed up something royal. This is gonna sound horribly newbish. Is there a guide, with examples, about this somewhere? I'm just not understanding it.

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Cos I don't know how to model yet. All I know how to do is fiddle with the .txt files...

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A mesh? I thought if I was firing it from the 'center' of the station (As in, doesn't have to turn to fire) it would be okay- right? Just... an ion bolt that fires from the station?

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First; It's to be added to a STARBSE, not a frigate. I intend to give the TEC one a temporary Ion Bolt, one that'll use up most of the stations antimatter. Second, v. 1.051 of Entrenchment. I simply wanted it to be an addon to the upgrade tree- "Beam," "Missile," "Ion."

42 Replies 15,848 Views

I'd also, as an aside- like to know how to add weapons. I intend to put about half the firepower of a Garda onto carriers (Or the race-specific alternative.)

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Hello, all- I'm new to the modding scene and wonder if something's possible. I'm working on a refit of the game for myself and a few friends (And possibly publication if it actually works). I've started by modding the TEC, and will work on the other races after. My question is, however. I'd like to add an ability similar to the Ion Burst that the Colony ship has at the end of the "Weapons upgrade" tree. It woudl only be able to target capships. I can code the weapon, but I can't figur

42 Replies 15,848 Views

Okay, so I'm learning. I've figured out how to change firepower and range- but how do I get the changes to show up on the tactical overlay? it still shows the old range values. and, I think, the damage values.

4 Replies 2,038 Views