Uh, correction, problem. I installed the thing- and now I have no ship models, nor planet, nor debris.... nothing. o.O; Edit- ye Gods I'm an idiot, didn't see the previous bit. Ignore me! ^^; But a new problem arose, like the one above. I go to put points into the Akkan's Colonize, mouse over it (Don't even click) and dump. Help? It works perfectly, save that it's gutted that -one- ship.
DareArkin
AWESOME friggin' mod! A random aside- what's the music used in the first vid? [e digicons]:drool:[/e]
Try as i might, I can't find jack online about what's new in Diplomacy, aside from, you know. The diplomatic side of things. Are there new ships/abilities/structures, etc? Or is it -literally- just an overhaul of the relations bit? I can't afford it yet,n but I want to know what's coming.
(Repost Deleted)
Is there a way I can post the modded files, so you can take a look and tell me what I'm messing up? You obviously know a TON more than I do. http://www.mediafire.com/?xawi0dz51yz That's the dl link. Long live mediafire.
Well that didn't work. Somehwo whatever I did minidumps the game on mod activation. x.x
no worries about delay! I've just been poking around, and causing minidumps. XD And here goes, I'm about to try this. I named it IonCannon.
Or not. Is there a step-by-step somewhere? x.x
What do I put in the "StarBaseUpgradeTech(name) file? x.x
okay, I seriously need help here. I can't figure out how to add it to the station.
Update. I got it to show up in the reseach tree. But now I have to figure out how to fit the ship ability to the station.
ability:2 is where i'd have to put it, i guess. To start with, I think I'll replace the 'auxilury government" upgrade with the "Ion" ability. Er, how do I do that- cos one's a constant and one's a weapon...?
Well, it's hard coded- the game minidumped hard. How so I go about using an ability slot then? (Sorry for the newbishness. Until now, I've spent my time doing little more than futzing around with range, damage, cooldown, antimatter cost, etc.)
All I'm trying to do is add an ability that'd be research after the "Beam" and then "Missiles" addons- a fourth level, that uses Antimatter.
Uh. Okay, I messed up something royal. This is gonna sound horribly newbish. Is there a guide, with examples, about this somewhere? I'm just not understanding it.
Cos I don't know how to model yet. All I know how to do is fiddle with the .txt files...
A mesh? I thought if I was firing it from the 'center' of the station (As in, doesn't have to turn to fire) it would be okay- right? Just... an ion bolt that fires from the station?
Sorry if my intro was pretty vague. >.
First; It's to be added to a STARBSE, not a frigate. I intend to give the TEC one a temporary Ion Bolt, one that'll use up most of the stations antimatter. Second, v. 1.051 of Entrenchment. I simply wanted it to be an addon to the upgrade tree- "Beam," "Missile," "Ion."
I'd also, as an aside- like to know how to add weapons. I intend to put about half the firepower of a Garda onto carriers (Or the race-specific alternative.)
Hello, all- I'm new to the modding scene and wonder if something's possible. I'm working on a refit of the game for myself and a few friends (And possibly publication if it actually works). I've started by modding the TEC, and will work on the other races after. My question is, however. I'd like to add an ability similar to the Ion Burst that the Colony ship has at the end of the "Weapons upgrade" tree. It woudl only be able to target capships. I can code the weapon, but I can't figur
Thank you for the support- I failed to reconvert it ti BIN. Durr. >.
Or. not. The range doesn't seem to have changed at all. Are there multiple values I have to edit, then?
Okay, so I'm learning. I've figured out how to change firepower and range- but how do I get the changes to show up on the tactical overlay? it still shows the old range values. and, I think, the damage values.
Now fighter fleets actually look impressive! Thanks for your help! :)