Several questions related would it be easy? Would it affect gameplay, or just be cosmetic as I hope? And how would I do it? ^^;
DareArkin
tymestar- as in, complete immunity to damage or extremly reduced?
Riviaguy- that sounds pretty awesome, actually. Except I'd planned it to be 'One at a Time,' not 'one ever.' as in, they can have one out but if it gets fragged it's replaceable... still, I might do what you said here ;)
Carbon; Think you could elaborate a bit more? :)
I wish to find a way so that the player's only able to construct one of a certain ship. Possible or no?
Entrenchment .1.051 If I remove everything related to giving the ARgonev an ability that I added, I can merge.
Update. I managed to get the mod to run, merged, but everything said "String not found," most of the the UI was invisible and it instnatly crashed upon playing. What am I doing wrong? They both work independantly!
No matter what I do I minidump like mad. Help! One of them is the volumetric/better effects mod with several tweaks I made, including a new ability on the TEC Argonev, researchable. Up until now I've been able to add my mini-mods to this as needed. THe other is self explanitory- three new ships, one per faction. Is there some program I'm supposed to use? I've merged mods before, but this one just -refuses- to play nice! HELP! http://www.2shared.c
okay, what'd I do wrong. I doubled the mesh of the KOL as a test, just that- and it crashes. XP Ignore that. I figured it out. XP
Textures are automatically resized with it as they are attached to the mesh, and do not have a set size of their own. If you enlarge the mesh by a substantial amount or if the textures are of a low quality they may become ugly though as they basically just get stretched without a change in their resolution. Direct quote from the thread. I think I'ma like this!
I think it will stretch out the details; I plan to cross that hurdle when I get to it. :)
Exactly what tools do I need to do the following: Double (or triple) the size of the battleship from each culture so I can make it into an "experimental" or "Titan" class ship- leaving the way the weapons behave the same, where they line up. It'll simply be slow with lots of HP/damage. And varying abilities. since I can't find a mod that does this how I want, I'ma make one MYSELF. Yanno. If I can figure out how. XD
please! Gimme! XD
That's just it though- it's an ABILITY. I need to add the whole thing over again. the planet (Technically, asteroids and space junk) won't change at all- just one tiny ref code.
I hadn't thought about that, Goa! I actually might use it too.
say that's pretty much what I'd assumed. I don't know HOW to code it yet, though!
Correct- you can add unlimited to a planet. I don't recommend doing that to tactical- the AI goes totally insane- the numbers of tactical structures can crash the game
So far I don't think you can have it enable weapons like that. I know you can do ABILITIES- so maybe if you gave it the flak cannon of the KOL and made it so that you have to research it or the gauss cannon- but other than that I'm pretty sure you can't.
And yes, I had planned it to be like the KOL. I didn't put a timer in the description, but I meant to. XP It might miss, it might not.
Well. my idea was to have it be slow- and encourage people to NOT camp in the uninabitable areas. It's for a set of maps my friends and I use. And if a fleet sits in the middle of randomly moving debris long enough, yeah- it'll be beat up! that's kidna the point :)
I do know how to do the tactical/logistical slot thing- I did it myself. Here. You look for PlanetTerranHome.entity THen you go into it and find these codes: path:CivilianModules stageCount 3 stage price credits 0.0000
ALready tried that. It was the second thing i did.
I... don't know. Let me check. Edit: Yup.
I'm working on a mod to make space more 'dangerous.' I know that there's effects that allow for things like decreased accuracy in asteroid fields, for instance. But is there a way to make an ability that'd deal random damage to ships? For instance, a 50/50 chance that something to the tune of 50-100 damage'd smack a ship because of "FLoating Debris?"
I'm playing on a "medium" map. The one with the star "Matar." and six AI. =P