DareArkin

DareArkin

Joined Member # 3957702
53 Posts 207 Replies 517 Reputation

To increase survivability (and change the feel of) light frigates and scout frigates, I increased their speed and gave them the fighter combat moves. (Sweeping turns, etc. It's actually kind of fun- they now run only a fraction below most of my rebalanced missiles, meaning they can dodge for a long time.) Catch is, they make a strafing run on a target and smack into it, stopping dead- and getting turned into ash. Any ideas on how to let them have true fighter physics- passing through the edge

2 Replies 1,976 Views

Quick question about DS- I have a mod I've been working on for a very long time (Several months now) aimed at rebalancing the game 'just the way I like it." However, I really like things you've added, like the freeport station for example, and such. As well as several of the new celestial bodies. The thing is, I added a new ship per faction and a lot of stats. Does anyone know how I could dump my mod onto this somehow, to get the benefits of both? <p

8,423 Replies 15,668,134 Views

And how do I copy the effects from the attacks of those two ships? Is there a way? Would it be possible to fire the 'ability' from the same spot as the regular weapon? Etc? x.x I seem to have more questions than when I started...

23 Replies 8,211 Views

I made several models larger (as I felt it made capships more ominous) but the engine effects are now forked. How do I make the engine plumes larger?

3 Replies 2,457 Views