DareArkin

DareArkin

Joined Member # 3957702
53 Posts 207 Replies 517 Reputation

What I have is this: TXT entityType "Frigate" defaultAutoAttackRange "None" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE canBomb FALSE frigateRoleType "Lrm" statCountType "FrigateSpawnedByAbility" mainViewIcon "MAINVIEWICON_FRIGATE_TURRETCOMBAT" picture "PICTURE_FRIGATE_TURRETCOMBAT" NameStringID "IDS_FRIGATE_TURRETCOMBAT_NAME" DescriptionStringID "IDS_FRIGATE_TURRETCOMBAT_DESCRIPT

22 Replies 66,045 Views

Eh, it's a semi-personal mod. I toss it to my friends for LAN games. So... not really fair. > Can't I do something with that damage scaling thing, make it so the weapon barely hurts larger targets? Just tossing out last minute ideas.

14 Replies 5,958 Views

Simply put, I want to see if I can add each race's respective antifighter weaponry to one capship of each But while I know how to change targeting paramaters for ABILITIES, I don't know how for WEAPONS. Is it the AttackType "ANTIVERYLIGHT" line? also how would I add the weapon- can there be more than three waepons on a ship? even then, how do I select which points it comes out of? so many

14 Replies 5,958 Views

so, the verdict- can't be done? I still haven't figured out how to actually give the ability to LRM Frigates and have it WORK. o.o

25 Replies 8,447 Views

Running into an odd, related problem. I tossed incendiary shells on LRM frigates as a test, but it doesn't seem to do anything; when I mouse over a target they've fired at I don't see the sustaining damage indicator as I do with the Marza's targets. Or is this just something they changed in Diplomacy, where I can't see said stats? I'll pop this in its own thread if it's too off topic.

25 Replies 8,447 Views

Okay, this might sound odd, but I REALLY like that intro song from Diplomacy. The main-menu one. But it's not in any of the three 'sound' folders for me to toy with! How do I find it? :(

2 Replies 10,488 Views