I can't reuse one hardpoint for two weapons systems then? o.o
DareArkin
please note, the second weapon will be stat-tweaked like crazy. But for now that's just the animation I want, the TEC Bomber's Bombs. Edit: The missing label thing starts as early as "frigateRoleType "Lrm""
What I have is this: TXT entityType "Frigate" defaultAutoAttackRange "None" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE canBomb FALSE frigateRoleType "Lrm" statCountType "FrigateSpawnedByAbility" mainViewIcon "MAINVIEWICON_FRIGATE_TURRETCOMBAT" picture "PICTURE_FRIGATE_TURRETCOMBAT" NameStringID "IDS_FRIGATE_TURRETCOMBAT_NAME" DescriptionStringID "IDS_FRIGATE_TURRETCOMBAT_DESCRIPT
Grr. Frustrating x.x
wait, gameplay constant? Gah, nevermind. I thought it could be edited for every weapon. Ah well. Give up time >
Eh, it's a semi-personal mod. I toss it to my friends for LAN games. So... not really fair. > Can't I do something with that damage scaling thing, make it so the weapon barely hurts larger targets? Just tossing out last minute ideas.
grr. Annoying. It just boils me that a carrier, which is geared specifically for fighter/bomber warfare, wouldn't have any countermeasures.
What do you mean, doesn't work very well?
Simply put, I want to see if I can add each race's respective antifighter weaponry to one capship of each But while I know how to change targeting paramaters for ABILITIES, I don't know how for WEAPONS. Is it the AttackType "ANTIVERYLIGHT" line? also how would I add the weapon- can there be more than three waepons on a ship? even then, how do I select which points it comes out of? so many
so, the verdict- can't be done? I still haven't figured out how to actually give the ability to LRM Frigates and have it WORK. o.o
Running into an odd, related problem. I tossed incendiary shells on LRM frigates as a test, but it doesn't seem to do anything; when I mouse over a target they've fired at I don't see the sustaining damage indicator as I do with the Marza's targets. Or is this just something they changed in Diplomacy, where I can't see said stats? I'll pop this in its own thread if it's too off topic.
Boy is my face red, thanks >
Okay, this might sound odd, but I REALLY like that intro song from Diplomacy. The main-menu one. But it's not in any of the three 'sound' folders for me to toy with! How do I find it? :(
THANK you. somehow I missed that in the sea of digits. Ryat to the rescue again :) I really owe you.
Simply put, I wanna double capship capacity from 16 to 32. But I'm not sure which integer to use. >
which is great, I -just- did a rebalance. YAY!
actually, I dumped a lot of my existing files in and it seemed to work! O.o
great, any idea where I'd find the tool?
but no, no research
*groans* great, I edited almost every ship. TOTAL rebalance.
Dammit. Any idea to what extent? There's a LOT of modified files in there. x.x
*points up* Just that.
yup! It works great, thanks everyone! Now to use this as a template to tinker more. :)
Got it :D
okay, I tried to effect thing. All I get is the SOUND. >