If I get them to work, I'll prolly post 'em here.
DareArkin
Now that I've got a sorta-system for making my own abilities, anyone know anything they'd wanna see made? Capship, Planet, Frigate... anything but Starbase. Hit me with your Ideas, and tell me which ships/factions should get! :D
okay, it complains- but does it choke? as in, minidump? Cos I might be able to make things work then o.o
wait- think I can add the weapons/engines, but leave the other stuff?
If I coudl keep engine effects and weapon effects somehow, I'd be okay. But. NO. I'm not playing a game where the engine effect looks like an afterthought, and weapons look like they're a joke.
No, I'm sorry, this is unplayable. the effects look absolutely HORRIBLE. IT's literally impossible to tell what's shooting what, with this mod. NO. There has to be a way to allocate more RAM to a program.
just annoying, heh. Spent the entire time using Bailknights/Manshooters, install Diplomacy, and now I gotta do this.
Yeah, UI redo is a liiiittle outside my abilities. maybe later, heh.
Simply put, I was trying to jack the ability from https://forums.sinsofasolarempire.com/382927 thread, but I don't wanna lose the existing Capship abilities. Possible? Impossible? since it doesn't list more than 4 ability SLOTS, I think it's impossible- but just making sure.
Wow. Anyone ever say -ALL- of you are awesome? :D thanks so much!
Caps count? Wow. Testing > edit: Nope, STILL nothing. Won't fire, no attack icon. What the hell.
Wow, how the hell did I miss that? x.x Lemme test it out. edit nope, still no 'attack' button. Won't auto attack. It's pretty much dead.
TXT entityType "Frigate" defaultAutoAttackRange "None" defaultAutoAttackOn TRUE prefersToFocusFire TRUE usesFighterAttack FALSE autoJoinFleetDefault TRUE canBomb FALSE typeCount 1 frigateRoleType "AntiFighter" statCountType "FrigateSpawnedByAbility" mainViewIcon "MAINVIEWICON_FRIGATE_TURRETCOMBAT" picture "PICTURE_FRIGATE_TURRETCOMBAT" NameStringID "IDS_FRIGATE_TURRETCOMBAT_NAME" DescriptionStringID "IDS_FRIGATE_TURRETCOMBA
so... my options are to play an ugly game, or an unplayable game? Seriously? ._.
er, I mean I tried on all resolutions and levels of detail with nothing in the background.
This is the oddest problem in a game ever. For some reason, after about 30 min, the game starts to jerk. All video resolutions, all details, everything. nothing in the background. Every few seconds the game just -stops- functioning for about a half second, then starts right back up. Sound doesn't stop, just video/input. Ideas? System: AMD Phenom II X4 956 Processor (3.40 ghz) 4 Gigs of Ram Nvidia GeForce 9800 GTX+ All drivers up to date, recently defrag
VERY interested. o.o PM me?
Well, I managed to get the thing to run despite the errors- the missile turret deploys nicely. Now to see if it fires and screws up. I don't understand how it works, with the error messages. If it works, why have error messages at all?
kay, mystic Angel. from the error message File: C:\Users\Dare\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.01\Bailknight's Graphic Mod\GameInfo\FrigatePhaseLongRange.entity Label: allegianceDecreasePerRoundtrip Line Number:152 Line Contents:maxShadow 1.000000 what I can tell is that I can't put anything but "allegianceDecreasePerRoundtrip" where it is. I get that it's in the wrong slot, but how do I make the game realise I wa
I don't even know what eclipse or ant are...
From the errors I get, it looks like this sodding thing is hardcoded to have ONE weapon, and adding a second just makes it cry. UNless I'm somehow misreading this.
STILL errors. Text FileArchive missing Label. File: C:\Users\Dare\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.01\Bailknight's Graphic Mod\GameInfo\FrigateCombatTurret.entity Label: Weapon Line Number:104 Line Contents:m_weaponIndexForRange 0 for example. Seriously, is there a TEMPLATE somewhere? Cos I just don't see the errors it's catching!
TXT entityType "Frigate" defaultAutoAttackRange "None" defaultAutoAttackOn TRUE prefersToFocusFire TRUE usesFighterAttack FALSE autoJoinFleetDefault TRUE canBomb FALSE typeCount 1 frigateRoleType "Lrm" statCountType "FrigateSpawnedByAbility" mainViewIcon "MAINVIEWICON_FRIGATE_TURRETCOMBAT" picture "PICTURE_FRIGATE_TURRETCOMBAT" NameStringID "IDS_FRIGATE_TURRETCOMBAT_NAME" DescriptionStringID "IDS_FRIGATE_TURRETCOMBAT_DESCRI
Checking to see if Diplomacy even changed this file o.O
Text FileArchive missing Label. File: C:\Users\Dare\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.01\Bailknight's Graphic Mod\GameInfo\FrigateCombatTurret.entity Label: usesFighterAttack Line Number:5 Line Contents:autoJoinFleetDefault TRUE Text FileArchive missing Label. File: C:\Users\Dare\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.01\Bailknight's Graphic Mod\GameInfo\FrigateCombatTur