DareArkin

DareArkin

Joined Member # 3957702
53 Posts 207 Replies 517 Reputation

Again, another simple question. I want to make it so that the orbital shield structure for the TEC will grant a (Small) shield increase to the structures in the gravity well. Is this even possible? If so, what's the modifier?

6 Replies 4,715 Views

Basically, just what the title says- I'm looking to change abilities, such as Armistice, so that they affect the entire gravity well instead of just a range. I know this is probably a basic question, but for the life of me I really can't figure it out. Advice, anyone? :)

2 Replies 10,153 Views

Personally, I'm just not into multiplayer because getting people I can enjoy playing against for several hours together, getting everyone to agree and setting up a game is a pain sometimes. That's all. The AI is never too busy, and won't lag out.

28 Replies 71,897 Views

So, all I did was update to the latest Diplomacy. Now, for no apparent reason, the AI will never send a single diplomatic ship into my space, even when I've maxed my relationship with them (I've offered every pact,) I won't get a single pact in return. In fact, in even 2+ hour games, I NEVER see a diplomatic ship not in my colors! ...Is something broken? Cos it's really sucking that I can't use the thing that... honestly... this entire expansion is built around.<

8 Replies 5,970 Views

That's dust and stuff- will that change the actual number of asteroids? For instance, an 'asteroid belt' will have one or to chunks of something there. I want maybe... ten or so.

2 Replies 2,202 Views

After a major hiatus I've returned to modding, and one thing is standing out and bugging me- the asteroid belt and space junk entities. They honestly look like someone just threw a few tiny textures into them at the last minute and left. Is there a way to put a _LOT_ more debris in the space junk and a lot more asteroid... er... chunks (No formal name I can think of.) In the asteroid field? I mean, the ability "Erratic Debris" only makes sense, for instance, if there's DEBRIS.

2 Replies 2,202 Views

UNless someone has a genius idea? x.x Some way to make the game code stop going, "MAKEDEAD CAN ONLY APPLY TO ONE TARGET" ?

19 Replies 10,722 Views

Great, here comes an error message. Entity 'SquadTechMine' can't support abilities that single target and ability:0 'AbilitySuicideFighter' has a singleTarget buffInstantActionType Guess that's it then, can't be done. =(

19 Replies 10,722 Views

okay, I tried to just drop that -specific- ability in and it doesn't even show up > edit: Testing new version. Forgot about the research requirements.

19 Replies 10,722 Views

Okay, I found the 'Squad" entity and tried to just test it by dropping in the "Mine" detonation ability from TEC in place of the advent deploy ability. now Dev. Entrenchment just crashes without any explanation.

19 Replies 10,722 Views

Simply put, I'm tinkering with the idea of using the 'Entry vehicle' mesh for the Arcova's probe to make a third fighter class unit that's simply an explosive drone payload attached to an engine. I've figured the easiest way to do it would be to give the fighter a certain ability that'd make it blow up and damage the target. But: is it even possible to give an ability like that to a fighter?

19 Replies 10,722 Views