DareArkin

DareArkin

Joined Member # 3957702
53 Posts 207 Replies 517 Reputation

How prolific should the AI be when it comes to building starbases? I haven't seen a single one in this game, and the AI's are normal. Small fleets, no starbases. Is this something I coulda screwed up?

4 Replies 2,656 Views

[quote who="Jrla21" reply="6" id="2648153"]Do you want regular ability Ideas, or superabilities?[/quote] mostly regulars, heh. :)

11 Replies 4,505 Views

hm. Cloak could be phasing effect and invulnerability for a while, fire out from- maybe ROF/damage decrease? Not sure how I'd do that. really. Maybe something that decreases accuracy. I know some of the code, but once weapons are fired they -will- hit, no matter what. Hm. (edit) Actually, I might have it. An ability that greatly reduces all enemy accuracy in the gravity well, briefly. Only way I can see of being sure to hit LRM frigates... <p

11 Replies 4,505 Views

Heh, like I'm back in school, eh? Well, I got a much deeper understanding of conditions- targeting, activation, etc, for one. And that the Dev. Application will, for the most part, tell me what goes where. (AKA How to read that error message.) http://www.filefactory.com/file/b1hh8eg/n/Capship_Detonation_Ability.zip in case y'wanna fiddle with it :D

28 Replies 13,877 Views

*scream of frustration* I managed to hash this out. Ability: TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffShipDestructSelf" effectInfo effectAttachInfo attachType "Center" smallEffectName "" largeEffectName "" soundID "" needsToFace

28 Replies 13,877 Views

I... have no idea what you said. I'm confused as hell now. I was just testing out using the buffs from the tech starbase destruct sequence.

28 Replies 13,877 Views

ooookay. this gives me no errors, but detonates as soon as I create the ship. WITHOUT DAMAGING ANYTHING ELSE STILL! TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "OnOwnerDeath" buffType "BuffSelfDestructTarget" effectInfo effectAttachInfo attachType "Center" smallEffectName "" largeEf

28 Replies 13,877 Views

okay, can't run the game with that. I get this. Over and over. Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(828) false I love how this thing explains errors, eh?

28 Replies 13,877 Views

Text FileArchive missing Label. File: C:\Users\Dare\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Capship Detonation Test\GameInfo\AbilityShipDestruct.entity Label: range Line Number:15 Line Contents:maxTargetCount Text FileArchive missing Label. File: C:\Users\Dare\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Capship Detonation Test\GameInfo\AbilityShipDestruct.entity

28 Replies 13,877 Views

okay, so I did the above edit to get TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetsInRadius" instantActionTriggerType "OnOwnerDeath" buffType "BuffSelfDestructTarget" targetFilter numOwnerships 0 numObjects 4 object "CapitalShip" object "Frigate" object "Module" object "StarBase"<br /

28 Replies 13,877 Views

okay, so I edited it to thus for now. TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetsInRadius" instantActionTriggerType "OnOwnerDeath" buffType "BuffSelfDestructTarget" targetFilter numOwnerships 0 numObjects 4 object "CapitalShip" object "Frigate" object "StarBase" object "Fighter"<br

28 Replies 13,877 Views

ALMOST got an ability that makes capships do damage on death, need help nailing down the kinks. Anyone know why it's not -quite- there? TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetsInRadius" instantActionTriggerType "OnDamageTaken" buffType ""BuffSelfDestructSelf"" targetFilter numOwnerships 0 numObjects 4 object "CapitalShip" obj

28 Replies 13,877 Views