CyanPile

CyanPile

Joined Member # 3969058
22 Posts 79 Replies 725 Reputation

[quote who="Blair Fraser" reply="5" id="3640667"] The "yet" is not to suggest multi-core is coming but I'm not saying it isn't coming. All I can say we are actively working and looking at all the options to move the Sins franchise forward - technology and gameplay-wise. The memory management upgrade is just something I was able to easily integrate into the older code base and I had tested a fair bit. [/quote] It's good that game is developing. W

39 Replies 274,749 Views

[quote who="Yarlen" reply="43" id="3423956"]In order: Nothing is currently planned.[/quote] Maybe copy a couple of ideas of mods? I liked fashion pirates spectacular planet during raids. Another would be to protect pirates base from guns TEC ( interplanetary ). Make pirates faction in of game. That is to give the opportunity to play for the Pirates. Start in the center of the map

51 Replies 287,541 Views

[quote who="Yarlen" reply="44" id="3423957"]The Mad Vasari Titan should only spawn once per game, so this wouldn't come into play. If it did, however, it should keep its previous level (in theory).[/quote] You can give him an analogue "Unyielding Will"? That is: 1. When he HP = 0, he becomes immortal. This is the only thing that is taken from the "Unyielding Will". 2. When he HP = 0, he teleported to the center of the map (to in this star system, if the system one

51 Replies 287,541 Views

JuleTron , glad to see you in this thread) .. What clues do you think are important? I only see the clue "invisibility" [e digicons]:ninja:[/e] It is a pity that so little information. Sins2 will be possible only after 4-5 years. I suggested something like magic. Changes in space-time.

3 Replies 17,367 Views

With the new race must enter the new features of the game. I suggest introduction of the new information parameter, though it's name it's up to you. Each unit has a certain information value. Some races have more of it (for example Advent), some have less (Vasari), TEC at medium, while the new race has the greatest values. For different-sized units this value differs. For Titans it's the greatest, then the capital ships and so on. And also depends on the specifics of the ship = sh

3 Replies 17,367 Views

Question on DLC. If a player №1 has the DLC and creates a map. The player number 2 has no DLC and joins the game. Is this possible? To the player №2 had these random events. [e digicons]:rolleyes:[/e] Forgive me for asking here. Where "post" some hypotheses on the topic with 4 race? The race has been chased away Vasari. There is a desire to talk about it. Peruse ideas. P.S. I ask here - here at least there is light communication. </

51 Replies 287,541 Views

In the game you can build a base in the gravity well an ally. Can the AI with an excess of money to build this base in the gravity well an player? Somewhere on the front line. And let the presence of this base to improve relations. From diplomatic units of little use and they consume points of supply. On the bases of the situation is quite different. The base pay for themselves (through trade (TEC) and the propagation of the faith (Advent)).

0 Replies 4,954 Views

https://forums.sinsofasolarempire.com/449854/page/1/ There are random events ! There are new artifacts ? Is there a desire to make the <sp

25 Replies 18,116 Views

[quote quoting="post"] and once the artifacts are not very relevant in the online games (it is better to spend money on ships - view players), can I go back to whatever artifacts were common for the team? [/quote] At least add to the startup configuration card ( the same place where <span class="h

25 Replies 18,116 Views

[quote who="Volt_Cruelerz" reply="11" id="3143025"]Such things would make them actually decent and worth the code that constitutes them.[/quote] [e digicons]k5[/e]

25 Replies 18,116 Views

the game is missing: 1) The artifact affects the energy shield 2) an artifact increasing the limit is of troops 3) an artifact reduces the cooldown of abilities and once the artifacts are not very relevant in the online games (it is better to spend money on ships - view players), can I go back to whatever artifacts were common for the team? sorry for the <span cla

25 Replies 18,116 Views

The game was very long. Do not expect a collapse of the game. He tried to repeat that mistake with the previous <span

4 Replies 12,055 Views

Gameplay.constants - here I found many of the necessary settings. hoped that the artifacts and that it <span class=

4 Replies 4,208 Views

Sorry for the poor knowledge of English. How to do that would be found artifacts counted all the players <span class="hps at

4 Replies 4,208 Views

Watching the battle record . Then load the game. A few minutes later the game crumbles . All of it?

1 Replies 3,495 Views

[quote who="RilletSnowy" reply="1" id="3128484"]Have you tried this? Or are you just pointing it out? [/quote] And like a captured pirate base . But they were inactive. In any case, it is easy to <span c

15 Replies 11,434 Views