[quote who="Blair Fraser" reply="5" id="3640667"] The "yet" is not to suggest multi-core is coming but I'm not saying it isn't coming. All I can say we are actively working and looking at all the options to move the Sins franchise forward - technology and gameplay-wise. The memory management upgrade is just something I was able to easily integrate into the older code base and I had tested a fair bit. [/quote] It's good that game is developing. W
CyanPile
[quote who="Yarlen" reply="43" id="3423956"]In order: Nothing is currently planned.[/quote] Maybe copy a couple of ideas of mods? I liked fashion pirates spectacular planet during raids. Another would be to protect pirates base from guns TEC ( interplanetary ). Make pirates faction in of game. That is to give the opportunity to play for the Pirates. Start in the center of the map
[quote who="Yarlen" reply="44" id="3423957"]The Mad Vasari Titan should only spawn once per game, so this wouldn't come into play. If it did, however, it should keep its previous level (in theory).[/quote] You can give him an analogue "Unyielding Will"? That is: 1. When he HP = 0, he becomes immortal. This is the only thing that is taken from the "Unyielding Will". 2. When he HP = 0, he teleported to the center of the map (to in this star system, if the system one
JuleTron , glad to see you in this thread) .. What clues do you think are important? I only see the clue "invisibility" [e digicons]:ninja:[/e] It is a pity that so little information. Sins2 will be possible only after 4-5 years. I suggested something like magic. Changes in space-time.
[quote who="RedDwarf999" reply="24" id="3416233"]It's going to be a very long two years as Gal Civ III is developed. [/quote] I hope to be more DLC for Sins of a Solar Empire. Preferably with new units [e digicons]:grin:[/e] <span id="r
With the new race must enter the new features of the game. I suggest introduction of the new information parameter, though it's name it's up to you. Each unit has a certain information value. Some races have more of it (for example Advent), some have less (Vasari), TEC at medium, while the new race has the greatest values. For different-sized units this value differs. For Titans it's the greatest, then the capital ships and so on. And also depends on the specifics of the ship = sh
Question on DLC. If a player №1 has the DLC and creates a map. The player number 2 has no DLC and joins the game. Is this possible? To the player №2 had these random events. [e digicons]:rolleyes:[/e] Forgive me for asking here. Where "post" some hypotheses on the topic with 4 race? The race has been chased away Vasari. There is a desire to talk about it. Peruse ideas. P.S. I ask here - here at least there is light communication. </
In the game you can build a base in the gravity well an ally. Can the AI with an excess of money to build this base in the gravity well an player? Somewhere on the front line. And let the presence of this base to improve relations. From diplomatic units of little use and they consume points of supply. On the bases of the situation is quite different. The base pay for themselves (through trade (TEC) and the propagation of the faith (Advent)).
Введите текст или адрес веб-сайта либо переведите документ . <div id="select_te
https://forums.sinsofasolarempire.com/449939/page/1/#3415756 It 's a good idea ?
it was meant new Titan Vasari + new titan TEC + new Advent tit
Game is not enough new units . Ideally, I would like to : </
https://forums.sinsofasolarempire.com/449854/page/1/ There are random events ! There are new artifacts ? Is there a desire to make the <sp
[quote quoting="post"] and once the artifacts are not very relevant in the online games (it is better to spend money on ships - view players), can I go back to whatever artifacts were common for the team? [/quote] At least add to the startup configuration card ( the same place where <span class="h
[quote] However, Vasari , developers have too great an imbalance . Now Vasari unequivocal leader among all races. With that , regardless
[quote who="Volt_Cruelerz" reply="11" id="3143025"]Such things would make them actually decent and worth the code that constitutes them.[/quote] [e digicons]k5[/e]
the game is missing: 1) The artifact affects the energy shield 2) an artifact increasing the limit is of troops 3) an artifact reduces the cooldown of abilities and once the artifacts are not very relevant in the online games (it is better to spend money on ships - view players), can I go back to whatever artifacts were common for the team? sorry for the <span cla
http://fajloobmen.ifolder.ru/30232072 mdmp.
The game was very long. Do not expect a collapse of the game. He tried to repeat that mistake with the previous <span
I have read that Vasari Loyalist is ready. Can you add it in the next beta release? So that we don't have to wait for the readiness of Vasari Rebel
Gameplay.constants - here I found many of the necessary settings. hoped that the artifacts and that it <span class=
Sorry for the poor knowledge of English. How to do that would be found artifacts counted all the players <span class="hps at
Watching the battle record . Then load the game. A few minutes later the game crumbles . All of it?
[quote who="RilletSnowy" reply="1" id="3128484"]Have you tried this? Or are you just pointing it out? [/quote] And like a captured pirate base . But they were inactive. In any case, it is easy to <span c