try the 0.7.1 full on its own 1st, then you have the option to merge the patch.
myfist0
[quote who="SoA2Team" reply="4706" id="3454348"] I've re downloaded the file 3 times now and the same thing happens each time. I run the game through Steam now I don't know if that matters... Can anyone help me out? http://www.moddb.com/mods/sacrifice-of-angels-2/downloads You need the full 0.7.1 and the 0.7.2 update. Using the in game loader may be causing the issues you're running into.
[quote who="J808" reply="4700" id="3454318"] Hey folks, trying to get back into SoSE after putting it away for a year. Having problems enabling SoA though. I dl it, unzip it to the 1.80 Rebellion folder, load up the game go to the mods tabs enable it then try to apply and that's where the problem is. The screen goes black and there is an outline of the Federation insignia and then mini dump, I alt tab out and reload the game and it starts out with the same bl
[quote who="wbino49" reply="4702" id="3454338"]Akira's look like they have their holiday lights up..with the green/red starboard/port lights..... it looks less mean.[/quote] All fed ships have fleet running lights, green starboard, red port. Some of them textured in are huge, I model them in and make a lot smaller. Akira not done yet.
[quote who="SilentWolff" reply="4698" id="3454299"]I've noticed X Class planets seem to have special abilities that aren't fleshed out yet. Thats a cool idea. What kinda plans do you guys have for these planets?[/quote] Check the SOA2 guide on Steam http://steamcommunity.com/sharedfiles/filedetails/?id=226050103#174120 jump to planets
[quote who="erfield1" reply="4696" id="3454103"] Whoever is creating the structures for the different races kudos. The design seems to fit in well with the other designs for that race. Especially if they are being designed without some sort of Star Trek model history to base it on. They look very good.[/quote] The easiest way to find the credits is through the modDB SOA2 images . As I overhaul or add models, all
The core issue effects lag a lot. If you have 4 (quad) cores, but they are all fairly small, sins only uses one of them. There are ways to put Sins on a specific core, and put other running programs on another, but that is not for this thread. Post in Sins general forum, or do a search. We are still well under the 2gb RAM limit, so unless you have not enough RAM, that should be the issue. Try turning off all the stuff that is not really needed, show trade
[quote]Not sure what happened, but we can play now. Perhaps some sort of steam update. Either way, today is a good day to die!! [/quote] May you die with honour! Qapla'
[quote who="SilentWolff" reply="4688" id="3451866"]0.7.1 Checksum 108461607[/quote] That is correct. If both have that, it should work.
Thanks for the heads up Wolff. I will get together with a dev team mate today and test it out. please make sure... No add-ons Up to date on Steam Both or none are on the Sins public beta. Not trying old saved games Just out of curiosity, do you join over ICO or LAN/IP connect? It has been a long time since I heard of a connection issue, did you install from the same download? it is not uncommon for modDB DL's to get a little borked.
planetElevatorData in the player files :) wont get cars, but that does the structures cars I think are races you have trade with
[quote who="Major Stress" reply="4682" id="3450857"]Lets get our ships up to date first. Then we will talk about planets[/quote] As far as I am concerned, planets are done. I would rather our RAM go to more NPCs, or better existing model textures. That ocean is 'dirty', not near as good as the other. One is defended by POS militias, the other, badass NPCs.
A new Rebellion full version is available. The Dominion models got a complete makeover with new elite models and redone frigates cruisers and strikecraft, as well as the Cardassian Galor and Keldon models. New nacelles on a lot of the Federation ships. Better detailed texture on the Constitution. Romulan Z1 textures have been redone. Shelly class has been rebuilt. Many new sounds added, including a lot of Breen voice effects for all their ships. Lots of string fixes and additi
Try looking at AbilityDisruptiveStrikes.entity :)
Sorry wbino, looks like you were maybe right, there may be a glitch in the Xclass triggers, psy is looking into it now.
[quote who="wbino49" reply="4658" id="3441328"]still haven't seen any of the BIG random events [/quote] As I replied to the same thing to you on modDB... We will see about making special maps for a guaranteed encounter. They were supposed to be secret easter eggs you would find only once in a pile of games, but we decided we should start advertising what makes our mod different. Feel free to make your ow
Run the game with the DEV exe, change player to AI See stickies for DEV.exe help
MyFist0's Modding Megasite! kill that link Sins Modding Dictionary also dead If you want, you can add Install Rebellion Mods <a href=
We have received report from H24Staff that your website has been involved into illegal activity that violates our terms of service. More details from the report: Phishing, scam or hacking activities. So... they can pound salt. EDIT: Dear Hosting Customer: On December 31, 2013 we will s
Captain Kirk is back [e digicons]8(|[/e] TOS Canon Mod Pack http://www.moddb.com/mods/sacrifice-of-angels-2/downloads/star-trek-sacrifice-of-angels-2-tcmp-beta
Nice job, but if you don't want it to get lost, you should post on modDB or WinCustomize SIns Mod section https://www.wincustomize.com/explore/sins_mods same login as here http://www.moddb.com/games/sins-of-a-solar-empire-rebellion/downloads modDB account required, and a company to post under. <
[quote who="zoommooz11" reply="4643" id="3437717"] but for some reason the player files (ie playerborg, player fed etc) will not convert. No problems with any of the others, is there anything special about these?[/quote] Sometimes they change the engine in an update, which adds lines to the entities, so they need a new Convert also included, I will also test this out now by getting all the files that are not .bat from the Sins install directory... C:\Program Files (x86)\Steam\ste
[quote who="zoommooz11" reply="4640" id="3437653"] Hopefully, have not annoyed you guys by this.[/quote] Not at all [e digicons]:grin:[/e] , but you will have to wait for psychoak. I have no idea where he put the spawn times. you will have to move the entities you want to change into the ConvertEntity folder, then run BinToTxt.bat, change the desired info, and move files back to GameInfo. reconverting with TXTtoBIN.bat is optional as BINed files helps with game load time
early? Maquis and House of Duras raids are early, Sona and Ferengi are late game. the harder the raids, the later they spawn. It is quite possible they were already beat close to death by a neighbour, and the Sona just wanted to pillage the tetricell white. Can we get a time of the last save? Just wait until the Maquis get the ATR programmed [e digicons]8(|[/e] <a href="http://www.moddb.com/mod
What are the Pin settings on that back of the HDDs set at? HDDs create heat, I don't like not having enough room to put 3 or more in without them being stacked like pancakes, I cooked one that was in the middle before. Is your power supply strong enough to handle all your hardware?