Other planet classifications based on the Star Trek series Class X and Z Reserved for other designations of "demon" planets http://en.wikipedia.org/wiki/Class_M_planet http://en.memory-alpha.org/wiki/Planeta
myfist0
[quote who="JimPeck" reply="4570" id="3429802"] I was fighting a battle in one and next thing... well, lets just say things got.... interesting. I suspect what may be going on... but I'm not sure, and I don't want to say anything out loud.... spoilers, sweetie... lol....[/quote] The xclass you encountered needs a particle effect made so you know what happened. X-class are treks demon worlds, each may have something that will make yo
moddb.com/mods/sacrifice-of-angels-2/downloads/soa2-069r-update
SoA2.0.6.8 full version is uploading now, should be authorized tomorrow. Edit: Authorized
[quote who="erfield1" reply="4555" id="3428622"] Any chance of a pre-Christmas release? [/quote] Im trying. If we do release tomorrow, expect a few small bugs and some missing particles and icons for the new ship and models.
Thanks Goa, real busy with the next SOA2 update, after that I will put it up.
Resize Tool : Change the scale of SoaSE models directly from the TXT mesh. May not work with new meshes, I use XSI and just hosted a mirror for that DL. <p
Working I downloaded http://www.moddb.com/company/soase-m0dders/downloads/reference-files extracted Reference_Files_Org_v1.195 enabled mod loaded, playing now Do the same and rename you Reference_Files_Org_v1.195 to "My Uber Supper Dupper Mod" and enable
[quote who="Major Stress" reply="2" id="3427190"]If you really want to mod original sins then copy these folders from the original game, and put it in your mod folder. The GameInfo, Font, Galaxy, Mesh, Movie, Particle, PipelineEffect, Sound, String, TextureAnimations, Textures, and Window.[/quote] Told you this before JUST REference Files if they still have the old mod tools with the original reference fil
[quote who="jwagne51" reply="4549" id="3426628"]Also the Romulan C Elite ship's cloak is wrong; the model is the D'deridex[/quote] wtf? crap [e digicons]>:([/e] I was sure I tested all those. good catch on the cloak The ability slots are not ordered that well, I usually reorder them when I edit, but those didn't need an edit from me for a long time
[quote who="dkt0404" reply="4542" id="3426307"]so you guys can look to see if they need fixing.[/quote] We are always looking for beta testers if you like to try out the pre-release version and catch these bugs before we release them upon the public. Setup is fairly easy. PM me if you're interested.
psychoak's department, as soon as he returns from a planet that just encountered a major ice storm and wrecked the subspace transmitter, we'll get the description or the ability fixed. Next patch.
[quote who="dkt0404" reply="4538" id="3426275"]Kind of the same thought as the Romulan version of it being accidently omitted.[/quote] Yup, a good question. [e digicons]:thumbsup:[/e]
the FEDs are OP in many other ways, there is a planet defence research that blasts ships in orbit from the planet, nice to zoom in the enemy bomber and watch it get blasted from the planet Remember that SOA2 is all about making each race a different play style, the mod was founded on that and will not change.
[quote who="GoaFan77" reply="3" id="3425742"] Galaxy Forge does use microsoft's .NET framework, so you likely need to update that if you are having trouble, especially if you have an older PC.[/quote] [e digicons]:thumbsup:[/e] [quote who="furyofthestars" reply="4" id="3425912"]Wasn't looking to add more files in there... [/quote] You not adding files in GF, you're updating Windows through the Window Update and make sure you get the latest N
Got a few more models ingame for the nest patch [e digicons]:grin:[/e] http://www.moddb.com/mods/sacrifice-of-angels-2/images
I will take a look at the Borg yards. The Fed now has a couple custom diplomacy voices but not all, I had to get rid of the Vasari voice and make placeholder files for when Mike makes the new sounds, they are all TEC sounds.
Some new models for next patch, sometime before Christmas http://www.moddb.com/mods/sacrifice-of-angels-2/images
[quote who="WOEaintME" reply="5" id="3423744"] In the meantime I'm fumbling around with stock textures to try and figure out how to do what I want.[/quote] http://soase.x90x.net/?i=xsi/Tutorials/Texturing.html scroll down to Guide to Edit SoaSE Textures by Major
[quote who="WOEaintME" reply="5" id="3423744"]MyFist0, do you make your textures in GIMP simply as RGB then go into photoshop and add the all black alpha channel?[/quote] yes [e digicons];)[/e] Gimp has had groups for a while, they are like folders for layers. My gimp project has all the texture parts, CL, NM (bumps), DA gloss, DA Light, DA chrome. I turn off/on the layers I want, save as uncompressed tga, and compose the finals in PS. <img src="http://media.mod
[e digicons]:O[/e] maybe, just maybe.... [video]http://www.youtube.com/watch?v=pGPJhT5lUpE[/video] If it does work, maybe you can whip up a quick video for us for Sins use and I will add it to the Texturing tutorial page. to me it looks like you would not need the 1st layer mask, just copy the team colour tga to the cl tga's layer mask.
Yes, I never did figure that out. I use gimp for everything now but the final step. In Gimp, I save the final cl as uncompressed TGA, I also have 2 TGAs pure black, 1 512x512, 1 1024x1024, I open the new cl in an old photoshop and create an new channel called Alpha1, drag the black tga onto PS, CTRL+a, CTRL+c, go back to cl'c alpha1, ctrl+a, ctrl+v, save as DDS. SOA2 does not use team colours, so all black, but if I open the cl.dds the alpha channel is gone because it is a
Rebellion? Win7? C:\Users\[UserName]\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge they will show under the Galaxy Forge map section. When selecting maps... Small > Medium > Large > Galaxy Forge
[quote who="jwagne51" reply="4511" id="3423278"]I'm playing right know and I found a small typo on the Fed research "Basic Crew Training"; it says that the Max Trainable Level goes from 2 to 3 but after research you can train to level 4. Unless it means that we can buy three levels?[/quote] StringInfo ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0_NAME" Value "Basic Crew Training" StringInfo ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0_DESCR