myfist0

myfist0

Joined Member # 3982443
50 Posts 4,286 Replies 1,880 Reputation

[quote who="JimPeck" reply="4570" id="3429802"] I was fighting a battle in one and next thing... well, lets just say things got.... interesting. I suspect what may be going on... but I'm not sure, and I don't want to say anything out loud.... spoilers, sweetie... lol....[/quote] The xclass you encountered needs a particle effect made so you know what happened. X-class are treks demon worlds, each may have something that will make yo

5,100 Replies 12,692,456 Views

Resize Tool : Change the scale of SoaSE models directly from the TXT mesh. May not work with new meshes, I use XSI and just hosted a mirror for that DL. <p

5 Replies 3,956 Views

Working I downloaded http://www.moddb.com/company/soase-m0dders/downloads/reference-files extracted Reference_Files_Org_v1.195 enabled mod loaded, playing now Do the same and rename you Reference_Files_Org_v1.195 to "My Uber Supper Dupper Mod" and enable

6 Replies 4,310 Views

[quote who="Major Stress" reply="2" id="3427190"]If you really want to mod original sins then copy these folders from the original game, and put it in your mod folder. The GameInfo, Font, Galaxy, Mesh, Movie, Particle, PipelineEffect, Sound, String, TextureAnimations, Textures, and Window.[/quote] Told you this before JUST REference Files if they still have the old mod tools with the original reference fil

6 Replies 4,310 Views

[quote who="jwagne51" reply="4549" id="3426628"]Also the Romulan C Elite ship's cloak is wrong; the model is the D'deridex[/quote] wtf? crap [e digicons]>:([/e] I was sure I tested all those. good catch on the cloak The ability slots are not ordered that well, I usually reorder them when I edit, but those didn't need an edit from me for a long time

5,100 Replies 12,692,456 Views

the FEDs are OP in many other ways, there is a planet defence research that blasts ships in orbit from the planet, nice to zoom in the enemy bomber and watch it get blasted from the planet Remember that SOA2 is all about making each race a different play style, the mod was founded on that and will not change.

5,100 Replies 12,692,456 Views

[quote who="GoaFan77" reply="3" id="3425742"] Galaxy Forge does use microsoft's .NET framework, so you likely need to update that if you are having trouble, especially if you have an older PC.[/quote] [e digicons]:thumbsup:[/e] [quote who="furyofthestars" reply="4" id="3425912"]Wasn't looking to add more files in there... [/quote] You not adding files in GF, you're updating Windows through the Window Update and make sure you get the latest N

17 Replies 16,483 Views

[quote who="WOEaintME" reply="5" id="3423744"] In the meantime I'm fumbling around with stock textures to try and figure out how to do what I want.[/quote] http://soase.x90x.net/?i=xsi/Tutorials/Texturing.html scroll down to Guide to Edit SoaSE Textures by Major

8 Replies 46,494 Views

[quote who="WOEaintME" reply="5" id="3423744"]MyFist0, do you make your textures in GIMP simply as RGB then go into photoshop and add the all black alpha channel?[/quote] yes [e digicons];)[/e] Gimp has had groups for a while, they are like folders for layers. My gimp project has all the texture parts, CL, NM (bumps), DA gloss, DA Light, DA chrome. I turn off/on the layers I want, save as uncompressed tga, and compose the finals in PS. <img src="http://media.mod

8 Replies 46,494 Views

[e digicons]:O[/e] maybe, just maybe.... [video]http://www.youtube.com/watch?v=pGPJhT5lUpE[/video] If it does work, maybe you can whip up a quick video for us for Sins use and I will add it to the Texturing tutorial page. to me it looks like you would not need the 1st layer mask, just copy the team colour tga to the cl tga's layer mask.

8 Replies 46,494 Views

Yes, I never did figure that out. I use gimp for everything now but the final step. In Gimp, I save the final cl as uncompressed TGA, I also have 2 TGAs pure black, 1 512x512, 1 1024x1024, I open the new cl in an old photoshop and create an new channel called Alpha1, drag the black tga onto PS, CTRL+a, CTRL+c, go back to cl'c alpha1, ctrl+a, ctrl+v, save as DDS. SOA2 does not use team colours, so all black, but if I open the cl.dds the alpha channel is gone because it is a

8 Replies 46,494 Views

Rebellion? Win7? C:\Users\[UserName]\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge they will show under the Galaxy Forge map section. When selecting maps... Small > Medium > Large > Galaxy Forge

5 Replies 7,918 Views

[quote who="jwagne51" reply="4511" id="3423278"]I'm playing right know and I found a small typo on the Fed research "Basic Crew Training"; it says that the Max Trainable Level goes from 2 to 3 but after research you can train to level 4. Unless it means that we can buy three levels?[/quote] StringInfo ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0_NAME" Value "Basic Crew Training" StringInfo ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0_DESCR

5,100 Replies 12,692,456 Views