Ya I have to change that icon, I wanted a type of toxic that was just too bad for colonizing. You can tell by the nuetral roids. Ya, I agree about Borg. In my 10 player, hge multi unfairs with 2 of each player, the whole missions is to KILL BORG, Try my best to get klingons and the other federation as allies. Once Borg is toast I am done. If you have any suggestions on how we can improve maps, or anything else, shoot me a line, I PMed you my contact info
myfist0
Let me guess, all the other pussies in the quadrant had their hands out offering this and that after you kicked borgs ass. Go forth and socialize them all! or is it communize?
[video]http://youtu.be/rdxnBrYLrVo[/video]
Hey! wait a minute here! [e digicons]:annoyed:[/e] I just noticed someone is beating the BORG! WTF! [e digicons]>:([/e]
“In our dreams, people yield themselves with perfect docility to our molding hands. The present education conventions of intellectual and character education fade from their minds, and, unhampered by tradition, we work our own good will upon a grateful and responsive folk. We shall not try to make these people, or any of their children, into philosophers, or men of science. We have not to raise up from them authors, educ
[quote who="GeomanNL" reply="1422" id="3423307"]Let me summarize school for you: Learn and forget!![/quote] Yes, useless facts are quickly forgotten, but indoctrination lasts a lifetime.
[quote who="jwagne51" reply="4509" id="3423258"]I have another question/bug report: the Norway ships do not follow fleet orders. when I tell the fleet to attack they ether just move to were the enemy is or keep shooting at that other enemy instead of focusing on the Queen.[/quote] That is an odd one, psychoak just checked the file and it is a basic normal support cruiser with auto-join fleet on, they even prefer ff, and not all ships do. I will see if I can get to run some tes
Looks like sins mods are second, but half life is almost double of sins.
I never did see that, they are changing movement on us. I am not sure what you mean by phase lane from center, you mean the star? or 2 wells on top of one another? I have seen scouts change direction a lot when you have a bunch and another ship calculates its move to where the one you were watching was going to go. A save game would be good for this. [quote who="dkt0404" reply="4505" id="3423184"]I shouldn't have to micromanage 16+ capital ships and a hundre
http://www.moddb.com/events/2013-mod-of-the-year-awards/scoreboard Vote for your favorites. Let's put Sins mods top of the list [e digicons]:grin:[/e]
Hope you have a quiet room to work in, and the patience to train it. I have not used in a couple years but even one of the best, Dragon, needed extensive training and error corrections. But stick with it and both you, and the software will improve.
You can have all the DLC files you want in your mod, I add them to SOA2 and don't own either. dlcId 255910 is the line in the file that determines if a user has access to that file or not. Normal files, and each DLC have their own ID number. http://soase.x90x.net/?i=modding/ConvertData.html is the basics of converting manually, scroll down and I have made 7z archives (<a href="http://www.7-zip.
typically the exe will load full screen and the dev will load window mode. Go to C:\Users\[UserName]\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.setting a few lines down you will see VideoIsWindowed TRUE VideoRefreshRate 60 VideoFullScreenWidth 1920 VideoFullScreenHeight 1080 VideoWindowedWidth 1024 VideoWindowedHeight 768 what does yours read? IIRC the second
[quote who="dkt0404" reply="4502" id="3422892"]Edit: Actually after just loosing 3 capital ships to pointless strafing, I'm too frustrated with the strafing to keep playing the mod. Nice aside from that though.[/quote] haha, that is a first. [quote]This is intentional so they behave like Star Trek ships, which almost exclusively utilize strafing run style attack patterns. If you want them to stay closer to target you can always queue move orders around
[quote who="Ryat" reply="3" id="3422880"]Plus I plan on making some mods with it soon.[/quote] Yes, SOA2 is almost done using the DLC to add some trekky jaw droppers [e digicons]:P[/e] [quote]Sadly it is probably the main reason why fewer Rebellion players have become regulars on these forums.[/quote] To bad for them I guess
There's a Steam forum? [e digicons]8O[/e]
[quote who="dkt0404" reply="4500" id="3422834"]Rebellion 1.8 issue. Dunno if it was addressed. Romulan Enforced Loyalty does not show up in the starbase upgrade options despite being researched. This turned out to be fairly game breaking for me since I started between two Borg and only the static defenses had any hope of holding out against them. Got enforced Loyalty as fast as I could so they couldn't just bomb the planet. <b
[quote who="GeomanNL" reply="1238" id="3421377"] Have some trust in people ok... we pay them to think for us.[/quote] This is the polar opposite of "think outside the box". Ask your teachers what it means and their head will probably explode. Ya I had to bookmark that quote, it will be used often. [e digicons];P[/e]
Sorry, all my modding time is allocated to SOA2 at the moment. Runs some AI only game on 8x with 1 race only against the same race. You can run multiple test games at once. So for finding an old error is soa2 I would run 5 games, 1 with fed vs fed. 1 with kli vs kli, etc. If the error pops up in most of your games, chances are it is a planet, gsd, or to long a string, make a few quick custom maps and repeat the process. You probably already know, but just in case A >
[quote]Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedVector.h(157) m_CurrentSize Is there anyone know this? I just put another copy of titan for TEC.[/quote] Pretty sure only one titan allowed in the player file. A lttle more info for the guys that read this that added a second titan. I never did, I remove them only.
[quote] D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\DynamicArray.h(134): assert! [i >= 0][/quote] That error can pop up for a multitude of reasons. It would be nice to know what you were working on. 1 example is having more max crystal or metal mines than the total. Or a random list like planet names containing a name beyond the the max character limit. If you did a big pile of changes without testing, I suggest you
The problem is that those fat 'cows' will never pay, it is, and always will be the meager sheep [e digicons]:annoyed:[/e]
[quote who="GoaFan77" reply="2" id="3422604"]I had been wondering how to get the URL to get to specific pages on your site. I was trying to link someone to the exact same page. [/quote] Best way is from the OP at https://forums.sinsofasolarempire.com/376221 and right click, copy link. I made a browser folder with all the links so I can do it fast.
You will never see the true Canada from the tourist traps, even when I had a trailer in Madawaska, outside Algonquin park, that was just a home base to backpack from. http://www.reddeercabin.ca/how-to-get-here.html
[quote who="Daiwa" reply="1366" id="3422543"]Problem is 'state support' = 'neighbor support'.[/quote] I am going to take a wild guess at what this means. You want 'state support' to put up solar panels? The state uses force to transfer your neighbor's wealth to you.