Ugg, I guess I could dig up some of the tutorials :( First, their was an old script to export direct to mesh but not sure what version of Max it works with. I dont have that. Sins uses SoftImage/XSI http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 get that first http://www.moddb.co
myfist0
Found original textures for VoDleh. [e digicons]:D[/e] Fit on 1600 x 1696. Red space is unused. Will show much better than the 1024x1024 sheet that was recompressed a couple times [e digicons]x_x[/e] Did the same for the D7 which is already reUVed with new spec, light and bump maps and lots of little details added. <img src="http://media.moddb.com/images/members/1/396/395957/KLI_Capital_Colony_VoDleh.png" alt
Pain in the ass to get as close to canon as possible. This D7 nacelle is from DS9 era and I might make a mesh change with research from the older style. scraped that nacelle
hmmm. will have to test this. I assumed .ogg files were compressed to save ram, but the compression could be causing a load problem. I also recommend maybe doing this as a mod. Doing any verification may undo the changes where if the sounds exist in the mod that is where they are loaded from. Bookmarked [e digicons]B)[/e]
[quote who="Lavo_2" reply="2615" id="3643509"] This is also useful if you want to have "hull hugging" shields. [/quote] That also makes for a huge poly count for a shield mesh. I don't recommend that for a lot of ships. Better off doing what psy did for the Borg. No shields, lots of armour with regeneration...
shortened the rear dome and added red bridge lighting. Rebuild nacelles but the texture is not quite finished. White lights will eventually be gold also redid the D7s thruster engine curve and added the ribs, texture wont cut that <
It rubs the Win10 on its skin or else it gets the hose again...
[quote who="myfist0" reply="2613" id="3643358"] Planet modules have no actual shield meshes but they still say "renderShield TRUE" [/quote] planet module MaxShieldPoints 0.000000 ShieldPointRestoreRate 0.000000 maxShieldMitigation 0.000000 so render true with nothing to render
Not having a shield mesh on a ship with shields is a bad idea. All the hits to the ship are at a single point away from ship until the shields are gone. The render lights up the shield when hit.
[quote who="RedDwarf999" reply="5048" id="3643319"] Is their nothing you can do? [/quote] Who do you think whispers all those evil thoughts into his ear [e digicons]}:)[/e]
The next ship to get working thruster effects
[quote who="psychoak" reply="2610" id="3643247"] No WA, that's not how you'd do it. You'd create an invisible research that only the AI could do, by virtue of being unclickable for the player. The invisible research would do that SetFaction thingy, and you'd make a duplicate of the carrier and lock one to the default loyalist, and one to the rebel. Then when the AI changes it's faction, it's locked out of the carrier.
[e digicons]X([/e] damn immigrants! [e digicons]x_x[/e] [e digicons]x_x[/e] [e digicons]x_x[/e] [e digicons]x_x[/e] [e digicons]x_x[/e] [e digicons]x_x[/e] [e digicons]x_x[/e]
GameInfo\GalaxyScenarioDef.galaxyScenarioDef search for playerTypeCount 7 validPictureGroups 5 validThemeGroups 6 these are values from our mod try searching the file for PlayerTech or whatever they use, to see all the entries needed to make it work any new entities created need to be added to the entity.manifest located in the root of Sins and needs to be copied to the root of your mod. Dont forget to a +1 to the top
[quote who="psychoak" reply="5043" id="3643145"] That should be directed at me. The answer would be because I'm an asshole and I enjoy imagining the screams of frustration. It also spreads via trade vessels. [/quote] he also enjoys the frustration of making it work... [e digicons]O:)[/e]
https://dl.dropboxusercontent.com/u/13495173/TAR_PlagueShip.ogg When in range it will infect the planet, then the planet will infect ships [e digicons]:sick:[/e] GOOD LUCK [e digicons]O:)[/e]
who can guess what kind of havoc this will spread thru the quadrants :)
¯\_(ツ)_/¯
[quote who="adamb1011" reply="37" id="3642942"] Doing a quick Google search of any trump rally would show the right is just as bad as the left. Or pickets at abortion clinics. There's plenty of videos of right wing Christians saying and doing loads of other stupid and offensive stuff. [/quote]you do realize that not everyone on the left is pro abortion right, the same with gay marriage. http://www.democratsforlife.org/<img src="http://www.democratsforlife.org/images/bann
[quote who="adamb1011" reply="37" id="3642942"] Ps, both of you sound pretty insecure about gay people. There's no enforced normalisation - just treating people in a somewhat reasonable way and staying out of their lives. [/quote] What? Who? I dont give a damn what grown adults do in their bedroom. What I do care about is states rights. If a state chooses to to allow gay marriage, all the power to them, but states should have the right not to have feral over
[quote who="adamb1011" reply="34" id="3642932"] And if you think this issue exists on one side of politics only, then you need to wake up. Gay marriage is a classic example - the religious right trying to impose their view of marriage on the broader population. Sounds eerily familiar to say, the crazy left attempting to impose their view on what can and can't be said at a university campus. [/quote] Other than the odd freak that goes after abortion clinics, can you show
Petition Wants Jesse Williams Fired for His Speech at BET Awards. But He’s Not Worried. http://www.nytimes.com/2016/07/06/arts/television/fire-jesse-williams-for-bet-speech-petition-says-but-hes-not-worried.html Personally, I think what he said is divisive and batshit insane, but he has every right to s
[quote who="Jafo" reply="24" id="3642874"] Quoting myfist0, reply 23 Just this week I was called a racist pig, misogynist, dumb ass white boy, mommas boy, virgin, idiot. I just had to ask....how many of those were correct? ....[e digicons];)[/e] [/quote] The same amount that app