Raven6six6

Raven6six6

Joined Member # 3995301
1 Posts 41 Replies 2,205 Reputation

Does anyone know why an edit to a portrait does not show up in the selection screen, yet the button, and the one in the info card during gameplay have registered the changes. Yes I modified all the necessary files, including Player_Portrait_Large .

20 Replies 14,037 Views

1. Make your map. - You already did that. 2. Place .galaxy file in your \Diplomacy\Galaxy 3. Open your galaxy.manifest in your Diplomacy folder with any text editor, it should look like this: TXT fileCount 54 fileName "Agamemnon's Bounty" fileName "Ancient Gifts" fileName "Areolian Sector" and so on, ignore the fileCount number. You need to add the line fileName "System Supremacies" to the end of the file, make sure it

3 Replies 23,375 Views

[quote who="Raven6six6" reply="2314" id="2531287"]Found a bug, in the Diplomacy screen, if you select one of the custom portraits, they show up as totally fucked up portraits, I played as the blond Advent and it when I clicked to see the other players screen it changed to a Vassari. This is probably due to the fact that it is still a beta and was uploaded without this being fixed. Probably ported over from the Entrenchment version, because the extra portraits use up the same slots as the new

8,423 Replies 15,689,715 Views

Found a bug, in the Diplomacy screen, if you select one of the custom portraits, they show up as totally fucked up portraits, I played as the blond Advent and it when I clicked to see the other players screen it changed to a Vassari. This is probably due to the fact that it is still a beta and was uploaded without this being fixed. Probably ported over from the Entrenchment version, because the extra portraits use up the same slots as the new portraits for diplomacy, I checked in the .tga's,

8,423 Replies 15,689,715 Views

Ok, so all the missing string errors in the research trees will be fixed with v 1.0 as well I guess. Thank you for the quick answer and I eagerly await the release of the next version, while enjoying the hell out of this one. Also thank you for being amongst the first modding teams to release something for us Trinity owners. Keep up the good work.

8,423 Replies 15,689,715 Views

Will maps work for Diplomacy and can I also place nebulas and black holes and the white star? And for a future version, could you also modify the squadron limit on hangars, because it just seems a bit too restricted to have this bog hangar that can only house like 20 craft (real craft not squadrons) . Would be nice to see the limit on hangars doubled and make a hangar either twice as expensive or the build time for craft twice as long, whichever balances it out more, th

8,423 Replies 15,689,715 Views

And what about diplomacy, this is the worst thing about Diplomacy, it comes out at a time, when all the good mods have either just been released, or are finishing production. And that means zero to no "really" good Diplomacy mods for a while now. [e digicons]:annoyed:[/e]

1,334 Replies 3,506,345 Views

Love the Covie support frigate, but the station looks a little, well wonky. Maybe it's just the angle of the screenshot though. Keep up the good work, and if it's not from the angle, maybe touch up the model to make the top look a little more like half a sphere. http://www.bungie.net/images/games/halo2/wallpapers/H2-High_Charity_Exterior_800.jpg I understand that Charity is just a junked Forruner facility, but still, it looks better with a perfect half sphere. Just my oppinion though, and I d

277 Replies 753,492 Views

Canadaman, your mod will be instumental for helping my team with our fan fiction, though sadly I will not be doing the galaxy map, until I can get a download of Deadly Forge, simply because Galaxy Forge 3 is so limited, and I mean to create a very detailed universe, also balancing everythiong out with the UNSC having much more credits and metal, but the covenant having massive ammounts more crystals in the begining. Well keep up the work, and yes, those were the ships I was ref

277 Replies 753,492 Views

CanadaMan, I have been following this mod for months now, and may I say it is looking epic. Keep up the good work, and hopefully there will be a release soon. I am waiting for Deadly Forge to come out so I can begin work on my HALO Galaxy map, to be able to play this as it should be played. I love the ship designs, though there are some dodgy textures here and there, but its just a small nitpick and will probably be fixed in the 1.0 release. Sadly I have nothing to offer as help, seing as the

277 Replies 753,492 Views

I love your mod, though sadly not for the races, but for the planet and star types, simply because the races do not interest me, because I am waiting for Sins Of The Prophets, wanting to play with HALO ships toally destroyed my wish to play with other types of ships, but I love having a realistic universe, with varied planets and the like. So my only suggestion would be, keep up the good work, balance out Atlantis and try your best to add moons to planets, I do it in galaxy forge, making them

4,959 Replies 12,526,949 Views

@Whiskey144 I thought that a 3D representation would work too, until I figured out that you either need to 1: Make a small engine to handle the rendering. 2: Use sprites. But both lack the aspect of being able to see how it would look in game, this is for distances mainly. But if it is well presented, that is to say, what you see in the editor will be what you see in the game, only in the game it's prettier, than yes. And for the enteties point: Yes I know, but i

11 Replies 10,459 Views

After extensively using Galaxy Forge 3, and seeing that 80% of the ideas I have and should be able to make, aren't feasible, I decided to put toghether a wishlist, that would make the editor, that much more functional. You can post your suggestions if I missed anything and I will update the list Features: Better representation, preferably a three dimensional representation of the map, with a scale of 1:1

11 Replies 10,459 Views