That's the thing about the SB, it cannot be spammed. You only get one per solar system, and if you choose the resource SB then you don't get the defense that's might be needed by the Argonev... And with a second option, that would allow us to focus the Abilities in the Argonev, and other combat SBs...
jozanman222
Wow, so many ideas and so few ability slots. Your ideas are great, and are definitely up for consideration. I do want to make more than one Super Cap for each race, but for now, I'll stick with one, and try to fit in the best abilities to match the ship style. The only thing I'm missing are Ship Models, but whatever. What about my other questions? Is a second economy based starbase a feasible idea?
Oh, I wasn't aware. Thank you for the correction Photoloss, that makes sense.
After intense discussion, I beleive I may have an idea. Again, feedback is preferential. We resigned to just one SuperCap a piece, to facilitate a rapid integration into the community. As such, we decided that the Vasari will get the Super Combat capital, but their cap will use up a significant amount of Fleet Supply. The Advent will continue their love of Anima with a Super Carrier, but it may be the hardest to get, because of the extreme Research it will take. The TEC's Super Support Cap wi
Are you saying that the Targeting Uplink ability doesn't actually increase the to-hit chance, since there is never a miss? So what does it do? Increase damage? That's lame.
The pulse laser does its damage regardless. The damage is applied by the determining line in the weapon data, in the light frigate's case "DamageApplyType "BACKLOADED"" Which means it's done at the end of the Frigate's weapon 'effect'. It'll show 4 rounds fire, but a group 52.250000 damage will be applied as the last burst hits, regardless of how many rounds it fires. For your damage change, Shmily, I think the damage was compounded because your bursts went over the weapons
I'm trying to make some SuperCaps to make a capital ship worth having in Sins, but I'm a little indecisive of some specifics... I'm making three for each race. All three gets a Battle Cap, like the Kol, and a Super Carrier, like the Nova. Vasari will get a super Seige Cap, and the Advent will get a support Cap to reinforce their strengths... What should the TEC have? I was thinking a super Colonizer to help reinforce their expansion and resource advantages, but would it really be an
However, you could, say, combine the Weapons and Armor upgrades into one upgrade slot, so that each upgrade improves both weapon banks and hull points, or first Hull, then weapons at later upgrades, or whatever. That would free up the second (armor) slot for your own upgrade. Similar with say, the TEC's Trade Post, and Frigate Bay upgrades... Put them in their own Building Tier. That would free up another slot for custom upgrades.
I mean the entity files to add it to Sins.
I love the luxery cruiseship look of the Tech cruiser. Lots of antenna and detail. Do you have the paperwork made for them?
Wow. You've been super helpful. All I need to do is adjust the playertech files to expand the research blocks, right? Nothing else?
So. I was chilling in the strategy room this morning, just to check it out, when I stumbled upon a terrifying and reoccuring opinion. "Capitals suck," they told me. Pound for pound, they aren't worth it. WHAT?! My flagship, my ultimate ship, it isn't really ultimate? Well, it is. Eventually. But it's not worth the name of Capital ship that they gave it, which lit a fire inside me, and I had direction. I'm making super Caps. I hear your groans, but Im talking three gamebreaking las
I sent you a PM.
However, both of those options keep the original Lasertech weapons on the entity. And the first one requires making extra weapon points on the Cobalt mesh, and I can't do that yet...
Yeah, maybe I can take a look at Starbases... Oh well. I have other things to do while I ponder upgrades.
Is there anyway to have a research subject replace a ships weapon? On the Hanger Defense, the weapon has a research prerequisite, but I want to upgrade the Cobalts projectile weapons to a beam weapon through a research subject. Any ideas? On a related note, is there any way to give an individual ship an upgrade for a price? I imagine it would be like buying a capital ships experience level, but I want it to be only bought, and not earned, so it's like a refit... Maybe I should look at
I realize this is the terribly wrong place to put this, however I noticed the Sins community has a small number modelers, and I was just wondering if it would be worth it for a newbie to try and learn to model...?
So, you'd need to completely redo the entire model... Modelling is one thing I've avoided doing so far. Well, I thank you for all of your help.
I can shrink the models to frigate size, I did that trying to make Sins Solar Systems into Galaxies... I was able to shrink planets to asteroid sizes, but ran into a few technical difficulties in making it feel right. However, is there a way to reduce the poly count? At frigate size, some of those details will be unnecessary, so if we can reduce the quality, I don't think they'd suffer that much, right?
That's awesome. Now when you say high poly, how high are we talking? Because having a high poly frigate seems... Wasteful, considering TSOP.
Sure. You got a messenger? It'd be a lot easer to coordinate on Yahoo, or AIM.
Ah, well, I really wasn't planning on adding any new races. To make them look good, I would need a whole new batch of models, something I can't get my hands on, so I will just add a little to the existing three.
I'm kinda working on the same thing... Perhaps we could work together? Currently, I'm trying to make a research subject upgrade the Cobalt Frigate into something a little more useful in the late game.
Ah. I understand now. I'll definitely use TSOP as my first addition to my mod. Thank you very much. Going on from your X3 mod, I was just with a friend last night, who was playing and modding X3 and I was amazed by the capabilities. With so many limitations, it's surprising people would rather mod Sins, but I guess it's personal preference. How easy would it be to import models from X3 and Eve?
Also, the string will need updated if you're gonna make it look good. Any abilities you're changing for that capital, and aren't the Research buffs ship specific?