DreidenKisada

DreidenKisada

Joined Member # 4022870
1 Posts 3 Replies 111 Reputation

Cool, I didn't know xsi did the mirroring for the texturing as well. Thats handy. using mirror is how I made the model in the first place. As far as the polygons, I don't mean individual polygons, I mean polygon meshes. So lets say you make two different ring shaped polymeshes that share an edge. Could you somehow make that count as one whole polymesh?

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Softimage natively imports IGES, thats how i've been getting my model in. After a while I figured out how to change it all over to poly meshes once I get it in (After fixing the normals). Still working on the texturing. I have a specific question though, if you can help. Is there a way to make many seperate polymeshes become one single poly mesh? As it stands, I had to make seperate texture projections for each polymesh and then have to edit each one sep

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Oh, just found out one problem, durring the import the normals are all random it seems, and I havn't found a way to display normals. So I have to hunt for polygons that looks different and switch them around. Also apparently softimage doesn't like lofts or revolutions that come to a single point.

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I only ever worked on 3d models in a parametric environment before, so when I decided to try making some spaceships for sins, I fired up Solidworks and got to work. Then I downloaded Softimage Mod Tool to do the texturing. I've never really textured before, so this is the learning experience. But I also realize that the way i'm making the model might be causing some of the problems i'm running into. For example, when I import my ship some of the edges are w

6 Replies 1,878 Views