Cool, I didn't know xsi did the mirroring for the texturing as well. Thats handy. using mirror is how I made the model in the first place. As far as the polygons, I don't mean individual polygons, I mean polygon meshes. So lets say you make two different ring shaped polymeshes that share an edge. Could you somehow make that count as one whole polymesh?
DreidenKisada
Softimage natively imports IGES, thats how i've been getting my model in. After a while I figured out how to change it all over to poly meshes once I get it in (After fixing the normals). Still working on the texturing. I have a specific question though, if you can help. Is there a way to make many seperate polymeshes become one single poly mesh? As it stands, I had to make seperate texture projections for each polymesh and then have to edit each one sep
Oh, just found out one problem, durring the import the normals are all random it seems, and I havn't found a way to display normals. So I have to hunt for polygons that looks different and switch them around. Also apparently softimage doesn't like lofts or revolutions that come to a single point.
I only ever worked on 3d models in a parametric environment before, so when I decided to try making some spaceships for sins, I fired up Solidworks and got to work. Then I downloaded Softimage Mod Tool to do the texturing. I've never really textured before, so this is the learning experience. But I also realize that the way i'm making the model might be causing some of the problems i'm running into. For example, when I import my ship some of the edges are w