Absolutely not. This is one mystery box that should not be opened. Whatever it is won't be as good as what is in your head.
GuildedTrader
[quote who="TiberiousKirk_ds9" reply="17" id="3864919"] I’d recommend making pirates a minor faction [/quote] This would also allow for multiple pirate factions, instead of just one was pretty difficult to control even if you won the global auction. I often found myself targeted in Sins 1 despite not being the loser of the auction. This had to do with things like multiple star systems and multiple pirate bases in them, and you may as well just make all of that official
Pirate mechanics were absurd. Surprised this wasn't mentioned in the list.
I wouldn't like research to be simplified, but at the same time I found just spamming civic/military research stations to be boring in and of itself. It'd be nice if there was some new mechanics associated with research.
As tempting as it is, NO. Big - This is a mystery better left unsolved, because whatever the answer is will never be as good as what is in your head. If you want a new playable faction, that should be a completely separate issue because making the Vasari Pursuer playable would introduce the need to balance them. Cosmic horror needs to be mysterious and unknowable. Giving it a form and a motive ruins it.
The turrets seem to be a case of peacocking. Everyone kept asking for moving turrets, not realizing the devs would over emphasize them as a result.
That did do it. Thank you.
My wish list would be: More planetary management. Not going full citybuilder, but maybe more ability to affect the planetary traits instead of it just being completely set in stone, also maybe some impact on local populace from culture and trade? Make it feel more 'yours', and as a result a bigger pain to your enemies when they try to take it for themselves while also giving you more resources when still under your control. This could be implemented differently for each faction
This is the original avatar I had, and as you can see it's awful. Using Chromium. Screenshoted five seconds ago. And yeah, I tried a bunch of other images, obviously. But not recently. Very weird.
[quote who="ribuh_7" reply="4" id="3862994"] I mean if the advent look clean, that would fit their style right? But TEC were supposed to have repurposed old trading ships for the job afaik with I guess the Kol being the exception. But maybe the people in charge of the design are not the same as the ones before so they might not have noticed the details (like your mentioned adaptive shield generator for instance)... [/quote] Completely agree with this. Advent would fit this s
[quote who="ribuh_7" reply="2" id="3862988"] And wasnt that thing at the left side of the Kol its hangar bay before? Where did it go? [/quote] Yeah, it does seem to be gone. One thing I really liked about all the old Sins capital ships was that you could see either their abilities or their weapon hardpoints in their model - and not just the turrets. The 'butt' of the Kol is the adaptive shield generator, for example. But an argument could be made that during in-unive
Time for very honest feedback: These ship designs look too clean and shiny. It is, quite simply, something out of Starcraft 2. In a bad way. In a way that feels like Sins has lots a bit of its identity. If you told me I was looking at Starcraft 3, I'd believe you. If you told me I was looking at Sins 2, I'd have to squint and go "Oh yeah, that kinda does
Silly embarrassing issue, but this old avatar is from more than ten years ago and... yeah. Silly pictures were in that year. However I cannot seem to change it. I go to the account info page, do the avatar change stuff, and cannot get it to update no matter what picture I use. The new picture shows up in the community avatar slot on the account info page, but it never actually updates. It just says "complete" and nothing happens. I've even edited the picture to be 100 pixels by 100, and
This is a HUGE mistake. Epic is where new games go to die. There has always been ZERO hype for these Epic exclusive releases. Hades was a flop on Epic and blossomed on Steam. Darkest Dungeon 2 is flopping right now on Epic. You may as well say "we're not really interested in your money right now, try again later!" It's just a horrible horrible storefront and there is a reason why Steam is so much preferred. It took Epic years to even have something as simple as a shopping cart, and when they
There are really three routes Sins2 could go: The first is revealing the enemy, the second is all three races moving on to a new galaxy, and the third is a continuation of the status quo. The first, I feel, is the worst outcome. I feel that whatever is chasing the Vasari should be teased and hidden and hinted at, but never shown. It ruins the mystery of it. The second brings with it interesting possibilities, New alien factions, potential new human factions (it can be
[quote who="GoaFan77" reply="7" id="3277281"] The news maps where largely for multiplayer. It's hard to get a group of people to play a game that long, and who ended up in which star system would just be another random factor to deal with.[/quote] I can understand that, but it doesn't mean that the Long Range Jump tech should be irrelevant in a good 60% of the maps. Most multi-system maps lack the variation and attention to detail a lot of single
I kinda wish there was a large random map that had multiple star systems that weren't so crowded. I don't mind having neighbors, but having three completely empty systems and two crowded ones is kinda getting stale. I had high hopes for "vast," but that turned out to be just a single random. Ten's the cap for factions, right? Five stars, two per system. I really feel this game has too many one star maps. And calling a
Well for a while, the dwarf planet was called a "Moon," but obviously that was changed because you'd have these "moons" far away from any planet. While one might consider the resource asteroids a kind of moon, they obviously don't look like one and are too small to be anything other than an asteroid caught in the planet's orbit. I think in order to do justice to the concept of moons, you would have to have them as both close to the planet (as in
[quote who="Anubis208-RG" reply="8" id="3167388"]I just finished playing a huge random single-star map with me and 9 hard AI FFA. After about 2 hours of play, I took a screenshot with steam, and attempted to view it while in-game, and it crashed due to a C++ runtime error. (The next ones are probably unrelated.) Later, about every 30-45 minutes or so the game would just go black screen and then exit to desktop. No error message was given, and all mini-dump fi
Most of those are sadly not possible given the 2g limit, but I think giving non-colonizable planet wells more abilities would be doable. The fact that most only have a singular effect on gameplay always disappointed me.
Personally, I feel that mines are quite well used in the pirate bases.
The ability to give a ship to one's ally should definitely be implemented, perhaps framed as a "lend-lease" type deal. So long as the two parties are allied, the ships would be under the assigned ally's control. The leaser might be down the ships and resources, but it could be quite the stab in the back later on. Might have to have limits though, both in what kinds of ships could be gifted and how many. Planetary gifting has... well, let me put it this way: Way
[quote who="superecnate" reply="16" id="3042045"] SgtHydra- I think your idea of a natural disaster would not work, as: 1. How could a single ship of their armada survive, when all others did not? (the only theory of mine is discepline, but there were so many ships, that others should have survived, even then, how would it have survived only damaged, And the natural disaster is still capable of destroying ships thousands of years in the future? Besides, there is NO si
I dunno... I was really looking forward to that Halo ripoff...
Boss battles in RTSes aren't all that fun. At all. Just go play DoWII and see what I mean.