GuildedTrader

GuildedTrader

Joined Last seen Member # 4034649
3 Posts 48 Replies 8,010 Reputation

There are really three routes Sins2 could go: The first is revealing the enemy, the second is all three races moving on to a new galaxy, and the third is a continuation of the status quo. The first, I feel, is the worst outcome. I feel that whatever is chasing the Vasari should be teased and hidden and hinted at, but never shown. It ruins the mystery of it. The second brings with it interesting possibilities, New alien factions, potential new human factions (it can be

62 Replies 175,718 Views

[quote who="GoaFan77" reply="7" id="3277281"] The news maps where largely for multiplayer. It's hard to get a group of people to play a game that long, and who ended up in which star system would just be another random factor to deal with.[/quote] I can understand that, but it doesn't mean that the Long Range Jump tech should be irrelevant in a good 60% of the maps. Most multi-system maps lack the variation and attention to detail a lot of single

9 Replies 17,156 Views

I kinda wish there was a large random map that had multiple star systems that weren't so crowded. I don't mind having neighbors, but having three completely empty systems and two crowded ones is kinda getting stale. I had high hopes for "vast," but that turned out to be just a single random. Ten's the cap for factions, right? Five stars, two per system. I really feel this game has too many one star maps. And calling a

9 Replies 17,156 Views

Well for a while, the dwarf planet was called a "Moon," but obviously that was changed because you'd have these "moons" far away from any planet. While one might consider the resource asteroids a kind of moon, they obviously don't look like one and are too small to be anything other than an asteroid caught in the planet's orbit. I think in order to do justice to the concept of moons, you would have to have them as both close to the planet (as in

3 Replies 5,720 Views

[quote who="Anubis208-RG" reply="8" id="3167388"]I just finished playing a huge random single-star map with me and 9 hard AI FFA. After about 2 hours of play, I took a screenshot with steam, and attempted to view it while in-game, and it crashed due to a C++ runtime error. (The next ones are probably unrelated.) Later, about every 30-45 minutes or so the game would just go black screen and then exit to desktop. No error message was given, and all mini-dump fi

18 Replies 18,558 Views

Most of those are sadly not possible given the 2g limit, but I think giving non-colonizable planet wells more abilities would be doable. The fact that most only have a singular effect on gameplay always disappointed me.

3 Replies 7,788 Views

Personally, I feel that mines are quite well used in the pirate bases.

8 Replies 33,187 Views

The ability to give a ship to one's ally should definitely be implemented, perhaps framed as a "lend-lease" type deal. So long as the two parties are allied, the ships would be under the assigned ally's control. The leaser might be down the ships and resources, but it could be quite the stab in the back later on. Might have to have limits though, both in what kinds of ships could be gifted and how many. Planetary gifting has... well, let me put it this way: Way

8 Replies 33,187 Views

[quote who="superecnate" reply="16" id="3042045"] SgtHydra- I think your idea of a natural disaster would not work, as: 1. How could a single ship of their armada survive, when all others did not? (the only theory of mine is discepline, but there were so many ships, that others should have survived, even then, how would it have survived only damaged, And the natural disaster is still capable of destroying ships thousands of years in the future? Besides, there is NO si

25 Replies 27,422 Views

Boss battles in RTSes aren't all that fun. At all. Just go play DoWII and see what I mean.

7 Replies 8,293 Views

[quote who="SemazRalan" reply="46" id="3052624"]nerf them all, let the server sort them out[/quote] And the award for "Best Post of the Day" goes to...

62 Replies 198,037 Views

[quote who="Wrath89" reply="27" id="3052516"] Quoting SgtHydra, reply 22A magnetic cloud has pretty much the same affect on my plans as a plasma storm. Neither one would ever turn the tide of any battle On the contrary. A magnetic cloud can easily turn the battle away from a player who likes using ships with abilities - especially Vasari late-game with Overseers and Subverters, or TEC with Hoshikos. And the effects of a plasma storm are also very significant in all

28 Replies 39,994 Views

[quote who="Pbhead" reply="43" id="3052567"] you are wrong. and i am correcting you.[/quote] Fair enough, but why on the wiki does it describes the Phase Miniturization tech bonus as: "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons And the NME Warheads bonus as: "WeaponDamageAdjustment" +10.0% for "Phasemissile" weapons I kinda trusted the wiki on this, but you know how reliable "anyone can edit" sites are...

62 Replies 198,037 Views

(Srry for the wall of text. The bottom paragraph is more important than the top two, which are just lore speculation) I think the whole "Loyalist vs. Rebel Advent" thing (and even just plain Advent vs. Advent matches) can be described as two different clashing Unity networks. They might be the same thing to an outsider, but to an Advent... there are srs differences that make the matter srs bsns. But personally, I'd like to see culture be more than

19 Replies 39,875 Views

[quote who="Wrath89" reply="41" id="3051705"] Quoting SgtHydra, reply 40Plus, their missile tech doesn't get any damage upgrade until way late in the game. Not exactly. Shield negation does effectively translate into greater damage done: at max shield mitigation, each upgrade gives a 5% chance for a PM to do about 3x its normal damage. Against capital ships, this translates into +15% effective damage for each upgrade (of which there are 6 total). Against frigates, this is

62 Replies 198,037 Views

As far as content is concerned, I really like to see how the common people of each faction live. You know, from the perspective of the minor civilian character who doesn't survive the whole book cause his planet got pwnd. Really show how destructive and hellish the war is.

36 Replies 140,330 Views

I really think they're all interesting in their own ways. The writers and art guys at Stardock really earn their pay.

10 Replies 23,487 Views

Really good idea. Preferably, we'd see them during that short period of time when the ship is just about to explode and is "listing" to one side. That'd be a nice time for an "abandon ship" moment.

14 Replies 21,326 Views

But we have to nerf the Vasari! THEIR POWER IS UNMATCHED. /joke Really, the Vasari are just the classic "Powerhouse" faction that's in quite a few RTSes. Strong but expensive units. It really balances itself. Hell, they even get the worst planet upgrades. Who the hell needs more population on volcanoes? Nobody. TEC and the Advent get to have tech for the actually habitable worlds. Plus, their missile tech doesn't get any damage upgrade until

62 Replies 198,037 Views

We already have space jail. It's the "penal colony" planet bonus. It's present on asteroids and volcanic worlds. There is absolutely no need to have two types of space jails in a 4X game that's suppose to be about epic space combat.

16 Replies 11,847 Views

/signed I really think that giving non-colorizable astronomical bodies (cept wormholes) more impact in gameplay is something that needs to be addressed in Rebellion. Why have space junk, asteroid fields, gas giants, etc all over the place when they have barely any impact at all on gameplay? I more or less ignore them. Sure, I send ships through them when necessary and make sure to check them for a mining site, but to me it never really matters what sort of astronomical body th

28 Replies 39,994 Views

All of this stuff is very interesting from a lore point of view, but becomes pointless micromanagement when brought into gameplay. I'd love to know the various crew sizes from each ship or what the operational range is, but that's only because I'd use such stats in fanfics or for comparison when worldbuilding for another story. Sure, I love data as much as the next nerd, but why should an hour long match of Sins become dependent on making sure you have en

37 Replies 33,173 Views

I was involved in a discussion on this topic on TV Tropes. The identity of the Vasari "Enemy" was theorized to be: 1. Grey goo scenario (considering the Vasari use nanotech at the present, I doubt it. Asimov's Laws of Tool Use really put this into question. I mean, humans can imagine nanotech going crazy, why couldn't the Vasari? Unless they're stupid, there's no way it could have been an evil nanotech monster all along). 2. Green goo scenario (ie. The

25 Replies 27,422 Views