[quote who="Volt_Cruelerz" reply="56" id="2985144"]Chance on big events in a strategy game is a bad idea.[/quote] Actually chance is not only a big part of some very successful strategy games, it's also a science in games. Like Poker, gamers who bet on chance in their games make the games so much more interesting. Lots of gamers would disagree with you on your stance. Especially Warhammer and Civilization gamers.
Caternang
[quote who="MayallCommunion" reply="28" id="3008992"]I have to say I disagree not entirely, but a majority. The russian revolution took a few years sure but thats a country.[/quote] And look how long it kept. The USSR was on the brink of collapse in the earliest days of WW2. And look at how the Reich failed at ensuring that collapse to happen. Even after renewed growth and explosive advancement, it lasted for about 40 years. Look at Russia now.&n
Hmm, interesting topic. One of the many aspects of land-based invasion has abundant complications, though. I briefly touched up on them here: https://forums.sinsofasolarempire.com/412592/page/1/#3008473 However what is evident is that should the mechanisms for Sins doctrines change, it is very possible for successful planetary invasions. The question to me is, how is this going to be profitable and not more
Regards to nuking a planet; Yeah, it's not something most humans would want, especially if they're going to be living on it afterwards. However, there are some very serious implications to planetary conquest, especially in the Sins universe. The most noticeable is that conquering a city requires enormous amounts of power and numbers, nevermind a country, or furthermore an entire planet. Even Lucas said that he kind of chickened
Is there a way of removing the character limit when naming things? Also wondering why when creating custom games or editing a galaxy, the names I assign the factions revert back to their default when I start the game.