[quote who="Wintercross" reply="158" id="3439448"]I like it so far man! One thing though, only fighter class ships regen hull on their own. All capital size ships (and most likely freighter too) require repairs through support abilities.[/quote] Yeah, I forgot about the hull repair until about an hour after I posted this. The same basic principle could still be applied, just with one path being hull and decreased armor, and the other being armor and decreased hull. In the long run, the g
Yholl
[quote who="Makon86" reply="156" id="3439302"] If you need space for techs. The vanilla rebellion "defense" tech window only allows one (1) window...but that window can have a maximum of 10 rows of researches in it! Just an FYI [/quote] Only 1? Damn, I was hoping to have two... Well, it'll still work fine, as all the research there is somewhat related. Heres a very vague description of what I
[quote who="StormingKiwi" reply="151" id="3438818"]Play it again Sam, there definitely was such an option. It tells you you're entering the corona. And then you die. IF you're on cruise and don't have time to react. If you're not on cruise, you have time to react. And I'm fairly sure there were some fairly obvious visual hints that you were about to be reduced to so much radioactive slag.[/quote] Yes, the computer t
[quote who="Wintercross" reply="149" id="3438717"]I was thinking of drafting a rough layout in Photoshop and working it out from there. Not sure if you have Photoshop or an equivalent, but you could get the research background pictures and map it out over it. [/quote] Yeah, got GIMP. I'll put together a rough thing-ama-thing, see how it turns out.
[quote who="Wintercross" reply="147" id="3438529"]I was considering at some point of making stars kill ships that get too close... so you're not completely in the clear yet Yholl >=P[/quote] nooOoOOoooOo the stellar bodies they hunger [quote who="Wintercross" reply="147" id="3438529"]I'm sure you noticed I am attempting to at least make my Kinetic weaponry resemble the stuff from Freelancer. Pretty proud of the Rail-Cannon travel a
[quote who="StormingKiwi" reply="144" id="3437660"]What do you mean, vaguely defined? Don't fly so close to the sun! And I'm pretty sure there was an option to turn planetary atmospheres on so you could see a safe zone you could fly in..[/quote] There wasn't such an option. And as for vaguely defined, the coronas are not based on the type of star at all. So Sigma-17 has Medium stars with a 6K corona, Omicron Gamma has a Red Dwarf with a 7K corona, ot
With those Galaxy Forge maps, do you have any plans to add extra systems? Just to extrapolate on the universe a bit more, and add some territory for factions like the Nomads and BHG to be able to put up a decent fight. Add additional Omicron systems for the Nomads and Corsairs to fight over, along with the Dyson Sphere. I'm not quite sure how that could work, maybe see if you can get the outside sphere texture and apply it to a super oversized planet? In Omega-5 (and I thi
[quote who="Wintercross" reply="136" id="3431424"]Radiation zones on the other hand will be really bad for fighters >=D[/quote] * Yholl starts having flashbacks of Omega-11 and Omega-41. * Yholl curls up into fetal position and cries to himself. * Yholl remembers that he no longer has to worry about vaguely defined insta-kill coronas and planetary atmospheres. * Yholl is comforted.
Ah, The Barrier. How I missed seeing you against the stars. Star skyboxes are linked to the stars, right? It'll be awesome much, much later on in development if you also recreated the specific stars for each Freelancer system, with the proper skybox linked to them. Would make for amazing Galaxy Forge created maps, recreating all of Sirius Sector like that. Not sure how you'd go about the binary or trinary stars though. Looking good, Wintercross! Keep up
[quote who="Wintercross" reply="128" id="3424463"] New FX for the Liberty Cruiser:[/quote] While I would be normally foaming at the mouth over this. The video is private. We cannot see the awesome.
[quote who="Wintercross" reply="123" id="3419362"]Also, something interesting of note: I've been messing with the 'hyperspace' radius settings and now have it so that ships can cruise drive from most of the 'grav well' with only a small area around the planet where you can't (and anywhere in empty-type wells like storms or asteroid fields though I've lefts stars untouched) It's awesome for multiple reasons, first of all it fits freelancer lore that c
[quote who="Wintercross" reply="121" id="3418462"]I'm still torn on what to do with crystal. Part of me wants to go the H-Fuel route... while I'm also thinking of sticking with my Personnel and Freeport system. Was also considering making it MOX which according to the Lore is required to power the reactors on capital ships and stations....[/quote] Hmm, well consider this then. Have the H-fuel clouds rarely around planets, but have large amounts of them i
[quote who="Wintercross" reply="119" id="3418299"]Sometimes ships will chase another ship they can't hit. It's an AI flaw I can't fix, so in game I justify it as stubborn pilots trying to get a lock because they think they're really hot stuff =P most of the time they pick the right targets but occasionally you get an Independence trying to chase a Patriot.[/quote] This could prove to be a major issue later on, requiring mass micromanagement of battles and AI getti
I had a little game of it just now. Thankfully it was for 1.80, as Steam updated Sins even though I SPECIFICALLY told it not to do so... Bloody thing. Oh man, Sins loads up, plays the main theme and zooms in on a Freelancer outpost... I was almost frothing at the mouth. I think that might indicate I like Freelancer a little bit, I guess. Just a tad. Those particle effects are simply amazing, those engines... MMM Seeing these new Liberty ships in person w
I haven't played since a few version ago but, I felt I should finally ask this. If this has changed since then, please disregard this. Why do Fed tractor beams completely disable ships? The tractor beam manipulates objects in space, it isn't a Breen Energy Dampener. I don't understand why this has been part of the game for so long, especially considering a great portion of Fed ships have the tractor beam ability. After all, what's the most common method
I haven't been around much, due to working on another mod, but luckily I just finished a new beta release. And then I come over here to find the first Alphasfkjdf;gkrdf GOOOD GOOOD
Wow, just wow, those particle effects are simply gorgeous! Looks like I'll have to lurk around here more often now, if you're getting back into the swing of things here. Question about the ships shown in the video; are the weapons they're armed with placeholders at the moment? Because honestly, the more I see projectile guns the more it distresses me, and it looks like every single ship there was armed with them, so that's a lot of distress. I know this
[quote who="Wintercross" reply="97" id="3399850"] Some good news, Got permission from some of the Discovery modelers to use their ships. Bounty Hunters now have capital ships and I also have several other models to flesh out the four houses[/quote] Eeeeexcellent! This is awesome news indeed. BHG Destroyers invoke large amounts of fear in me, I was once hunted by a small squadron of them. It was horrifying.
Excellent, I did wonder when you would pick this up again. I always did like the weapons platforms design, it'll be good to build them everywhere, and watch them blast everything to atoms.
Rather than actual Titans, have you considered using them as a flagship mechanic? A variant on high level elite ships like the Sovereign or Enslaver, with abilities that affect multiple allied targets, etc. Rather than being more powerful combat-wise, it's instead a hard to get capital ship that costs two elite crews, and enhances the effectiveness of a large fleet. I was kinda inspired by the fact that the Sovereign class has Picard's voice, would be fun to have a single s
[quote who="Wintercross" reply="78" id="3347630"]This primary armament can be augmented with 2 experimental heavy plasma cannons on the nose wings, and a 4 tube torpedo launcher on nose.[/quote] Hahaha, I kept wondering why the three large forward turret mounts were missing guns in the pictures, and then I remembered that starbases can change meshes with upgrades. Nice thinking, I'd forgotten all about that functionality. Love those broadside guns, btw.
[quote who="Wintercross" reply="71" id="3340987"] Actual working transparent Nomad ships[/quote] Woah, that is really impressive, nice work! Based on what I'd seen in other mods with meshes used in particle effects and stuff, they would cause other particles effects to go a bit screwy, but I can't see any of that here! This gives me great hope for a Nomad fleet that looks amazing!
[quote who="Wintercross" reply="64" id="3339983"] Some more Rheinland sexy time[/quote] Hey, are you actually constructing the shipyards the same way they're made in Freelancer, with the various modular bits? Because that is ****ing awesome and I love you for it. That's a neat little stealthy design there, I like it. What sort of other ships does the Shattered Worlds mod have for Rheinland? I'll get to doing the UI sounds in a little wh
[quote who="Wintercross" reply="61" id="3336439"] I'm finding the music pretty good so far, but I haven't really tested it extensively either... I love the main menu theme so much.[/quote] Haha, yeah, me too. I was inspired by Myfist0's amazing main menu theme for the Sacrifice of Angels 2 Mod, I'm very pleased with how it turned out. Mmm, I've been trying to think of other ways I can help with your mod right now, but apart from occa
[quote who="Wintercross" reply="59" id="3336262"]Glorious Rheinland propaganda video[/quote] Finally seeing it in action in the Sins engine, just... wow. Great job, man, this rocks. How are you finding the music during your testing? It seemed to be working appropriately for the situation most of the time when I tested, but I only tested for about a day or so. Also, the battleship unshackled from Freelancer turrets... That's a loooooot more guns then it normally had,