simonak

simonak

Joined Member # 4109046
1 Posts 53 Replies 320 Reputation

Hi, wonderful mod, got to say, but I was wondering where the 0.995 release for Diplomacy is, as only 0.7 is listed. Secondly, I don't know if your taking idea suggestions, but something struck me that might be interesting. Well, most logistical structures are plain old boring, having a normal task with no little thing to make them unique. So I was wondering about ways to address this, and I figured, well, why not allow racial bonuses for some structures? Example

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Is there any update on this? I'm eager to get back to a long standing fight on SINS with my new rig, but its suffering more or less from all the problems listed. Anyone?

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Appreciatte the replies, i'm having a little fool around, who knows, if what i'm considering works I might just publicly release. What i'm aiming on doing overall is really the following; Increased fighter/bomber presence in combat, with a couple of cruisers having the ability to deploy a single squadron while to be more representitive of its use in combat. E.g. A Kodiak being able to field a single escort squadron to make it a tad more versatile on larger fleet engagem

3 Replies 5,183 Views

Right, I am fairly new to the forums but have been a long time fan of SINS. And for a good while, I have wanted to have a fiddle with it, alter it a bit for my personal liking (nothing daft like a zillion Capital Ships, just things such as Kodiak's having a fighter squad, increased number of fighter groups on the mini carriers and altering some research/granting passive upgrades to Capital Ships and removing on use ones etc). But heres the deal, i've downloaded Forge Tools, looked around but

3 Replies 5,183 Views