simonak
Considering how to push the franchise forward and looking at the possibility of multi core support? Struggling to hold my orgasm. Not joking. Next you'll tell me your looking at how to make turrets track targets. If you add that in too i'll need a lot of kleenex to clean my desk with. Not kidding, handjobs for all of your devs if you pull either off, from me of course.
Feel a bit of a tit by asking those things now, i'll do a touch more research before hitting up the questions thread ;p
Sorry for slow reply, work shifts got me buggered. Cheers for reply man. Um, I'm like really rookie with this stuff, how do I make those, is there a tutorial around you could suggest? Also got a new question, this ones a bit of a doozy though. I've been exporting models from EvE Online and a few of them are multi texture models. I get the basics of how to make alpha layers, data maps and normal maps from the video, but what do I do with multi texture
Hi, new to models and how to convert to a Sins format. Got a question. I got some models from EvE Online, managed to sort out the textures etc by using Zombies video on moddb but he didn't cover what a "root point" is. Kind of lost on that front, can anyone help? Bit confused by it, something about auras as well.
Repost as apparently forum decided to poop on my original post. It's a real shame to lose the sites, as it was a wonderful repository for knowledge. I understand how annoying it would be to have to constantly fix links, but would you perhaps consider atleast releasing a document with all the information in, even if it's just a copy and paste? As to be honest, and I think I am speaking for not just myself but many other amateur modders, to lose the information yo
Ahhh fair enough. And aye, that upload sites a bit of a pain, in order to download files off it, don't touch the exe and just directly click the files name. I had same issue myself.
I did consider that but none of the mini mods should of been effected by 1.80 update as they affect different parts of the game. It occurs right upon pirate spawning, try the save for yourself. Infact the mini mods are partially compatible with non X4 mods, example fleet supply mod which I use regularly with other mods including the new SOA release.
Found an odd bug, think it might be pirate related, download for save; http://speedy.sh/DbWwQ/current.savereb Mods were Expanded Research Reset Titan Levels Double Fleet Supply X4 1.7 Crash seems to occur right when pirates should be spawning. Hope save file helps isolate the issue!
Sweet. Briefly tried existing version and it CTD's so think new logic has definitely messed with something. Will the mini mods work out of interest?
So bizarre and hilarious experience. Had the experimental minimod actived along with double supply and reset titan levels. Decided up to upgrade a planet and had trade research all done. Then this happened; First one to spot it gets a cookie. Image of planet info <img src="http://cloud-2.stea
Galaxy Forge released same time as well? Very happy bunny now, cheers man.
Ah but don't forget were not having to deal with things like detailed shadows, sunrays, reflection and lens effect type things. I think the key thing to note with this is that the ENB uploaded above it kind of like a basic modification with little actual alterations to the ENBs base (which is for the dated Oblivion engine) so it's infact a rather basic ENB in comparrison to newer versions. The flipside of this is it should have almost none compatibility is
Been playing with that test build you released, so far so good, alot of fun. Liked the whole extra armour/increased mass trade off thing for TEC loyalists, think that kind of double edged blade thing works a treat to be honest, be good to see it expanded upon. Have yet to try Advent to see if that odd bug is still occuring, i'll give it a sold go tonight most likely. Partial suggestion for immersion by way; Been pl
Crazy, sent email, also fixed on forum mail thing. You needing any sound effects by way, as I got a small library that might be of use.
ENB shouldn't have much effect performance wise as theres no real technical shadow rendering, it's mostly straight forward with no flashy effects like first/third person games. Also theres no DoF things either which are often causes of FPS drops in shooters using ENB (see Bokeh DoF for Skyrim as an example).
Crazy, can you mail me a couple sets of lines, I can do one and i'm rather sure I can get a mate of mine to do a second.
So in all honesty, I actually thought I uploaded this already but turns out i'm a retard who forgets shit. If your still looking for voices, uploaded a sample here , if this is the kind of thing your after, I can do a few more. Kind of quick and dirty sample, didn't really edit it so it's basic.
Does actually work but settings above seem to suffer some a bit of colour saturation. How can I alter that? Fantastic find btw, I been using some rather fun ones for Skyrim since release, i'm rather impressed it works in Sins. Think you may of found a whole new area of modding!
Some the links dying, http://soase.x90x.net/?i=xsi/Tangent_Map.html and a couple others as examples. Also cheers for site, desperately trying to get into modding and this stuff helps (although in all honesty, i'm still confused by alot of it lal). Keep up the good work!
Regarding voices, I can do some, expect a sample tomorrow or day after. What format would you like it in?
Ah damn I actually like the new mines, if your considering altering back to the old state, is there a chance of a patch to keep them as they are? I like the lower numbers and new system for them compared to the old, means less micromanagement so I actually use them for more than just cockblocking ;p
Moar ideas for the ideas god etc etc (always been terrible with memes). So still playing the shit out the mod, had few more ideas building off things that are possible as to be honest, this is the first mod to truly define the sides rebel/loyalist wise. Capital/Titan Upgrades; With loyalists and rebels (know not actual names but y'now) application of upgrades via their construction structures, it could be good to define them a bit more. A'
Aye, thats fair enough, I kind of thought after posting this stuff would be trickier than I previously thought. I'd suggest asking if Zombie could help, but he seems in high demand so. None the less, cheers for reply, eagerly awaiting update with the new intriguing model.
Hey, had a passing thought. Not sure your feelings but worth mentioning anyway. Iirc, I read somewhere the Loyalist/Rebel factions, coding wise, are actually separate races that just copy their coding over. Would it be worth considering making minor alterations to each factions ships model wise? Not talking whole hog new models or shit, but more for instance; Loyalist Cobalt Frigate has more armour plating on it. Rebel Cobalt Fri