Lavo_2

Lavo_2

Joined Member # 4118112
18 Posts 2,104 Replies 1,713 Reputation

[quote]I'm thinking one of a kind uber ship that just randomly screws with all the players.[/quote] Hello Mad Vasari Titan. I am fine, how are you?

15 Replies 73,970 Views

[quote who="JasonFJ" reply="23" id="3416574"]"Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\GS/Entity/Support/DamageInfo.h(72) m_AttackType != AttackType::Invalid"[/quote] One of your ships or structures has an invalid AttackType; I'd wager it's a typo of some sort. Might I suggest installing and running zombie's eclipse tool? Should find this easily.

38 Replies 70,449 Views

[quote who="GoaFan77" reply="21" id="3416507"]Don't you mean Novus Universum? [/quote] Nope, I've swapped out Novus Universum's skyboxes for IS'. Helped solve some issues with weapon particles rendering; the former were taking up too much particle resources or something. Also helped load times.

38 Replies 70,449 Views

It's a pleasure to see that 1.8 hasn't brought about any serious game breaking changes while adding quite a bit of substance to Sins. Also don't forget about these new random events and their related files.

38 Replies 70,449 Views

Tomorrow, a new Sins DLC pack and a new regular patch, version 1.8, are scheduled for release. I would recommend for everyone to make a copy of your current Sins folder, located in ...\Steam\steamapps\common\sins of a solar empire rebellion to ensure that you will be able to play all your mods encase 1.8 breaks mod compatibility. That being said, I've been planning a new full release for the past 2 weeks or so, it's been delayed due to a combination of midterms a

747 Replies 2,202,567 Views

[quote who="Sinperium" reply="3" id="3414338"]What's the limit for the number of particle effect meshes on a ship[/quote] As far as I know, no specific limit outside the total particle limit. [quote who="Sinperium" reply="3" id="3414338"]is there a size constraint on effects meshes?[/quote] Nope. You can even make whole planets out of particles! Just like the Wormhole and Storms in vanilla Sins.

10 Replies 27,859 Views

[quote who="GoaFan77" reply="2024" id="3412766"]Maybe you should try the conditional the Eradica uses to spawn it right before the capitalship dies?[/quote] That could work, didn't even think/know about that conditional, thanks!

2,761 Replies 7,630,055 Views

So I'm trying to make a passive ability for capital ships that spawns a frigate once the capital ship is destroyed. Tried two methods, one with an ability+buff, and one with just an ability. Not sure why this isn't working and crashing the game; any insight is appreciated. Ability+Buff vers Ability only

2,761 Replies 7,630,055 Views

Noticed something interesting today. On Unfair difficulty (at least), the AI has it's cap for trainable capital ship crews increased. I noticed this as by default SoGE has no trainable capitals, but the AI was still somehow purchasing capital ship levels.

2,761 Replies 7,630,055 Views

I'm pretty sure that's not the right ball turret, judging by the F7A. I'd rather leave the top turret swapped out for a cargo hold, at least until I get a Freelancer or something similar. [quote who="G_Bison" reply="197" id="3410115"] Anyone wanna ride in the back seat of my super hornet and make the pretty pew pew lights fly at some poor bastard?[/quote] I'll take you up on that!

488 Replies 2,663,121 Views

The R9 280X looks great for it's price range. If Newegg is any indication, it's cheaper then the 770, let alone the 780!

16 Replies 65,215 Views

This engine looks like it will turn the strategy genre on it's head. I'm looking forwards to see this in action, eventually. [quote who="Frogboy" reply="15" id="3409396"]Sins 1 uses the Iron engine.[/quote] Sins 1 eh? Does that mean there's plans for a Sins 2? :P

50 Replies 143,448 Views

[quote who="N0ami" reply="2" id="3408526"]I'm actually using SoGE and I can't directly jump to any planet [/quote] Yes, because it's an addon and not avaliable by default. :P [quote who="N0ami" reply="2" id="3408526"]I need to follow the phase line like vanilla. Can you tell me how to enable this feature please? Thx[/quote] I don't follow. What do you mean by "follow the phase line like vanilla"? What I've done is essentially put an invulnerable pha

5 Replies 5,689 Views

While there's no specific mod for vanilla Sins that does this, I've done it for SoGE, so I can just put up the files needed if someone feels like doing a version for Sins itself (GalaxyScenarioDef editing is required).

5 Replies 5,689 Views

To add to Goa's post, there's also the question of which lore is even considered canon. With reference to Star Wars, some people may figure that the Clone Wars CGI series, save for possibly a few events or ships, is entirely non-canon due to irregularities in the show and as the people in question may find it to be drivel. Then there's the question of what to do in conflicting or seemingly conflicting statistics. For example, there are some that consider the Imperial Star

7 Replies 7,634 Views