Arcstral

Arcstral

Joined Member # 4127060
1 Posts 8 Replies 340 Reputation

Well, after alot of testing and trying I finally figured out what the problem is. I believe there is something fundamentally wrong with the set of reference files I was using. In specific when I put BuffIncendiaryShellsSelf.entity file into a mod without changing any of the file the Incendiary Shells ability stops functioning all together, even when I try using the Marza Dreadnought(The default ship for the ability) it wont function. I tried your files and can a

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Being in the ultimate slot hasn't effected much, there isn't enough points to train everything to max but it can still be trained like normal. As for not working, as it fires it is supposed to apply an effect that deals damage over time to whatever it's hitting however the effect is never applied unless the ship I have the ability on has autocannons or missiles, even after I change the weaponclass to other attack types(beam, laser, plasma, ect..) it still only works with autocannons o

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Uploaded all 3 of the files I have been working with to http://www.mediafire.com/?nzmnmiey3od I recently changed the numWeaponClasses to 0 in the Buff file, however before it had a weaponClass for BEAM weapons. Neither has worked for me as of yet. Let me know if you make any progress, and thanks for any help.

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So removing the those lines all together just crashes on load with a mindump. Changing it to 0 lets it load however it still wont apply the effect on firing. I'm starting to think the buff file isn't connected to the ability file. Nomatter what I change it has no effect on the ability.

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I made a whole reply but for some reason the forum is now forcing me to use double space and when I copy/paste my .entity files it is excluding the different lines making it look like one big block of text. Can't seem to figure out how to post like normal. But here goes.... Buff file: TXTentityType "Buff"onReapplyDuplicateType "KeepOldBuff"buffExclusivityForAIType "ExclusiveForAllPlayers"isInterruptable FALSEisChannelling FALSEnumInstantActions 1instan

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After further testing I am noticing this too, I can't seem to get this skill to work on anything besides the Marza. Gonna test a different TEC capital ship and see if that works. For testing I upped the damage to 3000 per second so I would immediately be able to tell if it was applied and working but nothing so far.

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I was trying to add it to an advent ship to start, and yes, I replaced one of its abilities with the AbilityIncendiaryShells in it's entity file. Still not working though. Anything else you could suggest trying?

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So for the fun of it I was trying to get the Incendiary Shells ability to work with beam/laser equipped ships. However when I change weaponClassForWeaponPassive "MISSILE" to weaponClassForWeaponPassive "BEAM" all the beam using cap ships still don't work. Does it require a projectile to function? Or am I missing something? Thanks for any input. P.s. First post, hi all

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