Arr matey no! You have to think about the life expectancy of an ordinary Pirate, which is less than the ordinary Pirate Captain and plan ahead! Ahoy! One big Loot Badaboom Bazonka and then you can settle down. There's a reason Ye Olde Pirate was always going for the Big Phat Pile o Loot, BPPoL from now on. They knew their kind of life was killing them so they was always looking for the BPPoL. And the BPPoL in Sins is the Trade Port and the Planet. Raid that and you can set
Ravagus
[quote who="Seleuceia" reply="8" id="3376960"] Well, technically the pirates are doing what you are asking....they are going after the booty (and nothing else)...[/quote] As I said in my previous post every Pirate worth their salt knows that the Big Treaaye isn't on the ships it's in the harbour! Where do the Shiny things come from that's on the ships? The motherload is waiting in the harbour and the doubloons producing lands around it. Arr Tha
[quote who="Seleuceia" reply="6" id="3376944"] The irony is that trade ports are currently the best defense against pirates....they spend so much time chasing the poor trade ships that they never get around to attacked the plane...[/quote] They have to get reprogrammed then! Pirates don't go for small ships when there's Big Booty to be had in the harbour! Devs. Go do some magic on the Pirates and make them more Arr, matey, thar be ye
I had a inebriated thought, it is friday after all, about Pirates, which is also fitting. What do Pirates want? BOOTY! Where do you usually find much Booty? With merchants! So why not keep the timer and Pirates, have them attack the system that generate the most income with Trade Ports and scale the Pirates strength to the amount of the Trade Ports income? The bigger Trade Port hub you have the more you have to defend the planet from Pirates. Makes sense to me. :)
Hm. The changes in the AI are among other things that it now save for stuff that costs much. Maybe the AI was saving for a big fleet, combination of capital ships or something else before it was ready to attack?
[quote who="Seleuceia" reply="1" id="3376413"] Try a game without pirates, see if it makes a difference...the pirates may have beaten the poor buggers to death....[/quote] I'm thinking this is the most common reason why the AI seems to not do anything anymore. Maybe it's time for the Devs to put some real effort in redoing the pirates?
[quote who="ARESIV" reply="58" id="3375206"] Quoting Ravagus, reply 57 Quoting Uncle_Joe, reply 55 Quoting Ravagus, reply 53 Quoting Omega549, reply 52 That sounds like the same bug that Uncle_Joe and me have reported. Or at least related. Please send a zipped save game that repros this with v1.51 (without mods) to bclair (at) stardock (dot) com so we can investigate. Thanks.<
[quote who="Uncle_Joe" reply="55" id="3374788"] Quoting Ravagus, reply 53 Quoting Omega549, reply 52 That sounds like the same bug that Uncle_Joe and me have reported. Or at least related. Please send a zipped save game that repros this with v1.51 (without mods) to bclair (at) stardock (dot) com so we can investigate. Thanks.[/quote] If you mean me I'm sorry to say I don
[quote who="Senza32" reply="11" id="3373416"] Space ponies has been in for a long time, it's just it couldn't spawn in a map normally, you had to put it in a custom map yourself if I remember correctly (or something like that). Either I encountered a glitch or it actually spawns in random maps now, since I got it in a random map.[/quote] [quote who="Lavo_2" reply="12" id="3373454"] Quoting Ravagus, reply 9When was Space Ponies added? Not the achievemen
[quote who="Omega549" reply="52" id="3373286"] [/quote] That sounds like the same bug that Uncle_Joe and me have reported. Or at least related.
[quote who="Senza32" reply="8" id="3373296"] Well, I've actually managed to get space ponies, so there's that.[/quote] When was Space Ponies added? Not the achievement, the planet exploration thing.
What? I've never run into that problem. Now I'm curious.
[quote who="Apheirox" reply="4" id="3371519"] Quoting Ravagus, reply 2 I really really like to play Vasari with the DLC. Getting high population on planets doesn't take ages with them. So my experience is that the DLC is best for Vasari. But I've mainly played Vasari with it so take it for what it's worth. You make a good point. Perhaps you are indeed correct and it's the Vasari that gains the most - with their biologic
I really really like to play Vasari with the DLC. Getting high population on planets doesn't take ages with them. So my experience is that the DLC is best for Vasari. But I've mainly played Vasari with it so take it for what it's worth.
[quote who="GoaFan77" reply="35" id="3368692"] Quoting Ravagus, reply 34 How much population equals one credit on a planet without any bonus, trade port or anything else at 100% allegiance and what is the drop off in credit income per population "point" in allegiance? Exact numbers are basically irrelevant since all income is also scaled to the income speed settings. However, I have noticed that on very fast settings 10 population is equivalent to about
It's the resources and distance. On big maps the AI have enough resources to field superweapons fast and you have a lot of ground to cover to get to that superweapon. It's a scale problem and thus hard to address. There is no easy balance fix.
How much population equals one credit on a planet without any bonus, trade port or anything else at 100% allegiance and what is the drop off in credit income per population "point" in allegiance?
Ocean Planet didn't show Specialization buttons. When I clicked one of my specialization max upgraded ocean planets the specialization buttons weren't there. Solved it by clicking on a couple other of my planets. I only encountered this once and haven't been able to duplicate it. ----------------------------------------------------------------------------------------------------------------- Normal AI opponents d
MaxSpaceMines?! Imagine a defensive AI getting its hands on that. It would be a nightmare having to deal with all those mines..
[quote who="Major Stress" reply="26" id="3368005"] So there is actually some 4X in this RT4X now? [/quote] Yeah. :) Though I haven't decided if it's good or bad. I fear I'll start to play like I did when I started playing Sins. Go nuts developing my empire and then suddenly get totally trashed quickly by someone that used resources to build ships instead. If I don't frequently think that Sins is a RTS when I play I go
A map pack in one single executable install file would be very nice. :)
[quote who="Turchany" reply="16" id="3367978"] Quoting Ravagus, reply 15Well I always put culture spreading buildings at my fronts to help me and hurt the enemy. me too, but trade is way more efficient if you want to boost your economy.. though without culture many people miss a nice addition to income..[/quote] Agreed. Cultures effectiveness is not its small bonus, it is that if you have that small bonus on many of your worlds i
[quote who="Turchany" reply="14" id="3367970"] Quoting Ravagus, reply 12Yes but what if you couple social specialization with culture spreading buildings which the specialization is geared towards to get higher allegiance? that 10 percent will not change the situation much i guess.. only at the homeworld and neighbouring planets[/quote] Well I always put culture spreading buildings at my fronts to help me and hurt the enemy.
[quote who="Apheirox" reply="10" id="3367963"] See this thread: https://forums.sinsofasolarempire.com/445384 - some good observations were made in the later posts. Much of it will depend on the distance from the capital planet. Even if it has a high base population, if planet allegiance is low it might not be worthwhile to sink any money into specializing it into social. The trade port economy doesn't suffer from this pr
I'm going to play a medium map against easy AI without using any trade ports, only social specialization and see if I can get a decent economy.