[quote who="Major Stress" reply="677" id="2764292"] Quoting Thahat, reply 674huuuge radio silence here. soo, did anyone have those landmines? are they easy to merge with the main mod? That silence is called having real life jobs that take up most of our free time. MyFisto it looks like it is on you to get the mines in game.. Time is a luxury i just do not have at the moment.[/quote] sorry if i offended, i did not mean to, i know it takes a l
Thahat
[quote who="myfist0" reply="675" id="2763760"]I said I would import to XSI and remake the mesh file but I got no response. [/quote] hmm sorry to hear that, who did you need a response from XD?
huuuge radio silence here. soo, did anyone have those landmines? are they easy to merge with the main mod?
[quote who="Major Stress" reply="666" id="2751672"]I dont see why saves shouldnt be compatible between Vanilla, and TSOP. TSOP is Vanilla sins, but much easier on your system. So saves, and replays should be interchangeable. Only way to find out for sure is to test it, and see. If it does fail then we need to find out why. Boshimi It already is in the main topic in the mod description. Like i said my over-enthusiasm got the better of me. It wont happen again. We are staying true to
ah, roger that myfist0, then regard my comment withdrawn, and i agree with a keeping the marking small. maybe the 'optimised' from your own mod ?
@ myfist0 soo am i the only one thinking 'we were hoping this would be turned into a patch right' so if we would add that, wouldent that sort of make it not-'this will now be a patch'-able? ps. cant we just ASK the devs how the hell we can turn the mod into a patch XD?
damn man, 14 hour days XD? please dont forget the tiny detail called 'sleep' and 'taking care of yourself' will you stress ;) but oke okey , all game changers shall be addons, all the'you wont notice this, but your processor will' stuff in the main thing.
we all know major stress is busy right? but dident someone else make the optimised mines? would it be possible for that person to upload em somewhere in the meantime then maybe? so we dont need to bother the major for it XD?
no 10 would be plenty, but your post is most helpfull ( now i actualy know where the hell i have to look to tell the game, hey! i have more pictures then just the default ones! :)! sp thanks myfist0, you rock, once again ;) *hands free cookies* ps. why, if you have it unmodded ( the targa/ dds files ) does it only ever show 6, while it calls 8 ? ( i just noticed myself i have to jump 2 black squares, otherwise known as 2 spots to be used
32 bit, and its running like a purring kitty with the sins optimisation mod ( TSOP ) ;)
so guy, can anyone enlighten me on this? i guess its an entity file somewhere that tells the game 'look there stupid' and with all the recent have more pictures for more races threads ( i havent found the answer in them i feel stupid now XD ) i thought, hell maybe someone can help me allong with this, free cookies to the first guy with a clear answer it is then XD?
[quote who="myfist0" reply="636" id="2723521"] Quoting Thahat, reply 635btw, was the spacemine optimisaztion already implemented in 0.07? nope. maybe we can make a small patch. Those complete sets take hours to upload.[/quote] small patch would be wonderfull, was planning to go lanning with a bunch of my buddies, but only one of the pc's is actualy quite good Xd..and landmines ARE quite nice ^^
btw, was the spacemine optimisaztion already implemented in 0.07?
got it to work, the refinery ship looks fine at the new size :), only problem, its texture loocks kinda meh now. XD maybe because of tsop removed some quality to speed stuff up, will look into that but for now, whoevers interested can use the 'my ship has 100% more capacity' tec foundry ships http://www.megaupload.com/?d=XGQQRT81 ( so its a size increase of 40,4 procent, )
[quote who="harpo99999" reply="12" id="2717523"]and my gui is an INPLACE conversion only. harpo [/quote] meaning XD? edit: ps. how on earths name do you get it to work harpo XD? i gues i have to use dos? ( or the nowadays version that looks like dos ) and if so, how XD?
bcxtreme's thing did not work at all, will try yours now and an endit this post about progress XD edit 1: the bloody thing did not have a whats it called in english? container file? map? you know you put paper in it XD? and op pc it cointains files? well anyway that the zip/rar did not contain it XD, and so my entire screen got filled with files. verry funny :P.. not XD -continues with trying to get it to work-
@xaldaron: i know, but in the small/medium maps 60 minutes is what? 5-6 pirate raids? it would still allow the pirates to grow to redicouloes sizes.
[quote who="Xalderon_" reply="616" id="2717143"]I think I know how to screw around with pirate raid weights and composition without causing dumps. Also, I now present to you, Self-Disposing Pirates. The pirate base pirates are permanent, but the raid pirates have 60 minutes to live. I can adjust that if you guys would like another time figure. I have tested the OS version, please get back to me to confirm the E and D versions work properly.
cant get it to work, is it because of the bin stuff inside the files instead of txt ?
[quote who="Major Stress" reply="609" id="2716085"]To make some things clear... 1) What is Sins Optimization? Anything that helps reduce computer stress. Use less memory, Increase FPS, or helps a file load faster. Bug fixes are included in this scenario, because bug fixes help the game run smoother. 2) What is NOT Sins Optimization? Arbitrary Stat changes that will effect game balancing for only the sake of balancing (not other file optimizations that effect stats. Just
[quote who="myfist0" reply="7" id="2715955"]its on the http://soase.weebly.com/modding-tools.html Edit sry wrong tools page its http://soase.weebly.com/modeling-tools.html[/quote] thanks! found it, got it to work, looks too big on the trade ships, will try the foundry ship as soon as i can FIND the bloody thing, will edit and report on findings . XD edit 2:right. ended up mini dumping, probably did something wrong, i could nic
i shal be following this with interest, also, does anyone know how to up-scale a ships apearance? as in, make it larger? with the reduced trade/foundry ships i was hoping someone would be able to make the tec's foundry ship at least larger, possibly also their trade ships by 40% * so from 100% to 140%
[quote who="Ryat" reply="599" id="2715312"]Diplomacy removed/extremely heightened that level, but I know what you speak of. It annoyed me for a long time. Still have found the limit for Diplomacy yet (though I haven't really tried). As far as the whole worrying about the trade port/trade ships in one basket, rarely are there ever attacks against trade ships on purpose. Often they are behind enemy lines and usually you are too busy attacking enemy warships to even care about them.[/
[quote who="BFroberg" reply="590" id="2714654"]Looking forward to the changes. Why the less-dramatic reductions for TEC and VAS though? Aesthetics?[/quote] Aesthetics are a VERY important point :P, personally i would take these reductions over a squire blank spacemine anyday, even if it would be the difference between 600 and 4 poly's, i like sometimes just looking at the small stuff. XD also, i can verrify that the r
[quote who="Xer07" reply="2" id="2714269"]Setting the Novalith to be like the Kostura Cannon, in that effect, could work, it could damage the planet AND all large ships in the Gravity well of Said planet. IDK how the Kostura works, however, so. Xer0 \^/[/quote] aaaah, usefull post you just made yes indeed. XD ( forgot the kostura cannon could do this, now i know, i can just copy the trick out of the kostura's stuff. thanks!