yea,thanks. but my other problem is that even after watching your UV mapping videos,i still have a really hard time with uv mapping. ive been using the auto-unwrap feature of wings3d becuase i only have the free xsi mod tool.
FredLed
hello all,i am the mighty FredLed (mighty in matters not concerning UV mapping...unfortunately) THE FredLed is seeking help in UV mapping,well,not really UV mapping,but close to it. my real problem is eliminating the texture seems on models,places where the textures dont match. yes,i have read the UV mapping tutorials (thank you myfist).
finding a textureer is pretty hard...im learning,but im not very good at all yet. we will also need a UV mapper.
oops,lol,i did'nt see that.
dont even bother telling them....they are never on the forums anyways.
i was never really fond of starbases,i like making mods for vanilla sins,gives me more memory to work with.
i didnt do much,i just made it so that ship's hull point don't recharge,but shields still do.
me? i mainly work in rebalancing and correcting the developers mistakes. so far i have: a.made the repair platform,refinery,and trade platforms useful. b.increased the mortality rates of ships,1-3 hits can easily destroy a frigate. c.im thinking of something to do with capital ships,i never really liked them. im currently rebuilding sins from the ground up.
i dont have email,but you can private message me on here or moddb.
yes it is possible.
lolz,should this be in off-topic?
it's fine,i don't need them anytime soon anyways.
yo myfist0,can you convert the tec cobalt,cielo,javelis,and percheron to xsi format pls?
lol whiskey,some whiskey would go good with that too. the retivyy class battlelcruiser...otherwise known as rape.
very nice,i was actually asking if i could help.
but how would you attack/colonize the planet?
do you have a xsi skybox scene that i can download myfist0?
ill help, i am making a rebalance/tactics/industry mod,it makes the repair platform,orbital refinery,defense platform,and the trade port very valuable structures.As well as making it so that big fleets wont make you win,your tactics and fleet compositian will.
myfist i think hes saying he wants to change the amount of squads a carrier can hold,not the amount of types of squads.
it looks like you used the volcanic world's texture for it.
yea i know i made one.
i know in the code for all planet bombardment it has an option to change angle variance,any thing i could do with that?
damn it,yea im familiar with 3d modeling.....the impact effect is essentially the best part of the ability,seeing rocks and lava being sucked into a refinery makes you understand what the ability is doing.