what if you changed the attachpoint to surface?
FredLed
okay zombie i tried to export to lwo and it will export the file but i cant find it.
myfist the option to export to obj is unselectable,i v 7.5,does that make a difference?
can anyone covert some xsi models i have into obj files for me?
okay i got it to work but now there is ANOTHER problem,when the refinery fires the beam it shoots it at random angles all over the planet,i want it to fire strait at the planet. is there a way to do that?
im going to upload my mod which has this ability in it,i fixed that problem but now i have a new one. the idea of the ability was to give the psi orbital refinery which i modded into the game,an ability where it fires a beam at the local planet,and sucks resources in and then generate resources,i can target the planet,but it wont do anything.
im making a new ability and when i start the dev i get a bunch of various errors concerning the range,target filter,and effect info sections. this is the code: TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffPlanetHarvest" targetFilter numOwnerships 0 numObjects 1 object "Planet numSpaces 1 space "Normal" numConstrai
im only joking,rofl,im just trying to get as many veiws as possible.
isnt there a way to increase the memory limit without even touching sins?
NECRO POST!RISE THREAD RISE!
[quote who="Thoumsin" reply="7" id="2817772"] Quoting Demaskus, reply 5 The models are really fine with me as is, I'm pretty much fine with having the weapons just fire out of arbitrary spots on the hull, since I don't have much modeling experience (and what I do have is pretty useless). Well, since weapons/ability hardpoint are included in the .mesh, you will need to use XSI in all case... but first, you will need to convert the .mesh to a f
that was my original idea.
rofl i know right? i was saying,does anyone have any mass effect ship models? besides the fucking normandy.
i know how,and ill help code it if you want.
dus enione has eny mass effect shep modilz?
yuu ken kote teh taterioolz?
rofl how do you not understand?
okay yea that worked thnx. +1 to both of you
thats true...it would be a great strategic factor...my main strategy is to make a peace treaty with someone,then position my forces strategically at the biggest research cennters,break the treaty and then rape them endlessly.
and even if it could wouldnt you still need xsi to make the tangent map?
yea thats what i thought,thnx,but what would i put in the field?would i just change it from "normal" to "phase"?
i dont consider hardpointing modeling all that much,it seems more code-ish to me. i have MANY plug-ins for it.
okay thnx
all of them,one of the constraints is numspaces 1 and then under it space "normal"
screw everything related to modeling in xsi,including uv mapping,wings3d is the way to go,completely free,full automatic uv unrapping,automatic texture creation,fully customizable interface.