FredLed

FredLed

Joined Member # 4196977
27 Posts 488 Replies 7,720 Reputation

what if you changed the attachpoint to surface?

13 Replies 5,910 Views

okay i got it to work but now there is ANOTHER problem,when the refinery fires the beam it shoots it at random angles all over the planet,i want it to fire strait at the planet. is there a way to do that?

13 Replies 5,910 Views

im going to upload my mod which has this ability in it,i fixed that problem but now i have a new one. the idea of the ability was to give the psi orbital refinery which i modded into the game,an ability where it fires a beam at the local planet,and sucks resources in and then generate resources,i can target the planet,but it wont do anything.

13 Replies 5,910 Views

im making a new ability and when i start the dev i get a bunch of various errors concerning the range,target filter,and effect info sections. this is the code: TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffPlanetHarvest" targetFilter numOwnerships 0 numObjects 1 object "Planet numSpaces 1 space "Normal" numConstrai

13 Replies 5,910 Views

[quote who="Thoumsin" reply="7" id="2817772"] Quoting Demaskus, reply 5 The models are really fine with me as is, I'm pretty much fine with having the weapons just fire out of arbitrary spots on the hull, since I don't have much modeling experience (and what I do have is pretty useless). Well, since weapons/ability hardpoint are included in the .mesh, you will need to use XSI in all case... but first, you will need to convert the .mesh to a f

8 Replies 5,511 Views

rofl i know right? i was saying,does anyone have any mass effect ship models? besides the fucking normandy.

153 Replies 96,495 Views

thats true...it would be a great strategic factor...my main strategy is to make a peace treaty with someone,then position my forces strategically at the biggest research cennters,break the treaty and then rape them endlessly.

6 Replies 5,500 Views

yea thats what i thought,thnx,but what would i put in the field?would i just change it from "normal" to "phase"?

6 Replies 26,969 Views

i dont consider hardpointing modeling all that much,it seems more code-ish to me. i have MANY plug-ins for it.

17 Replies 5,127 Views

screw everything related to modeling in xsi,including uv mapping,wings3d is the way to go,completely free,full automatic uv unrapping,automatic texture creation,fully customizable interface.

17 Replies 5,127 Views