FredLed
NECRO That last episode was awesome, didn't expect Rick to stab Shane.
Okay fine, here is a joke that is not outdated and repetitive. You mad bro?
Hello all, I cannot update sins to v1.193 because my Impulse/ Gamestop isn't working. Whenever I start it, I get the "Gamestop.exe has stopped responding" windows error. Is there any way to fix this, and if not, is there any way to download the patch? It seems like there would be, because it would be quite stupid for stardock to make it that way when someone might have problems with impulse.
Okay, per Swiss Knight's request I took time to compile many, many forum posts so that we can see that Zombie is, in fact, right. The Posts
I have an idea that could help you Zombie. In your modding for dummies section, we could add a segment entitled, "How to make a mod that is not as boring as shit." Included will be a section on making your own models instead of using generally crappy ones that were made by someone else, for something else. Not be specific or anything quite like that... *cough* This one *cough*
The DOV team is working as best they can within the confines of what they are modding. It is still modding, but what they have done is far more then most other mods.
May the force be with Myfist0... So then I'm assuming we won't be seeing any of his homeworld 2 ships in sins?
But not as queer as you for thinking of that... [e digicons]-_-[/e]
Then you are paid in satisfaction. I hope you enjoyed doing business with us.
basically how it works is that you pay $10 and then I give you one karma.
Oh god, they have begun using the ultimate weapon....spiky exploding bomb dropping space sperm. S**t!
So guys, as you may or may not know, I am a bit of an entrepreneur. I will be selling karma for the low low price of $10 per karma. Buy karma here
Okay, because I hear HLSL shaders are pretty advanced stuff.
Is it not possible to use shaders to code animated textures?
For real? Lol that sucks. I know someone who did an insane modification of the shield impact shader, which added little circles that rippled out from the weapon impact point.
Hello everybody, I am starting a discussian about the sins .FX shaders that sins uses. Has anyone made any headway in modding these HLSL shaders in a way that looks good and spacy? Or atleast better then they are now?
Damn, 4096x4096 per ship? You guys found any hard memory issues yet?
Where are the dumplings? I want some.
What texture res did you guys use for the Retivvy?
Hey guys, I am trying to get a model in game, but when I start up the dev.exe and build the ship, it minidumps and says "i
And is then promptly shot in the face by Ving Rhames.
No, that was me...sorry about that.
I pictured it as a capitalship. I originally wanted it to have the UNSC (Halo) style of being primitive industrial "we use it because it works, and by it works we mean it kicks ass" look. I think I am going to redo the texture, the paneled texture that I used seems to detract from the advanced look of it. I think it would look fine if it used a texture that looked more smooth instead of "industrial sheet metal with rust" look. Come to think of it, would there even be rust in space? I
http://www.moddb.com/members/fredled/images/unnamed-battlecruiser1 http://www.moddb.com/members/fredled/images/unnamed-battlecruiser2 http://www.moddb.com/members/fredled/images/unnamed-battlecruiser I am not really satisfied with