Muahaha, I am actually Interpol! Now I know your plans, you will never make the perfect mod!
FredLed
Sinperium, I have connections. Let me know on the low low.
Cabbage.
Sick! What is the polycount on that baby?
Hahaha, awesome example. Good luck on your project, looks very useful. Okay, so I went back and started over with the raw obj model, mesh pointed it, got the tangent map, (though it still looks kind of weird, not sure how to fix those or adjust them) reconnected the textures, and whatnot. Now in-game, it displays a random texture, usually from a vasari ship.
But they are ALL bad ass.
Okay, so I fixed the texture sizes and the compression. I made a normal...normal map, and the model still doesn't display in-game. So Zombies, what did you do with the tangents? Because I could never figure out what to do with those. Can you try to help me with that? @Thoumsin: Where did you get that hardpoint plugin for wings3d? EDIT: what did you think of the model? anything I could add to it?
That is the scariest looking scrotum I have ever seen. But it is awesome!
Okay thnx Zombies (and everyone else) I thought it was supposed to be 1028x1028, apparently I was wrong. But why is it so dark in-game?
http://www.gamefront.com/files/21041536/BattleShipfiles.zip Amazing work as usual, Iskatu.
What do you mean Myfist? Should I just upload the scene with the textures? Also, I use gimp. When I go to save as dds, which one of the format options should I choose? Because I can't find a dxtn5 argb 8bp with interpolated alpha in the selection. Also, in the chanels window, the little thumbnail that shows the individual chanels displays the alpha as all white, while in the actual image it displays as all black. <a href="http://www.gam
I am having a problem with my textures, when I run in dev mode it gives this error: pPipelineEffect != g_PipelineEffectSystem.GetPipelineEffectPtr(PipelineEffectID::GS_SHIP) || m_SelfIlluminationTexturePtrs.At(attributeID) != NULL It causes the entire model to appear as team color in game.
Also, an error in the Dev references something in the selfillumination texture section of the Gs_Ship.fx...
I have a mesh that I am working on, the texture is complete. Da,Cl, and Nm are all decomposed. But in-game the mesh appears as the damned team color only, it's like a giant marker.
Banned for having a sister... Oh sh*t, I have two...nvm...
You can do that?
You alter the field that says something about a gravitywellradius.
Banned for being optimistic.
Banned for smilies.
Will do, I believe this current model is the best i've done so far. I will post pictures when it's finished.
I made a rather nice command bridge lights texture, I could put it up for download if you want.
Banned for fonts.
Unhelpful ban.
Banned for thank you, can I get a link to that thread?
Banned for laziness. Also, does anyone know what the large ship is on the left side of the sins website background?