FredLed

FredLed

Joined Member # 4196977
27 Posts 488 Replies 7,720 Reputation

Hahaha, awesome example. Good luck on your project, looks very useful. Okay, so I went back and started over with the raw obj model, mesh pointed it, got the tangent map, (though it still looks kind of weird, not sure how to fix those or adjust them) reconnected the textures, and whatnot. Now in-game, it displays a random texture, usually from a vasari ship.

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Okay, so I fixed the texture sizes and the compression. I made a normal...normal map, and the model still doesn't display in-game. So Zombies, what did you do with the tangents? Because I could never figure out what to do with those. Can you try to help me with that? @Thoumsin: Where did you get that hardpoint plugin for wings3d? EDIT: what did you think of the model? anything I could add to it?

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Okay thnx Zombies (and everyone else) I thought it was supposed to be 1028x1028, apparently I was wrong. But why is it so dark in-game?

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What do you mean Myfist? Should I just upload the scene with the textures? Also, I use gimp. When I go to save as dds, which one of the format options should I choose? Because I can't find a dxtn5 argb 8bp with interpolated alpha in the selection. Also, in the chanels window, the little thumbnail that shows the individual chanels displays the alpha as all white, while in the actual image it displays as all black. <a href="http://www.gam

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I am having a problem with my textures, when I run in dev mode it gives this error: pPipelineEffect != g_PipelineEffectSystem.GetPipelineEffectPtr(PipelineEffectID::GS_SHIP) || m_SelfIlluminationTexturePtrs.At(attributeID) != NULL It causes the entire model to appear as team color in game.

1,643 Replies 3,598,929 Views

Also, an error in the Dev references something in the selfillumination texture section of the Gs_Ship.fx...

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I have a mesh that I am working on, the texture is complete. Da,Cl, and Nm are all decomposed. But in-game the mesh appears as the damned team color only, it's like a giant marker.

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You alter the field that says something about a gravitywellradius.

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