gladiatormaster87

gladiatormaster87

Joined Member # 4203159
3 Posts 73 Replies 567 Reputation

But, a few things. First, some of the icons: all the victory conditions, victory condition time, and at the end the titan tab icon is missing. Second, the race selection is back to the original game. Third, when I have victory conditions set to flagship, the model is shown as the radiance. Besides that I made a few tweaks, just the command points and fleet size.

3,050 Replies 8,582,445 Views

Please don't take this the wrong way, but how long until the Rebellion version? I have both Rebellion and Trinity, but Trinity and it's mods are holding over 25.5 gbs on and my hardrive needs some space, so I was thinking about deleting it.

3,050 Replies 8,582,445 Views

[quote who="DG-Hammie" reply="8" id="3177178"]hey man, ive heard about how good this mod is but i dont know how to install it, i have tried extracting the mod as the folders it comes in extracting all the text files into it and finnaly i dont know what to put for the enabled mods text document im new to modding for this game, so could you give a list of instructions for me as i think that the game needs more ships for bigger fleets cheers

12 Replies 13,538 Views

[quote who="harpo99999" reply="6" id="3176745"]the only files that need to be in a entrenchment/diplomacy/rebellion mod ARE the changed and new files and the entity manifest altered to delete or add a file. harpo [/quote] Yeah, I'm adding one with only the fleet edit.

12 Replies 13,538 Views

Well, I have been seeing this request and I've been looking for it myself, but I decided that I would make one myself. The entity files are in txt format. I tested it and it works. http://www.gamefront.com/files/21854812/Rebellion_Double_Fleet_Mod_for_1_02_zip -Edit- With the recommendation of Harpo I changed the file. At the Time of this post, it is still being aproved by Gamefront <a href="http:/

12 Replies 13,538 Views

Hey, I was wondering, since you are part of Dawn of the Reapers, have you thought of including it as an addon of Sins of the Fallen?

1,320 Replies 4,037,482 Views

Alright, I fixed my problem. All it took was an audio converter and the music assets from Sot13T. My guess was since there was little of certain audio files (Battle, Sad, and Quiet) the game fetched what wasn't there from the base assets of the game. So I grabbed those files from Sot13T and placed them in the audio folder for the Colonials. I also changed the menu song from "Prelude to war" to "Storming New Caprica".

3,050 Replies 8,582,445 Views

I was just wondering, is it possible to get it so only BSG music plays? It's mainly so I could get a more imerssive feel with the mod. Exp: I'm playing for a while and after the Colonial anthem I get vanilla sins music, for the next hour or so, and it just ruins the feel of it. If it isn't I understand and if this question has been asked before, my apologies.

3,050 Replies 8,582,445 Views

Do you mean, like how the turrets and hangers change with research, just addons?

5 Replies 4,010 Views