NVM, go it to work.
gladiatormaster87
Okay, I was wondering. There are four parts, which confuses me. Part one with the same contents as part four, and the same for 2 and 3. How do i set this up?
Fair enough. I know that they're minor, but those are the only things I have found that don't feel right.
But, a few things. First, some of the icons: all the victory conditions, victory condition time, and at the end the titan tab icon is missing. Second, the race selection is back to the original game. Third, when I have victory conditions set to flagship, the model is shown as the radiance. Besides that I made a few tweaks, just the command points and fleet size.
Also, good job on the port so far. I love it!. Can't wait till Colonial comes in!
Yeah, sorry Z. I'll make it a habit to look back at least three pages before I ask another dumb question again.
[quote who="axxo2" reply="113" id="3178118"]The Heavy T.E.C. 2.0 might be overkill but oh well (: [/quote] My friend, overkill is underrated! [e digicons]}:)[/e]
Please don't take this the wrong way, but how long until the Rebellion version? I have both Rebellion and Trinity, but Trinity and it's mods are holding over 25.5 gbs on and my hardrive needs some space, so I was thinking about deleting it.
I was just wondering how they work exactly, I tried looking at the manual, but my pdf viewer keeps crashing.
[quote who="DG-Hammie" reply="8" id="3177178"]hey man, ive heard about how good this mod is but i dont know how to install it, i have tried extracting the mod as the folders it comes in extracting all the text files into it and finnaly i dont know what to put for the enabled mods text document im new to modding for this game, so could you give a list of instructions for me as i think that the game needs more ships for bigger fleets cheers
[quote who="harpo99999" reply="6" id="3176745"]the only files that need to be in a entrenchment/diplomacy/rebellion mod ARE the changed and new files and the entity manifest altered to delete or add a file. harpo [/quote] Yeah, I'm adding one with only the fleet edit.
Same here.
Yes it does, the mod doubles the fleet supply, but I included the wrest of the entity files in txt format.
Well, I have been seeing this request and I've been looking for it myself, but I decided that I would make one myself. The entity files are in txt format. I tested it and it works. http://www.gamefront.com/files/21854812/Rebellion_Double_Fleet_Mod_for_1_02_zip -Edit- With the recommendation of Harpo I changed the file. At the Time of this post, it is still being aproved by Gamefront <a href="http:/
Hey, I was wondering, since you are part of Dawn of the Reapers, have you thought of including it as an addon of Sins of the Fallen?
Yes! [e digicons]:O[/e]
o_O The F*ck?!
I'm not asking for this to be added, but I was just wondering if it was possible. When the borg assimilate a ship, would it be possible to make that ship look Borgafied?
Yeah, I always thought that it should be larger, due to the fact that it spawned Mercuries. At least the mid section.
http://www.youtube.com/watch?v=wCfWHqrYUqo Run away!
Just wondering, am I the only one who thinks that some of the battlestars (Galactica type and Mercury class, to name two) have faces?
Damn, and we have to wait for Rebellion to come out, to use it? Worth the wait!
Alright, I fixed my problem. All it took was an audio converter and the music assets from Sot13T. My guess was since there was little of certain audio files (Battle, Sad, and Quiet) the game fetched what wasn't there from the base assets of the game. So I grabbed those files from Sot13T and placed them in the audio folder for the Colonials. I also changed the menu song from "Prelude to war" to "Storming New Caprica".
I was just wondering, is it possible to get it so only BSG music plays? It's mainly so I could get a more imerssive feel with the mod. Exp: I'm playing for a while and after the Colonial anthem I get vanilla sins music, for the next hour or so, and it just ruins the feel of it. If it isn't I understand and if this question has been asked before, my apologies.
Do you mean, like how the turrets and hangers change with research, just addons?