Just wondering, IF it gets finished before Rebellion comes out, could it be an expensive capital?
gladiatormaster87
Just wondering, if I give the AI enough resources (credits, metal, and crystal) will it then research ALL of its Tech trees?
Thanks, that did help. The thing was, that I just missed the way the flight pods looked and the thing above the engines as well. I was wondering what bonuses do the Tenorias planets have?
I realy do love how this mod is going. But I was wondering if it was possible to change out the current Valkyrie to the one that was used in Sot13T. It's a good ship and all, I just like the older look more. But doing a good job and hope to see more soon! I know you might not want recommendations but would it be possible to do the Terran Federation from the Starship troopers universe?
Maybe I asked this question and forgot or someone asked it and you answered and I did't bother looking, but the Nephilim and Plague? Where did the idea for these races come from and same question for the artifacts.
JUst change the color and it might work for Romulan.
I sort of cheat and lower the price significally: Example basePrice credits 0.000000 metal 0.000000 crystal 0.000000 slotCount 0.000000 BuildTime 1.000000 researchModifier modifierType "CapitalShipMaxSlots" baseValue 16.000000 perLevelValue 1.000000 I'm usually get swarmed by Cylon Basestars. But that's the only way I've been able to get the AI to actually build a large number
This kind of perspective is epic!
I was just wondering, has shows ever messed with a mods progress? Like they come out with a new ship or ground unit and it messed up the entire mod. If so, are you actually worried (if it really happens) about BSG: Blood and Chrome? But anyways, very epic mod! Games with this mod go by fast, three to four hours go by and I don't even notice!
Well, STO tries its best to be as close to canon as it can get. I just started to play it, so I don't know how it was back when it started. And true, Voyager, did not end as well as it should or could have, and in my mind, shouldn't ever be an Elite. To be fair, when I actually thought of it in a mod for SoaSE, I thought it would be a scout ship. But what is an Excalibur?
I was just wondering. But STO is still a pretty cool game. If you want to go talking about cannon, go to the Star Wars thread, the Clone Wars, nough said.
[quote who="Major Stress" reply="3161" id="3047810"]The Federation lineup is finished, and set in stone. It is the only faction that has an all canon lineup with more canon ships to spare that didn't make it in the mod. No more ships need to be added. We are not going to replace any canon ships with non-canon fan art. We save non-canon for the factions that don't have enough canon units to fill all of the empty slots. Then we turn to FASA, and Starfleet Command to fill in those empty
This my cause some hurt, but I'll ask anyway. Who are the Vong?
[quote who="ZombiesRus5" reply="2" id="3043864"] Quoting KrdaxDrkrun, reply 1Why not merge with the Sins of the Prophets team? The models probably wouldn't fit with SotP being fairly low poly from what it looks like. As it stands this qualifies as a ninja build a mod request Who are you? Where did you come from. This appears to be your first post on this forum. What's the history of these models and textures? Di
Does anyone know of a specific program that can convert ALO files into whatever type sins uses?
Just realized, why does it still say : [MOD WIP]? Aren't you guys past that point?
Does it work for the newest version of Trinity?
Amazing job! I wanted to post it here. Epic battle. Also, can you tell me the individual tracks used?
If this is for Trinity, do you Vicious and Cruel AIs would be able to take advantage of the features of this mod? Or would I have to edit values?
[quote who="Stalcore" reply="478" id="3034690"]Awesome work Z. One Idea for both the colonial's and the cylon's, Increasing the number of strike craft on the capital ships. Still great work. Hope you have a great holiday. [/quote] You can do that by editing the entity files.
can someone tell me exactly what this mod is? I've header that it has deep space roaming, graphics overhaul, and several other things, so what is it?
Taking models that are in a mod and convert them to Sins. TO be more specific, taking the ships from SST 1st Insterstellar War, and putting them in Sins. TO use for my own purposes, unless if I'm told I can release it.
Also, while its on my mind, is it possible to convert models from a mod for SW: EAW FoC into SoaSE>
This was the first one I made.
[quote who="gladiatormaster87" reply="464" id="3033381"] Quoting Wolf-186, reply 455 Well,my parents got me a new laptop. I tried to install SoaSE, but it wouldn't work. Each time I tried to load it, it brought up this annoying log in thing. I had to put in the information, from my old stardock account, which I don't remeber it. So I won't be playing this for a long time, mabye sometime into the summer. While I was diggin through my old drawer, I found my old S