Mord_Sith84

Mord_Sith84

Joined Member # 4236273
3 Posts 462 Replies 401 Reputation

[quote who="noing" reply="331" id="3020246"]Those could fill the slot of trade ships Or even colony Or both [/quote] I remember ZombieRus saying that the Cylons wouldn't use trade? They would rely only on resources for their income... also no planet populations. I like this idea... what use do the Cylons have in growing populations? They would only want to destroy and occupy planets. This would mean that all Cylon contolled planets would have zero population growth, and wo

3,050 Replies 8,582,658 Views

The Scarab doesn't look like a Cylon design? I just think that it would look out of place... Why not use a modified (and much larger) raider design instead of the scarab? Like this i.e. with the arms filled out rather than than the sharp "crescent" moon shape

3,050 Replies 8,582,658 Views

[quote who="ZombiesRus5" reply="107" id="3007642"] Quoting Mord_Sith84, reply 105 So are the Cylons next? Not sure. Quoting Mord_Sith84, reply 106 And is the colonial starbase ragnar anchorage? I assume this means you didn't download the mod. [/quote] Nah, I'm only interested in playing as the Cylons...

3,050 Replies 8,582,658 Views

I have playing a battlestar galactica mod, and I wanted to do some of my own modding on it. The mesh for the Orbital Repair Platform looked great to use as a cylon starbase mesh... so I went into the starbase entity file and updated all references to the mesh so that it pointed to the orbital repair platform mesh (including the meshes when the starbase is upgraded - all pointing to the one mesh)... worked well, and I could upgrade everything normally (trade, weapons etc) but - 1. Wont

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