Mord_Sith84

Mord_Sith84

Joined Member # 4236273
3 Posts 462 Replies 401 Reputation

Hey Z, I've updated the following strings (had some spelling mistakes etc): StringInfo ID "IDS_STARBASEUPGRADETECHTRADEPORT_NAME" Value "Trade Facilities" StringInfo ID "IDS_STARBASEUPGRADETECHTRADEPORT_DESC" Value "Commercial docking bays are added, allowing the starbase become part of your empire's trade network and earn trade income." StringInfo ID "IDS_STARBASEUPGRADE_CYLON_COMMANDCENTRE_NAME" Value "Command Cen

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[quote who="ZombiesRus5" reply="3001" id="3681934"] Still bug hunting. Cylons are still having some minidump issues, but I think I just found one obscure one with Activate Sleeper agents. Going to fix it and see how a long game goes with cylons. If I can get a game without a mini-dump which I've been able to do with all the other races, I'll likely upload it. [/quote] Yep, I did find that the Cylons were mini-dumping a fair bit, for no apparent reason...

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[quote who="ZombiesRus5" reply="2996" id="3674746"] Small Update: I'm still testing... The mod seems to be running pretty stable in 1.9. I found another bug with Lobotomize Raiders. It had a type in a sub-buff that was causing the effect to be applied and was also causing a performance issue. Also had to re-write artifacts due to a bug that occurred when temporary frigates were created on death. When this happened to an artifact or alien artifact it resulted in a mi

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[quote who="ZombiesRus5" reply="2986" id="3668779"] Quoting Mord_Sith84, reply 2985 I'm not sure what's going on with my computer/download. I just tested in again and now it appears to be working. It's glitchy on my end. Does it flake out after save games? [/quote]

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[quote who="ZombiesRus5" reply="2984" id="3668674"] Quoting Mord_Sith84, reply 2983 Hi Z, 'The Colony', 'Spaceborne Labs' and 'Spaceborne Empire' research (in the Apotheosis --> Occupation tree) doesn't work. Even though the files look ok, they must have been corrupted.

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Hi Z, 'The Colony', 'Spaceborne Labs' and 'Spaceborne Empire' research (in the Apotheosis --> Occupation tree) doesn't work. Even though the files look ok, they must have been corrupted. I've emailed you the replacement files.

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[quote who="ZombiesRus5" reply="2972" id="3662997"] Quoting Mord_Sith84, reply 2971 I just tried playing as Cylon with Colonial players, became allies with them and set up pacts, but still no embassy constructor. What are you indicating in the above picture? I can't see the embassy or the constructor in your pic? The p

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[quote who="ZombiesRus5" reply="2968" id="3662861"] It should auto spawn, but only at your homeworld and only if they put an envoy there. I'm a little confused on why this isn't working for you. Did you start a new game? sometimes save games won't affect the change. As you can see from this picture the envoy constructor is spawned at the allied players home world. Once the trigger is spawned the BuffCylonEmbassyAvailable is removed from the homeworld. It'

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[quote who="ZombiesRus5" reply="2968" id="3662861"] Quoting Mord_Sith84, reply 2967 They are for the most part. I just tweaked them to be consistent with the other research strings. [/quote] Ok. I'm not a fan of using a hyphen in the descriptions, which isn't consistent with all the other

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[quote who="Mord_Sith84" reply="2960" id="3662418"] - Description for Djerba Baseship needs to be changed from the Capital ship factory: "Representing the first evolutionary step to the modern Basestar, this slow and durable ship is primarily used to defend strategic positions." - We need to fix up the descriptions for the cap ship research items: Hades Mark 1A Model Grants access to the durable Hades Mark 1A Basestars which

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[quote who="ZombiesRus5" reply="2962" id="3662637"] Quoting ZombiesRus5, reply 2961 Quoting Mord_Sith84, reply 2960 - Embassy feature doesn't work. Tried this with a few different factions - they had an envoy at my homeworld, I formed a "Peace Treaty" with them and nothing, no constructor. Peace treaties just

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Ok, so here is my feedback. - Embassy feature doesn't work. Tried this with a few different factions - they had an envoy at my homeworld, I formed a "Peace Treaty" with them and nothing, no constructor. - Description for Djerba Baseship needs to be changed from the Capital ship factory: "Representing the first evolutionary step to the modern Basestar, this slow and durable ship is primarily used to defend strategic positions." - W

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[quote who="ZombiesRus5" reply="2957" id="3662110"] i posted a beta version of the new build on Moddb. The changes to capital ships and titans are pretty stark. I few it more as flagship versus capital ship. The maintenance may feel really different too but I've enjoyed my play througha. The beta does not have the new option for merging factions though the code is present. I'm not sure how best to deliver that feature and still support random factions. [/quo

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[quote who="ZombiesRus5" reply="2948" id="3661042"] I have a rather massive bug fix coming along with some new options I'd like you guys to try out. New Embassy Feature-> Once you establish Ally relationship with a faction and they have an envoy at your homeworld, they will grant you an Embassy constructor. Currently an embassy is a scaled down version of the other factions starbase along with the capability of hiring capital ships and support fleet fr

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[quote who="ZombiesRus5" reply="2944" id="3659177"] I don't see any difference in the file you gave and what's been in the mod since 2013? [/quote] Are you able to do a test at your end for this research to see if its working for you (in you latest version)?

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[quote who="Mord_Sith84" reply="2917" id="3648290"] Quoting ZombiesRus5, reply 2916 Yeah, RL hasn't left much room for playing around lately. Email what you have and I'll work on getting a new build ready. Ok sure. I've emailed you the patch. <br

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[quote who="ZombiesRus5" reply="2937" id="3655769"] Quoting Mord_Sith84, reply 2935 How's the new version coming along Z? uploaded to moddb. sorry, personal life has been hectic with my development project deploying next week. [/quote] Z, in the new version you've mi

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[quote who="ZombiesRus5" reply="2937" id="3655769"] Quoting Mord_Sith84, reply 2935 How's the new version coming along Z? uploaded to moddb. sorry, personal life has been hectic with my development project deploying next week. [/quote] Awesome, thanks heaps Z

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