Mord_Sith84

Mord_Sith84

Joined Member # 4236273
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[quote who="ZombiesRus5" reply="2881" id="3641012"] The 1.85 compatible version is uploaded to dropbox for internal testing... The mod is still not fully completed for the next release but it is playable. In regards to Outlaws there is currently two things to consider. Strikecraft on player owned outlaw's is bugged (i.e. your outlaws won't build strikecraft) St

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[quote who="Cylon_Luvr" reply="2877" id="3640098"] If we're going to be consistent with canon, the MIRV planet bombing is the only type that we have seen the cylons use. I think you should give the cylons the same bombing effect as the Colonials, for the sake of consistency and to have an authentic cylon feel. [/quote] I agree.

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[quote who="ZombiesRus5" reply="2874" id="3640004"] Drop this file in Core's String directory to resolve some of the cylon moon string issues. Strings were there just some older entries from other locations were overriding them. It won't fix the colony pods because that needs a new entity file and we need to split the descriptions still for the weapons. https://dl.dropboxusercontent.com/u/5790092/Te

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[quote who="ZombiesRus5" reply="2873" id="3640001"] Quoting Mord_Sith84, reply 2869 Z, just had a look at the Cylon Asteroid. Most of the above changes still haven't been made (the first lot of strings above, and the second lot - should just be a cut and paste). Are you happy with the descriptions?

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Changes for Artifacts: Its was awesome that you added shields for the alien ships. Would you be able to create a shield for the alien starbase as well? Is there a lot of work involved in doing that? The effect for the Stabilize Phase Space ability (Alien starbase) doesn't seem to be working properly? It should be activated within the starbase itself ... Its kind of flipped upright, but should be horizontal and in the starbase. <img src="https://s32.post

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[quote who="ZombiesRus5" reply="2864" id="3639627"] 1.84 gives us a new buff of GiveExperience. I was thinking about having the Resurrection Hub be able to give this to newly created CapitalShips that utilize Resurrection. Thoughts? [/quote] Maybe put it in there and we can test it... what are you trying to simulate with this ability? To restore experience to destroyed capital ships?

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Z, The latest version still has Natalie Faust for Loyalists instead of the Number 5 model in the Plan tree. Also, could you send me the updated artifacts mod and the moons mod (so I can test the Cylon asteroid base)? Would like to take another look at it. Have you put in the new meshes for the Hades and the Basestar in version 38.3? They look the same as the old ones. Thanks

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[quote who="ZombiesRus5" reply="2857" id="3639126"] Quoting Mord_Sith84, reply 2855 Z, link for the updated Worldstar model: https://www.dropbox.com/home/SinsBSGMod?preview=LastDelivery.rar Replied in email. The link appears to not be a shared link [e digicons]:cylon:[/e

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[quote who="ZombiesRus5" reply="2853" id="3638688"] Quoting Mord_Sith84, reply 2852 Z i just emailed you the new textures for the Hades and Basestar. The artist is working on a new texture for the starbase, which will be the last new model. Thanks! I kn

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[quote who="ZombiesRus5" reply="2850" id="3637938"] Yes I know..., the artists however for those models never provided normal maps. I put in what I have, though I generated them using NVidia's Normalmap plugin off the -cl map. I'm guessing he already knows how to do this. [/quote] Thanks, i'll let him know.

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Z, comment from the artist about the worldstar, hades and basestar: "I've done this for the -cl map as those were the only type I could find in the attached images. Do you happen to have the -nm map as well without compression so I can regenerate those changes as well?" Do you know what he is talking about?

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[quote who="ZombiesRus5" reply="2845" id="3637833"] I added a new icon for the evacuation protocol on the cylon moon. I'll hopefully get a new test build out tomorrow. [/quote] I think the mod is starting to look polished which is great. I just emailed you the link to download the new models for the Resurrection Hub, Resurrection Ship and the new Warstar starbase. Could you please make the below changes before the

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[quote who="ZombiesRus5" reply="2843" id="3637769"] What do you think about moving Advanced Hybrid to Programming/Faith reducing it's research requirements and adding new research off of it to automatically increase in experience and levels overtime? [/quote] Sounds interesting... yeah why not!

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[quote who="ZombiesRus5" reply="2835" id="3637625"] I "think" I ran through all the Cylon abilities and didn't encounter any immediate issues. This is good as the happy path of the abilities work good. That said there could be some odd scenarios with finish conditions or illegal targeting, etc that can come into more random play. Of course this makes it hard to identify given the complete lack of debugging tools for modders and the debug log doesn't appear to flush when a mini-du

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[quote who="ZombiesRus5" reply="2837" id="3637666"] I put the TGA files for the Basestar and Hades in the SOTF folder that you downloaded 38.2 from. Those are the original files I use to create the DDS. Let me know if you have issues pulling them down. [/quote] Ok cool, found them. Thanks Z.

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Z, the artist is currently fixing up the basestar, hades and worldstar textures and this is what he said: "All the files you sent are .DDS files. Do you happen to have the .PSD files or uncompressed textures, maybe .TGA format or something like that? The .DDS format is is what loses quality, so I'd like to use the originals if you have them." Do you know what he means? Tha

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So Z... the Alien Starbase hasn't been updated at all with all of the new abilities that I sent through? Did you receive these? Can resend if you didn't get them... You've spelt "Shield" wrong in your description for the Aegis Artifact. Should be: StringInfo ID "IDS_ABILITY_ALIEN_ARTIFACT_SHIELDATTACH_NAME" Value "Attach Shield" StringInfo ID "IDS_ABILITY_ALIEN_ARTIFACT_SHIELDATTACH_DESCRIPTION" Value "Attaches the

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[quote who="Mord_Sith84" reply="2665" id="3599100"] Quoting Mord_Sith84, reply 2652 Hey Z. I've modded the Cylon starbase (not the main one, the one that is in the "Moon" addons mod). I've emailed it to you for inclusion in the game. I've added a few unique abilities to it... <b

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[quote who="ZombiesRus5" reply="2827" id="3637429"] Ok, I've run multiple simulations and it appears the game mini-dumps with cylons only. Will need to see if we can isolate the issue. It should be pointed out this was a long time into the game though so it's not necessarily mod breaking per say. [/quote] Frustrating! I wonder what the problem is? Would be a real pain to get right into a game and then have it crash! The artist has finished th

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[quote who="ZombiesRus5" reply="2824" id="3637144"] Yeah, I'll change those up some. I also added a new Datastream particle effect on the Basestar Lockdown virus. Updated a few icons too to different images. Updated weapon effects. Updated explosion effects. Effects enhancements will now be standard and not an optional addon. I seem to minidump with artifacts enabled. Are you guys having that issue? [/quote] Nice work!

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