Mord_Sith84

Mord_Sith84

Joined Member # 4236273
3 Posts 462 Replies 401 Reputation

[quote who="ZombiesRus5" reply="2754" id="3634212"] Can't believe I didn't do this sooner. I've automated creating the CursorOver, Pressed and Disabled buttons and converting the TGA's to DDS. Freak! what a time saver that is, but after I've already done this hundreds if not thousands of times [e digicons]:([/e] Still it's good for future changes because it's one of the activities I despise. Now all I need to do is

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[quote who="ZombiesRus5" reply="2747" id="3633879"] A comment on the Hades and Basestar textures. If you are wanting hull textures overlays on the existing textures... I don't want those being done using the in-game DDS to create them. The reason being is DDS is a lossy format meaning the image loses some of it's detail when it's compressed to DDS and does NOT get it back if you convert to another format. I have the original non-lossy textures and

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Z, I’m emailing you all the files for the below changes. New changes: - The new Blood and Chrome cap ship will be called the “Djerba Baseship”. It will have the following abilities: Djerba Baseship 1 . Cython Infestation 2. Djerba Centurions 3. Fortress 4. Hatred - I have provided new icons for all of the new abilities. - EMP ability updated (effect added) - Removed

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[quote who="ZombiesRus5" reply="2747" id="3633879"] A comment on the Hades and Basestar textures. If you are wanting hull textures overlays on the existing textures... I don't want those being done using the in-game DDS to create them. The reason being is DDS is a lossy format meaning the image loses some of it's detail when it's compressed to DDS and does NOT get it back if you convert to another format. I have the original non-lossy textures and

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[quote who="ZombiesRus5" reply="2739" id="3633157"] I emailed you the mesh and reduced textures for in game. I'm glad he's including the high fidelity textures. It makes it easier to craft good icons and perform reductions in the texture on the original image. [/quote] Thanks. I should be able to send you the new effect for it soon too.

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[quote who="ZombiesRus5" reply="2726" id="3631429"] Quoting Mord_Sith84, reply 2725 I’ve attached all the modded files Z, all you need to do is add them in plus the new icons etc, and the strings which I’ve also done below. I've checked my email and am unable to find any of th

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[quote who="Mord_Sith84" reply="2707" id="3628773"] Ok, so I’ve created new abilities for the Hades Basestar and the Guardian Basestar (and I’ve made a few other minor changes to some of the other capital ship abilities). I’ve attached all the modded files Z, all you need to do is add them in plus the new icons etc, and the strings which I’ve also done below. Also, the Hades, Guardian and Guardian MkII capitals didn’t have the resurrection ability? I’v

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[quote who="ZombiesRus5" reply="2714" id="3629265"] Quoting Cylon_Luvr, reply 2713 I do agree that the existing Guardian MkII model doesnt really fit with canon, but I think it would be a bit of a waste to completely get rid of it. Could it be used as a cruiser or something? I think we'll

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[quote who="KWHITE9008" reply="2710" id="3628859"] Wow, really great job on these!! The textures are amazing. [/quote] I know, aren't they! Z, as mentioned in my email to you, the guy that is creating them for me actually worked for Ironclad/Stardock to develop the ship models for Rebellion. I've emailed you the texture for the blood and chrome basestar just now. He's working on another model now to replace the G

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Ok, so I’ve created new abilities for the Hades Basestar and the Guardian Basestar (and I’ve made a few other minor changes to some of the other capital ship abilities). I’ve attached all the modded files Z, all you need to do is add them in plus the new icons etc, and the strings which I’ve also done below. Also, the Hades, Guardian and Guardian MkII capitals didn’t have the resurrection ability? I’ve now added those in as well. </str

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[quote who="Mord_Sith84" reply="2700" id="3614786"] Quoting ZombiesRus5, reply 2699 I'm good with this approach, and since they are delaying on 1.83 for steam... I'll work on the changes for this and don't see any issue getting it folded in. I do have a 1.83 compatible version working, ho

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[quote who="ZombiesRus5" reply="2699" id="3614694"] I'm good with this approach, and since they are delaying on 1.83 for steam... I'll work on the changes for this and don't see any issue getting it folded in. I do have a 1.83 compatible version working, however it's not backwards compatible with 1.82 due to a ability/buff changes made. [/quote] Thanks Z, that's great. As previously mentioned, I've been working on the En

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[quote who="ZombiesRus5" reply="2697" id="3613535"] Quoting Mord_Sith84, reply 2695 Weapons artifacts Weapon artifact never went past the prototype I built. Additionally I don't have a unique artifact model for it. At this time it's not officially in the release. The other s

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