[quote who="ZombiesRus5" reply="594" id="3083584"]R6.2 beta release is ready for download. This release is mainly updates to Cylons and moving the home planet textures to an addon package. SotF R6.2 Homeplanet Textures for ALL races moved to SotF Addon Homeplanet. Activating this addon will give some races different starting home planet textures depending on which planet package is loaded. DefaultHomePlanetSetup groups for ALL races standardized in
Mord_Sith84
Just working on those sounds....
Wow.... ok I really like your version Koobalt.... really cool
Yeah I kinda agree with the HUD comment. It does look a bit out of place. I'm not sure what the red dot patterns are? Is it the red cylon programming code?
[quote who="koobalt" reply="613" id="3084555"]This model is a .mesh file and i don't have any software to convert this, for me to work on that i need a file in .obj format[/quote] Sorry man... this model was created by a guy called Larkis a few years back... and I don't have the .obj file...
[quote who="koobalt" reply="610" id="3084305"] Quoting ZombiesRus5, reply 607 Quoting koobalt, reply 606 Quoting Mord_Sith84, reply 603 Hey Koobalt..... Do you think you could help me out with this? ie. fixing it up? A lot of work.. let me say this if i have some free time and i wont have anything better to do i may look in to it, but nothing promise. I'll be honest, it would probably be easier to just take a Cylon mo
[quote who="ZombiesRus5" reply="602" id="3084067"] Wow! So what is left now? The research trees? and the sounds that you need from me? (and the retexturing that is needed) Seems simple, huh Actually, need to add abilities, research button images, research tree design. I still need to decide what I'm going to do about cylon economy. Unfortunately what is left is still a shit ton of work to do. I find their's more motivation though to complete if the model an
[quote who="ZombiesRus5" reply="602" id="3084067"] Quoting Mord_Sith84, reply 598 Quoting ZombiesRus5, reply 590 Quoting Mord_Sith84, reply 586Hey Z... wondering if you could help me with something? Do you remember how I asked a few weeks back about some advice on how to design an asteroid that looks like an old school basestar has crashed in to it? Well a buddy of mine helped to make it, but it doesn't seem to be working? My buddy is out of action for a wh
[quote who="ZombiesRus5" reply="590" id="3083317"] Quoting Mord_Sith84, reply 586Hey Z... wondering if you could help me with something? Do you remember how I asked a few weeks back about some advice on how to design an asteroid that looks like an old school basestar has crashed in to it? Well a buddy of mine helped to make it, but it doesn't seem to be working? My buddy is out of action for a while and doesn't have the time to look at it... If I shoot it through
[quote who="ZombiesRus5" reply="594" id="3083584"]R6.2 beta release is ready for download. This release is mainly updates to Cylons and moving the home planet textures to an addon package. SotF R6.2 Homeplanet Textures for ALL races moved to SotF Addon Homeplanet. Activating this addon will give some races different starting home planet textures depending on which planet package is loaded. DefaultHomePlanetSetup groups for ALL races standardized in
[quote who="ZombiesRus5" reply="592" id="3083442"] Quoting ZombiesRus5, reply 563 Quoting Mord_Sith84, reply 562Hey Z, sent them. There are recordings from both types of Cylon hybrids - the stock standard hybrids and the one from "Razor" aboard the Guardian basestar. Also a few old school cylon voices in there too. The hybrid sounds could be used for the capital ships, and the old school centurion voices for the smaller frigates. Up to you though obviously!<br
KOOBALT!! you're back! Yeah! How have you been man?
Hey Z... wondering if you could help me with something? Do you remember how I asked a few weeks back about some advice on how to design an asteroid that looks like an old school basestar has crashed in to it? Well a buddy of mine helped to make it, but it doesn't seem to be working? My buddy is out of action for a while and doesn't have the time to look at it... If I shoot it through to you, could you have a quick look and tell me why the mesh isn't working? </p
[quote who="Dr Franknfurter" reply="580" id="3081523"] Quoting ZombiesRus5, reply 557This is similar to an idea I floated a thread or two back. I think it would be possible to make a modded scenario with the Galactica trying to get to a specific destination. Sorta I know I won and how many civilian ships did I manage to bring with me. Hey, sorry I didn't get a chance to reply before. I thought it could be done by having the civilian ships have positive a
Sounds awesome! Will you give the envoy ship weapons? Will you wait to release the next version after Rebellion has been released or prior?
Cylons would require diplomatic vessels in order to establish ties with other Cylon races... or other "non-human" races, as you have mentioned Z. Z... Do you mean the small Attackstar models from Kyogre12's mod (if so, the texture was pretty crappy so I imagine this will be changed) or the actual original saucer basestars? I think that if you meant the latter, may not fit as the old school basestars were heavy attack ships (although obviously their functionality could change) - pe
There is a guy called Aramil75 who was helping me out with a model... he may have some free time to help? I could ask him for you...
Do you need more sounds? do you have the raider sound, stuff like that? Or do you have enough sounds?
I agree... wonder when that will happen. Also assuming that for your Blood & Chrome forum, you have advised that you have everything you need now? i.e. models, ability ideas, Cylon sounds etc.
Let me know if you need other sounds, and i'll get them for you... i.e Raider engine sound, old school sounds etc
[quote who="ZombiesRus5" reply="561" id="3066067"] Quoting Mord_Sith84, reply 560 I've recorded heaps of Cylon hybrid sounds for you Z... how should I send them to you? I PM'd you an email address. Just zip them up and send them my way. [/quote] Hey Z, sent them. There are recordings from both types of Cylon hybrids - the stock standard hybrids and the one from "Razor" aboard the Guardian basestar. Also a few old school
I've recorded heaps of Cylon hybrid sounds for you Z... how should I send them to you?
[quote who="ZombiesRus5" reply="557" id="3060221"] Quoting Mord_Sith84, reply 555 Hey Z, regarding Koobalt's post above, is this all good? Do we have an updated list of what ships and planetary modules are still needed for the Cylons? I do have the culture model from him as well as the alternate warstar model I'm thinking about using for a hangar. I'll probably retexture the existing models to finish out the remaining stuff s
[quote who="koobalt" reply="452" id="3028666"] Quoting Cylon_Luvr, reply 447 Quoting koobalt, reply 415 Hey Koobalt - are you still working on the culture module for the Cylons? How about the civilian research station? Well my proposition of culture module i already give ZombiesRus5, it's up to Him if he like it or will he stick to the model he have, about the civilian research ZombiesRus5 wrote that he has an idea
[quote who="ZombiesRus5" reply="549" id="3056559"] Quoting Mord_Sith84, reply 548 Question.... I want to make a really simple change to an "asteroid" planet type (mesh?). I'm creating a custom map/scenario in GalaxyForge and I want to make it appear as though a Cylon Basestar has landed (or crashed in to) the asteroid... Any ideas? Hmm... If you want the Asteroid to have a crashed Basestar actually on the mesh you'll n